Cyberpunk 2077 Preview Ran at 1080p with DLSS 2.0 Enabled on an RTX 2080Ti Powered PC

A performance report from the Cyberpunk 2077 preview build suggests that developer CD PROJEKT RED has a lot of optimization left to do.

Read Full Story >>
CaptainHenry9161450d ago

It's funny to hear that especially since they use to launch all their past games exclusively on PC

russo1211449d ago (Edited 1449d ago )

Oups, I see a problem in MS hands right now, advertising 4k+60fps+rt is not possible to be achieved by a game highly anticipated by it's fans. I don't know if optimization will do magic, but we'll see.

Yodasfavoritesoda1449d ago

Imagine the trouble the ps5 will be in that case. 720 p 30 FPS

gigzamillion1449d ago

Yep I've been saying all along there's going to be a lot of people who are going to be very disappointed when they realize series x isn't the native 4k and 60fps system they've been led to believe it is.


Both systems will end up running it the same like people have been saying all along.

DerfDerf1449d ago

You are jumping to conclusions.

Marquinho1449d ago

Wow... yeah... that last demo looked insanely difficult to render. No wonder why they're pushing next gen console versions after the launch window (or so it looks like)

Sophisticated_Chap1449d ago (Edited 1449d ago )

It's called 'turning down the graphics settings'. Consoles will be running the game at lower detail than the PC. All this proves, is that this game is going to be taxing to run on Very High or Ultra PC settings, particularly at resolutions over 1080p, kind of like Crysis was back in the day.

ChiefofLoliPolice1449d ago (Edited 1449d ago )

And this is why I'm with PC for third party and PS5 for exclusives. Granted its even hard for PC currently to do 4k 60fps (max and even in some cases medium settings) with Ray tracing (not including the implementation of DLSS 2)

PC will curb that much faster then consoles will though. Got money set aside for the next highest end RTX 3000 series and ready to go.

Babadook71449d ago (Edited 1449d ago )

“Imagine the trouble the ps5 will be in that case. 720 p 30 FPS”

You’re not too good at math are you?

Shane Kim1449d ago


For the price of ps5 and xbox x combined.

BrettAwesome1448d ago


Yeah, let alone the vanilla xbone. Guess we'll be looking at 320×240 running at 20ish fps 😂

ILostMyMind1448d ago

Imagine a X360 graphics running on XSX. 4K/60fps/RT achieved.

ProjectVulcan1448d ago (Edited 1448d ago )

Meh there will be a lot of driver level optimisations to finish off, and then balancing the settings for the release.

I would say that with the game on PS4 and Xbox One, the performance hit is never the core raster rendering. It'll be lots of crazy ray tracing effects that sap massive performance.

Two things- they will improve that performance and balance out the quality of the ray tracing so it is more realistic.

The second being this game is probably built for the RTX3000 series, which nobody can talk about just yet. Unannounced, but it's an open secret it'll be launched before this game is. This game will be the headline launch showcase title for RTX3000. You can see it.

The RTX3000 series will probably have at least twice the ray tracing performance of these first gen RTX2000 designs. Possibly more from what I have heard.

That means considerably less performance hit for ray tracing. It'll still be demanding as hell, but not nearly as devastating as it is when run on a RTX2000 Turing card.

Ausbo1448d ago

Reasonable people won’t expect 4K 60 on dense open world games like this. Including a 60fps mode should be standard though

ASSASSYN1448d ago (Edited 1448d ago )

Did you even bother to read the article. This build didn't even have the option to set the graphics. Meaning it wasn't optimized at all and is probably strictly for demoing and testing. You guys are reaching hard.

DJStotty1446d ago (Edited 1446d ago )


Who is advertising 4k+60fps+rt on the xbox series X?


I would say 4K 30fps for both platforms.


no-one is led to believe the series X is a "4k 60fps" system so no-one will be disappointed

+ Show (11) more repliesLast reply 1446d ago
1449d ago Replies(3)
Fishy Fingers1449d ago (Edited 1449d ago )

Seems strange when the 2019 E3 behind closed doors was running higher res on a 1080TI. Guess the full blown RT is tanking perfomance. Hopefully they improve that. But I'll be playing on a next gen GPU so RT shouldnt be such a killer too.

PrinceAli1449d ago

this isn't even using full Ray Tracing as well

1448d ago
gigzamillion1449d ago

People don't really realize how computationally expensive RT is, those who think series x is going to run it without major compromises are in for a rude awakening.

Tech51449d ago (Edited 1449d ago )

these are nvidia exclusive features though. who is to say the next gen won't get features specifically designed for next gen consoles.

rainslacker1449d ago

People don't realize what exactly ray tracing does to achieve the results it does. Each bounce of a ray increases the amount of computational power exponentially over the last, and while ray tracing is a big talking point about next gen, what the consoles are getting is not really a super awesome implementation of the feature. It's acceptable, and will wow people, because it is better than regular lighting, but it is indeed costly.

Rimeskeem1448d ago

There is a good reason why Sony partnered with Epic for UE5. Make it easy for developers to get the most out of the system.

Unspoken1448d ago

Has anyone seen AMD's Ray Tracing on the Series X or weaker PS5?

gigzamillion1448d ago


We have seen it on the PS5, if you need more clarification of that and on the computational expense of RT I recommend watching the Digital Foundry videos on the subject. In terms of native RT at 4k and 60 resolutions the series x is just as weak.

+ Show (2) more repliesLast reply 1448d ago
RazzerRedux1449d ago

I'm still not convinced RT is worth it at this point. It just kills frame rate.

Cernunnos1449d ago

We're in the baby phase of this new tech. Rumour has it that the Nvidia 3000 series will run RT 4x faster than the 2000 series.

CaptainHenry9161449d ago

That's what I'm waiting on. Hopefully they release this year

I_am_Batman1449d ago

It's definitely early days. I think the ray tracing capabilities of the RTX 20 cards and the next gen consoles will age really poorly. If ray tracing hardware evolves fast enough we might even see mid-gen refreshes of the consoles for that reason.

rainslacker1449d ago


I dunno if it will age poorly. Maybe if you stack it against the high end PC cards around the middle or end of the gen. It takes time for that to really filter into the mainstream gaming rig.

1448d ago
Unspoken1448d ago

RT Should be optional when produced in a game for consoles.