It's been revealed that Cyberpunk 2077 will feature ray tracing and support NVIDIA DLSS 2.0 when it launches on the 19th of November.
Marathon was slated to launch on Sept. 23, 2025 across Xbox, PC, and PlayStation, but Bungie will share the new release date in the fall.
If they were absolutely certain about the quality of Marathon, then they had not delayed it just now.
So they've basically just confirmed what everyone, well, a lot of people saw: Marathon is not ready yet, still no soul to be seen.
Razer has revealed their new V3 Line for the Kishi mobile platform.
Cyberpunk 2077 is getting a new update after developers previously stated it no longer would, bringing the possibility of more still to come.
I'm hoping the update fixes their poor FSR 3 implementation, and add FSR 4. FSR 2 looks better than FSR 3 in CP2077 by a wide margin. On my 7900XT I just use XESS if I want to add RT at custom 3K resolutions. Already beat the main game, but half way through Phantom Liberty expansion. I would like to get back to it later on this month.
I would hope so. No point in having all this tech if companies are not going to fully use it.
Optimized for PC
I hope I can run it decently well with ray tracing on my RTX 2070 Super. I'll probably upgrade later this year though.
I'm interestedt to see if rt will be implimented on next gen console versions.