100°

Xbox Deals With Gold and Spotlight Sale Discounts – 23rd-29th June 2020

Neil writes: "It's been a strange few weeks in the gaming world, with Triple-A releases continuing to be pushed back, allowing for the indie game scene to rule the roost. But if you're one of those players who are struggling to find games to play then the Xbox Deals With Gold and Spotlight Sale is back to ensure that backlog of gaming experiences continues to grow. But what Xbox One and Xbox 360 titles are on sale during the week of 23rd-29th June 2020?"

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thexboxhub.com
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25 Best PlayStation 4 Sci-Fi Games

Embark on a thrilling sci-fi adventure with our carefully curated list of the best PlayStation 4 sci-fi games

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altarofgaming.com
Leeroyw114d ago

Titan fall 2 was chefs kiss. For those of you who haven't played it go ahead. Brilliant. With each level being creatively different.

Yui_Suzumiya114d ago

Island, Steins;Gate Elite and Soma.

MadLad114d ago

Soma is an epic experience.

jznrpg114d ago (Edited 114d ago )

Does ISLAND have English subs ? I can’t find a copy that says it has English subs for PS only the Switch version which I rather not buy .

Love Steins Gate and Soma

shinoff2183114d ago (Edited 114d ago )

FRom what i could find. Nothing with English subs.

Yui_Suzumiya112d ago

I own a physical copy on Switch and it does have English subtitles so it's all good on Switch and Playstation.

Yui_Suzumiya112d ago (Edited 112d ago )

My bad. Steam and Switch have English but PS4 and Vita only have Japanese. Sony doesn't mess with many visual novels which is why I only own a Switch OLED and laptop for all my games.

250°

Control Has Sold Over 3 Million Copies; Made €92 Million In Revenue

The Remedy Entertainment title is getting a sequel and a co-op multiplayer spin-off with an investment of up to €50 million.

bunt-custardly191d ago

Which makes it even harder to believe the 100 million development cost for Forspoken.

Sciurus_vulgaris191d ago (Edited 191d ago )

Forspoken had a long development time. That is why its development budget was so high.

CrimsonWing69191d ago

How long was Forspoken in development for?

babadivad190d ago

It also used a lot of assets from the discarded Final Fantasy VS 13

Ra3030191d ago

$100 million big money number but that's nothing compared to the $500 million budget plus the hundreds on millions for a new console built for it and millions more for a new game engine for the biggest epic fail of all time...Halo Infinite.

MadLad190d ago

Weird. I thought this was an article about Control.
And to say calling Halo Infinite the "biggest epic fail of all time" is about as inaccurate an disingenuous as you can get.

The game was still a success. They dropped the ball when it came to the promises made with the multiplayer going forward.
If you don't think it's going to be worked on and updated for years to come, well, we'll see going forward.

Ra3030190d ago

@MadLad
Sure Microsoft can do something years from now that might make Halo Infinite Money Pit relevant again that's always possible lol.....lol. But no one is holding their breath counting on Microsoft doing such a thing are they lol...that's funny lol. Microsoft just added another season last week that contained absolutely no play worthy content and a few weeks before that released Halo Forge that allows the users to do what Microsoft can't and that's add new maps and new play worthy content but turns out the Halo Infinite users aren't very good at that. The one little thing Microsoft has done and is good at since it rushed'err pushed Halo Infinite Money Pit out the door a year and a half ago is released more stuff to purchase in the Halo Money Pit Scam Store but that's no surprise to anyone is it. So after all the adding and adjusting and scamming, misleading Microsoft has done its not working to bring the Money Pit players back and clearly its not added new ones. Halo Infinite is the AAA game no one cares to bother spending time in and its a Free to freaking Play game. So with all the $$money$$ that Microsoft has sunk into Halo Money Pit Free to Play that's now well over a billion dollars its not just the Money Pit it's "The biggest epic fail of all time" in gaming.

Crows90190d ago (Edited 190d ago )

@madlad

Except he's not being disingenuous. It was supposed to be a massive comeback ..it wasn't. A new open world exciting to explore and play in...it wasn't. A comeback for the multiplayer of halo... it wasn't.
In all instances it was an epic fail at what it was trying to achieve.
They also removed features present in past halo games.

It only managed to make the gunplay feel okay. But in reality they just brought it back to the original games feeling. Nothing new at all

isarai191d ago

Most of the budget for high profile or AAA games these days is actually used in marketing, not the game. So when EA says they spent $100mil making a game, it's really like $45mil on development and $55mil on marketing.

Shane Kim191d ago

This. It's marketing, actors and other crap around the game itself.

Sciurus_vulgaris191d ago

Good for Remedy. I personally didn’t like Control. However, many gamers enjoyed the game.

edeprez191d ago

I was about to post basically the same comment. I hope they make good use of the profits, and the goodwill they've earned.

Becuzisaid191d ago

Yeah I just couldn't get into it either. Really like the premise, but I lost interest pretty quickly.

babadivad190d ago

The cheap enemies were the biggest deterrent for me. I finished it though because the story was super interesting. That is, until I beat the game...

isarai191d ago

Honestly it didnt feel as smooth and reactive as it looked when i first played it, wasnt till i grinded and got overleveled for everything that it started to actually be fun. The universe was what kept me interested.

Tapani190d ago (Edited 190d ago )

I enjoyed Control, it was very Max Payne-esque in terms of gameplay with an interesting setting. Graphics were solid as well. However, I thought it had too monotonous of environments and story pacing was uneven. I do believe it is a great foundation of a larger metroidvania type of a game, which hopefully Control 2 will become.

I wish they make the upgrades meaningful, story better paced and written, and finally have more variety in the gameplay loop and environments. Also, I think we are past reading journal entries and listening audio logs, would be nice to have new innovative ways to tell a compelling story.

+ Show (1) more replyLast reply 190d ago
masterfox191d ago (Edited 191d ago )

thats great to see, create another game using the same tech, don't let go that physics engine please, but only work on the effing story, I want to love Control but each time I stop playing and come back later on, Im always like so what the heck the story is about in this game?, and what it makes stay playing is just destructible environment running at high framerates, it looks so pleasing to the eye, more than any visual effect even way more than that RT nonsense.

TricksterArrow191d ago

Basic story is pretty simple, though. The files make it seem a bit convoluted.

Ra3030191d ago

3 million!? I'd say that's a failure from what some people tell us. Damn Control released years ago and only 3 million? There was a game that released not 4 months ago and sold 11 million copies in the first 2 months and according to some that's a fail so 3 million for a multiplatform release from years ago I don't know why such a game would warrant a article even if its for a part 2 of the game.

isarai191d ago

Its a AA mid tier game, not a AAA game. Says right in the article the budget was less than €30mil so making over triple what they put into it? Yeah thats a massive success.

Tapani190d ago

Exactly. The budget covered very high salaries in Finland for the development team, advertisement and distribution costs. After all that, they made twice as much, which will translate to individual bonuses, and rest will go into the new projects. That is a very solid result, and ensures they can continue making solid games with even larger budgets and teams.