"Hobbled by bad design decisions and plagued with bugs, 1971 Project Helios wants to be a story-driven tactical game, but ends up a frustrating exercise in brute force puzzle solving". Game Luster's Axel recounts his frustrating experiences in his review of 1971 Project Helios.
TSA writes: "I love it when it snows. The joy of an impromptu snow ball fight, the thrill of tobogganing down an icy hill with no real way of slowing down, the beauty of an entire world clad in a coat of fresh snow. Do I wanna build a snowman? Absolutely, I’m already grasping my carrot in anticipation! So, please take my love of snow into account when I tell you that 1971 Project Helios has far too much snow in it. And that’s snow joke."
Paul writes: "1971 Project Helios on Xbox One has a lot of good ideas, but the execution of those ideas is not quite as good as it could have been. The story is very immersive indeed, and the tension between group members is a high point. Sadly, the lack of basic things like a map to check where you've been, the chance to enjoy any tactical possibilities save all out attack, and generally poor controls and visibility make it more frustrating than it needs to be."
Christian writes: "1971 Project Helios takes tactics to a different level by forcing the player to act. And while its a decent tactical strategy game, it's also a bit boring because it fails to integrate its surprisingly in-depth characters and stories organically into the videogame itself."