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Banjo-Tooie Shows That Bigger Doesn't Always Mean Better

Banjo-Tooie might be the perfect example of why bigger and longer might not always mean that the game will turn out to be better.

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rockwhynot55d ago

Haha these games were charming. I'm glad rare has their head above water again with sea of theives.

bouzebbal55d ago

Normal like everything else xbox touches.. Killer instinct is forgotten, I don't know why cause I think x1 really had cool games at launch

xboxcult55d ago

Love the Banjo series. Great article.

Sciurus_vulgaris55d ago (Edited 55d ago )

Banjo-Tooie was as big and expansive as it was due to internal competition at Rare. The Banjo-Tooie and Donkey Kong 64 teams wanted to see who could make the bigger, more content rich game.

NotoriousWhiz55d ago

Donkey Kong 64 was definitely a top tier N64 game. I think I played Banjo Tooie once and never again. But I also wasn't able to finish Banjo Kazooie until after it was re released on Xbox 360.

Sciurus_vulgaris55d ago (Edited 55d ago )

Oddly enough I played the kazooie, Tooie and DK 64 when visiting other people. I never played through and beat Banjo-kazooie and Banjo-Tooie until the release of Rare Replay! I prefer Kazooie over Tooie. I found Tooie to be occasionally frustrating.

PertySlick55d ago

The original Banjo-Kazooie is one of my favorite and most re-playable go-to games. Banjo-Tooie did lose some of the magic in getting a little too big and complicated. This is even more evident in it's spiritual successor "Yooka-Laylee".

55d ago
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