Gamezine:
"And therein lays the main problem. Once you're a quarter of the way through the game (and there's 57 missions), you feel you have seen what the game has to offer. There is the chance to be on the Bydo side, but that's only after doing 30 missions for the Earth's side. Basically, unless you have lots of patience and desperately need to play a challenging strategy game.
It's a shame that R-Type Tactics flaws outweigh its good points as there is potential for a interesting and fantastic departure from the usual shump action that R-Type is known for. But if only Irem tried harder then we wouldn't have something that quickly becomes boring and dry."
AG writes: "There are many of us who fondly remember the first time the Bydo Empire invaded. It was the genesis of a fantastic series of games that bore the now famous name of R-Type. But what of this latest offering? Surely a handheld format - especially one as potent as the PSP - is an ideal dwelling place for this granddaddy of side-scrolling shoot 'em ups?"
Today, 2nd January 2009, is the ninth day of Christmas. It may seem like Christmas is all but over-and-done with now, but Electronic Theatre are staying true to tradition and heading-on through those infamous twelve days! On this ninth day, The Twelve Games of Christmas enters its ninth edition, and today we run through the top-performing disc-based releases of September 2008. Hold onto your hats, it's going to be bumpy from here-on out!
Eurogamer: "As it stands, Final Fantasy Tactics and Disgaea still remain leagues ahead in the PSP's turn-based action stakes, but the stark space setting and the dedication to extracting the best elements of the R-Type universe and placing them in a new genre isn't entirely disagreeable. Indeed, with a better ranking or medal system this could have scored much better. A level editor, too, would have been nice, or maybe more than just ad-hoc two-player battles."