The Xbox Series X one major disadvantage against the PS5 is Sony's SSD solution. According to a Micosoft exec, developers forXbox Series X will learn to address it.
The multiplayer beta for Gears of War: Reloaded, is available on PS5/PS5 Pro/Xbox Series X|S, Read ahead to learn how they compare.
"the game runs at its best on the PS5 Pro in Performance mode, with a higher average resolution compared to the PS5 and Xbox Series X versions in Graphics mode"
MS evidently enjoying Pro devkits. Thank you Team Xbox.
The Outerhaven writes: Bandai Namco officially announces Code Vein II during Summer Game Fest 2025 Play Days. Here’s everything we learned from the hands-off preview.
MonsterVine: "During Summer Game Fest 2025, MonsterVine was able to get our hands on the upcoming game and try it out for ourselves."
"Like that will be the trick and the techniques, and so maybe, I’m just making this up, nut maybe there are elevators in the Xbox version and not the Sony version."
It's nice to see Micrsoft admit the PS5 will be able to do things the SX won't.
"Microsoft Executive Says Xbox Series X Will Learn to Address PS5 SSD Loading Screen Advantages"
lol....that's not what he said. The XSX isn't going to "learn" anything. It is what it is. That's a silly title.
"And so the ability of a game developer to look and say “okay I’m building this game and I want to have seamless transition with no loading screens on PlayStation, but I’m also gonna want to sell on an Xbox, what am I going to do to manage that kind of thing?” Like that will be the trick and the techniques, and so maybe, I’m just making this up, nut maybe there are elevators in the Xbox version and not the Sony version."
What he is really saying is that DEVELOPERS will find ways to work around the differences in hardware. But he is just talking about loading screens and elevators vs no-elevators. It is funny how this guy is now reducing SSD down to just being about "loading screens" when Microsoft has said it is much more than that.
"The CPU is the brain of our new console, and the GPU is the heart, but the Xbox Velocity Architecture is the soul," stated Andrew Goossen, Technical Fellow on Xbox Series X at Microsoft via Xbox Wire. "The Xbox Velocity Architecture is about so much more than fast load times. It's one of the most innovative parts of our new console. It's about revolutionizing how games can create vastly bigger, more compelling worlds."
https://news.xbox.com/en-us...
What a trash title
He is admitting that there may be differences in the level design, which is huge.