1060°

Microsoft Executive Says Xbox Series X Devs Will Learn to Address PS5 SSD Loading Screen Advantages

The Xbox Series X one major disadvantage against the PS5 is Sony's SSD solution. According to a Micosoft exec, developers forXbox Series X will learn to address it.

Hakuoro1833d ago

"Like that will be the trick and the techniques, and so maybe, I’m just making this up, nut maybe there are elevators in the Xbox version and not the Sony version."

It's nice to see Micrsoft admit the PS5 will be able to do things the SX won't.

1833d ago Replies(19)
IMissJimRyan1833d ago

Despite being granting an advantage to the PS5, the respondent still protects the Series X by summarizing the SSD at load time.

What has been talked about for a long time, and ignored or not understood by a number of people, is that the new generation of consoles makes new game designs possible, impossible without them. Cerny explained this clearly, and The Cherno did a great review as well.

Simplifying the SSD to loading screens means limiting games to the lowest common denominator. It is to defend that the other platforms will limit the developers and that everything is fine.

fiveby91833d ago

Yes I fully expect many 3rd party studios who develop a title to be played on both consoles will design for lowest common denominator. That will limit data streaming design capabilities to that which the XsX can perform. Sony 1st party will exploit the capabilities of their console more fully and this game design will allow for capabilities not easily enabled in XsX 1st party. Fortunately engines such as UE5 will incorporate platform specific features such as those in PS5. Thus 3rd parties could still use UE5 to exploit the tech. Not all 3rd party games are necessarily written to be available on all platforms. UE5 is just a licensed engine.

1832d ago
Nitrox1832d ago

@uRa
So, you’re really saying PS5 isn’t going to have any improvement in res & fps over the ps4Pro?

Doubtful.

zeuanimals1832d ago

@uRaDecepticon:

Yeah, 1440p 30fps at those insane visual settings that blow every game running at 4K out of the water. We don't know how any other system would handle that same demo, could be better, could be worse. And don't bring up the debunked rumor about a laptop running it.

+ Show (1) more replyLast reply 1832d ago
crazyCoconuts1833d ago

I'm gonna discount this statement as the guy who said it isn't even part of the Xbox team. He's on Hololens and sounds like he's just speculating. He may not even know what either system is capable of...

caddytrek1833d ago (Edited 1833d ago )

What? It's not that hard to understand. Especially when the context is boiled down to the bare minimum of the SSD's loading speed.

You're discounting it because it's not what you want to hear, not because it's hard to understand.

crazyCoconuts1833d ago

Wow u know what I want to hear?! You're good.
All I'm saying is this guy doesn't have the creds to speak on this subject and for us to take him seriously. If Phil had said this I'd say he's probably foreshadowing reality.

caddytrek1833d ago (Edited 1833d ago )

Wow, well I'm always surprised when xbox fans call devs liars but I never expected that to extend to Microsoft's own devs.

I guess anytime someone says something inconvenient you can just shut your eyes and cover your ears. But unfortunately for you that doesn't make things untrue.

hamburgerhill1833d ago

Caddy...Funny because it seems Sony only fans are the ones not happy knowing Series X is potentially a more powerful console than the PS5. I'm not saying it is or isn't, but kudos to MS for confirming something already known. Now lets see if Sony admits any advantages the Xbox SX will have. Maybe then you will quit hyping things your dream machine.

+ Show (1) more replyLast reply 1833d ago
rdgneoz31833d ago

Elevators might work in a closed environment setting (like they had a bit
in FFVII Remake), but not when you're doing an open world game.

Hopefully dev's take advantage of the systems and don't hold them back due to the lowest common denominator.

Jin_Sakai1833d ago

Sony: We give developers what they ask for

MS: We’ll let the developers figure it out

Got it.

phoenixwing1833d ago

That made me laugh irl lol

1832d ago
Rhythmattic1832d ago (Edited 1832d ago )

Jin_Sakai
Sony: We give developers what they ask for
MS: We’ll let the developers figure it out

ME: Figure out where the chux wipes are to wipe the beer that has soaked my keyboard with the beer that went through my nose...... And its alot......

Agreed or not.. Thats was a pearler in context.

+ Show (1) more replyLast reply 1832d ago
Yppupdam1833d ago

WOW, MS being honest about a difference that they are on the deficit side, I'm actually impressed, Usually they will say anything to prove an advantage, including making things up. Maybe they have grown as a company?

xX-oldboy-Xx1832d ago

Tick - Back peddle #1

ms is good at this.

I eonder what the next concession will be.

They already followed suite with a share button.

And as someone said the elimination of loading screens is only part of the advantage.

Good times ahead.

3-4-51832d ago

Lets see how big of a difference it is.

If "worse case scenario" is 1-2 second loads, I'm ok with it.

It's way better than what we have to deal with now.

I focus on improvements overall from what we have now on XB1 & PS4 to what we will have on XSX & PS5.

rainslacker1832d ago

I think part of what he is talking about is more down to level design, rather than just loading in an entire scene. Hes basically talking about how games mask loading times behind things like elevators, narrow passages, or cut scenes.

But, what Sony is suggesting they can offer is a completely seamless world which doesnt need those things to make it a big world. That kind of thing is going to be considered at the design level.

I do agree with the guy here about how multiplat games will likely still have this stuff...but I think that with multiplat games, were going to see these same things in the ps5 version. There wont be, or will be very few, games that will actually change the level design on such a fundamental base level to accommodate the advantages of the ps4. It wont be the way the guy here suggests, because MS console, and even PC, are going to hold back the stuff talked about here.

Exclusive games can not worry about it, assuming that they have no plans to release on other consoles or pc later.

I also think that for the most part, xsx will be capable enough to allow for more seamless loading using less obvious ways of occlusion like we aee now, but likely wont allow for instantaneous changes to the scene.

scofios1832d ago

What happend to the 12 tera flops beast ?

nowitzki20041832d ago

Dont worry Xbox Series X X will have advantages over PS5 /s

Zeref1827d ago (Edited 1827d ago )

That was a very basic example he used. He means that devs Would have to do things a bit differently on Xbox and vice versa. That's the nature of having different hardware. Nothing we haven't seen before.

People forget that Xbox has a 110gb/s advantage in RAM speed as well.

That's huge. The differences in load speed will be extremely minimal.

Yall are gonna be in for a rude awakening when the Digital Foundry videos are coming out.

Hakuoro1827d ago (Edited 1827d ago )

The SX can't load anything until it gets the data from the SSD.

The speed if the SSD is more important for loading than the RAM speed.

The SSD is the start of the chain, RAM is filled from the storage, the PS5's SSD is more than twice as fast as the SX SSD.

The PS5's SSD being so much faster is why he is saying SX may need an elevator when PS5 doesn't.

Zeref1827d ago

@hakuoro

no its not lol.

+ Show (9) more repliesLast reply 1827d ago
RazzerRedux1833d ago (Edited 1833d ago )

"Microsoft Executive Says Xbox Series X Will Learn to Address PS5 SSD Loading Screen Advantages"

lol....that's not what he said. The XSX isn't going to "learn" anything. It is what it is. That's a silly title.

"And so the ability of a game developer to look and say “okay I’m building this game and I want to have seamless transition with no loading screens on PlayStation, but I’m also gonna want to sell on an Xbox, what am I going to do to manage that kind of thing?” Like that will be the trick and the techniques, and so maybe, I’m just making this up, nut maybe there are elevators in the Xbox version and not the Sony version."

What he is really saying is that DEVELOPERS will find ways to work around the differences in hardware. But he is just talking about loading screens and elevators vs no-elevators. It is funny how this guy is now reducing SSD down to just being about "loading screens" when Microsoft has said it is much more than that.

"The CPU is the brain of our new console, and the GPU is the heart, but the Xbox Velocity Architecture is the soul," stated Andrew Goossen, Technical Fellow on Xbox Series X at Microsoft via Xbox Wire. "The Xbox Velocity Architecture is about so much more than fast load times. It's one of the most innovative parts of our new console. It's about revolutionizing how games can create vastly bigger, more compelling worlds."
https://news.xbox.com/en-us...

Hakuoro1833d ago

You can tell Microsoft is getting anxious because they are losing control of the conversation. They want to talk TF's but of course that's not the big revolution in the next gen. The big change is SSD over HDD, and that's the card Sony decided to play.

mrsolidsteel201833d ago

I think you may be mistaken, we were told by the experts on here (Echo, TimTim, etc) that MS’s machine is vastly superior to the PS5 in almost every way and that’s Sony’s super duper fast SSD is not going to matter because it’s only going to load games 3 to 5 seconds faster than the XSX. ;)

343_Guilty_Spark1832d ago

The level of spin regarding this SSD....

Hakuoro1832d ago

343_Guilty_Spark

I know right.

It's nutz even Microsoft is hyping PS5's SSD.

Kryptix11832d ago (Edited 1832d ago )

@343_Guilty_Spark

As a PC gamer with an MVMe and 2.5 inch SSD cards, "this SSD" is not only about reducing loading times, but it will lessen stutters on open world games with 4k textures. Think of it as an add-on to the GPU's memory bandwidth speed, helping it keep up with all the constant loading. Anyone remember Xbox One's PUBG frame rate problem and soupy textures? It helps it prevent that.

Sony is playing their cards right, adding onto their strengths and reducing weaknesses. Have you noticed a lot of PlayStation exclusives have become more open world? Sony is equipping the PS5 to handle that to incredible heights,

In my personal experience, Arma 3 had major stutter problems till I moved it to my SSD from my HDD. Now I imagine Sony is focusing on 4k textures with open world games which is going to be a nice spectacle.

And at least Sony is doing something unique. All Xbox Series X will be is just another very limited mid to high tier PC. At least the PS5 at it's time of release will be a mid to high tier PC with something PC gamers don't have which can make a huge difference.

It's not just about loading times, but Microsoft and robocop here wants you to believe it is.

xXxSeTTriPxXx1832d ago

Ms yet again got caught with they're pants down.

omegaheat1832d ago

I don't think they're getting anxious at all. What I'm seeing is Sony working it's PR magic. This whole SSD hype is the epitome of propaganda. If something keeps getting repeated enough times, it mutates into fact even if it's not true. Sony needed time to address Microsoft's aggressive marketing of the Xbox Series X. Their SSD is the only one up they have. So this is their way of controlling the narrative just like their downplay of Smart Delivery.

+ Show (4) more repliesLast reply 1832d ago
Asuka1833d ago

Also dedicated hardware decompression block. Both next gen consoles have this and this is going to greatly increase asset streaming at least from my understanding... Could be wrong though I'm no dev haha. But yeah third-party developers will learn how to optimize their builds for each specific platform. still it's going to be nuts to see what first party is going to be able to do with the ludicrous IO speeds for the PS5

caddytrek1833d ago (Edited 1833d ago )

Well yeah, but decompression rate is tied to the SSD itself, nothing can be decompressed without being read from the SSD to begin with.

stuna11833d ago

Your understanding is sufficient, believe me. On the back-end of things PS5 has clear advantages that some simply want to ignore! Think about it from this perspective. PS5's SSD is twice the speed for 1 no matter how someone tries to negate the fact, by saying there will be workarounds! The fact that more steps will be required to accomplish this opens up the discussion of optimazation.

Leaving the SSD talk behind look at PS5's I/O setup, hmmm. That's also faster, developers lately have started to zone in on Cerny's solution for PS5.

Here's another major component that stands out, PS5's 4.0 PCI bus which is a whole generation faster. These things tell a more accurate story as too just how well the PS5 will hold its own. Mind you the PS5's 4.0 PCI bus has 4 channels dedicated specifically too it.

PS5's GPU although clocked lower and therefore is equated to being weaker has 12 channels, 4 of which are dedicated specifically too the PCI.

Still going deeper, the 8 additional CU's surrounding the GPU, each having the strength of the jaguar chipset in the PS4.

These are just some the things that some like to gloss over, but with the things I've mention the architecture is setup to completely eliminate all bottlenecks, not to mention alleviate development time going forward.

People have a bad habit of focusing on that 1 thing, all the while never looking at that thing as a whole.

MecheSlays1833d ago

Both are also able to deliver data straight from the ssd to the cpu/gpu. The ps5 is just faster.

Smclaren19851832d ago (Edited 1832d ago )

Yeah it’s going to be very exciting this generation I usually get both but need to see some good games worth forking out for a series X made that mistake with Xbox one x went nearly two years with nothing to play on it. This gen will be diff though hopfully🤞

rainslacker1832d ago

Doesnt necessarily speed up the actual data transfer. It allows for more data to transfer in the same period though. There is a distinct difference, but important to the overall picture.

For loading a large number of assets, or big assets, compression helps speed that up. But for transfering individual assets, or packages of assets in real time, it's not enough to make up the I/O speed difference.

cabbitwithscissors1832d ago

@stuna1 The PS5 GPU is not clocked lower. It is clocked higher. It has fewer CUs than the XSX, and at the moment, overall understanding from both sides of the camp is that XSX is quicker due to the higher number of CUs in the GPU, but we currently do not have any comparisons as to amount of workload the CUs in both PS5 and XSX are able to perform in a set amount of time. Maybe we will know more once the HotChips conference comes.

+ Show (3) more repliesLast reply 1832d ago
XBManiac1833d ago

"Xbox Velocity Architecture is the soul"... This is a good formula for everything Xbox related. You only have to change first term and you have a cloud like mantra.

Smclaren19851832d ago (Edited 1832d ago )

They made a huge deal about VRS too until it was confirmed ps5 had it too lol there both the exact same architecture there only 16 % advantage on the GPU games will look almost identical Mark my words excluding Sony first party studios because they can make games look great on a potato look at the last of us 2 horizon zero dawn, on current gen nothing comes close not even on pc excluding frame rate imagine what they will do with all that power?! it’s all about the games that’s what matters cant wait to see what Microsoft brings to the table too so far halo and gears?! They need to do better next gen this gen was a huge let down for me from Microsoft

rainslacker1832d ago

In this case, compression allows for speeding up the data being loaded, but it doesnt allow for near instantaneous transfer of assets to be used virtually immediately by the system. Even with hardware decompressors, it's usually a better practice to have the assets that would be used already decompressed, as those fractions of a second can be a lifetime to a processor.

Smclaren19851832d ago (Edited 1832d ago )

Yes just like the ps5 whole design philosophy around the ssd and geometry engine is about way more than just loading screens it’s about creating vast detailed worlds almost instantaneously both consoles are very very impressive I can’t wait to see what games will be like on both it’s going to be a fantastic generation fingers crossed 🤞 👍

NotoriousWhiz1832d ago

I'll be honest. I don't have a clue what any one of you techies are talking about. I'm just going to wait for the games to show me.

JackBNimble1832d ago

But it's doubtful that any dev team will bother

+ Show (3) more repliesLast reply 1832d ago
cbuc11251833d ago

He is admitting that there may be differences in the level design, which is huge.

IMissJimRyan1833d ago

In fact, he is advocating that level design remain limited by the slowest.

He warns us that due to the slower platforms there will be no change in game design, only faster loadings. The elevator, corridor, alley and other techniques for hiding loadings will continue there. No one will build 2 different games.

aaronaton1833d ago

Yet, clarification that Xbox will indeed be holding back next gen level design. PlusbPC for that matter

phoenixwing1833d ago

All the more reason Sony exclusives matter

rainslacker1833d ago

That's kind of funny, because the people that say that the SSD speed doesn't matter, and doesn't make a difference to the way games will be made, are also the one's that seem to reject the long standing, and well known concept of the lowest common denominator.

In any case, I don't discount this notion that multi-plats are less likely to see the advantages, or that there are ways around it in some cases, but it would be a pretty extreme change to level design to put in elevators in a Xbox game, and not the Sony one. Even if that's one example to use, putting in those random things to hide the loading times often requires thought on how the level is built, so if it's in one, it'll be in all. But, Xbox isn't the only thing that would potentially hold the game back in this regard, as PC is a thing too.

Hakuoro1833d ago

He might be saying that but of course it's not just loading that will be effected. Things like texture detail, LOD, draw distance and other things will be limited on SX that don't directly effect development.

The basic truth that Microsoft and it's fan's don't want to admit is that the SSD will effect far more things than just loading.

And this is just discussing multi-platform. PS5 exclusive games will be a generation ahead of Xbox for as long as they decide they want to support HDD based games. People say 2 years but I doubt Microsoft will ever leave PC and Xbone/gamepass behind.

This is Sony's chance to really move console gaming forward and really pull it away from the limitations of PC's reliance on supporting old hardware.

Charal1832d ago (Edited 1832d ago )

Certainly true for third party cross platform games.
But that also means that first party PS5 could propose designs not achievable an SX.
If that is the case, and on key gameplay mechanics differentiators, that could be the final blow to SX.

Having a FPS or resolution difference between 2 platforms is one thing.
Having core gameplay features only achievable on one platform is on an all other level.

All in all this new generation of console is quite exciting so far. It will truly bring something to the table technically, which was hardly the case for the last 2 gens Blu-ray aside.

+ Show (2) more repliesLast reply 1832d ago
tontontam01833d ago (Edited 1833d ago )

Xbox Series X exclusives are also available on pc which means the games will be designed to run on hardware which is inferior to the xbox series x, a lot of pc gamers still use hdds.

phoenixwing1833d ago

Seems we will be waiting for devs to make required PC specs be at ssd level before msofts able to even hope of catching up a little to ps5

CaptainCook1832d ago

@tontontam0
You're talking about every 3rd party games.

ASSASSYN1832d ago

A lot of PC gamers use both HDD and SSD. SSD isn't that expensive anymore.

jznrpg1832d ago (Edited 1832d ago )

@ASSASYN A lot of but not all so they have to accommodate HDD users

RazzerRedux1832d ago

@CaptainCook

Xbox first party games are all coming to PC. Somehow I seriously doubt they will require SSD.

tontontam0 makes a good point. MS has to account for this limitation in game design. PS5 first party does not. It is a factor. I hate it too. PC has to catch up with PS5 in this regard.

rainslacker1832d ago

We can hope more devs start making SSD the minimum spec. Even if it's not as fast as the ps5 is, it's an improvement. The hard drive has been the Achilles heel of computing for quite some time now.

Sweeny seems intent on pushing SSD for PC for next gen. I don't think it's any coincidence he decided to talk about how much it could improve games by using it. Epic is very much a PC company. They do consoles, but they have long been the forerunners of pushing PC tech up a notch each engine generation.

tontontam01832d ago (Edited 1832d ago )

"@tontontam0
You're talking about every 3rd party games."

Yup 3rd party game "Experiences" possible on "BOTH" systems. with negligible differences between the systems.

But ps5 can offer exclusive game "EXPERIENCES" only possible on ps5.

tontontam01832d ago

"A lot of PC gamers use both HDD and SSD. SSD isn't that expensive anymore."

yup I agree, but as long as the devs does not require an ssd, the speed will not be fully utilized.

you pc gaming elitist just can't accept that lowend pc gamers who plays on systems weaker than consoles exist. these are the target audience of the developers, not elitist who owns an rtx 2080 ti.

I've seen tons of pc gamers who just upgraded their system this year to low-mid end pc's. the specs are significantly weaker than the ps5 and xbox series x. xbox series x/pc exclusives will be held back for a few more years to account for these low spec pc owners.

+ Show (5) more repliesLast reply 1832d ago
rainslacker1832d ago

And in reality, the more capable system for improving on that is going to be held back by the other system. Itll be exceptionally rate that a multiplat game will have two distinct level designs, and in some games, it could be like creating a completely different world. Exclusives will show the difference.

I'm not sure I'd blame MS for not having the same tech available. I highly doubt sony talked to MS about their plans to see if they could both get on board the same tech in the same ways. But, that doesnt mean that trying to dismiss the tech offered is the right thing to do, so in this topic, I feel this guy was actually being pretty straight forward, but I feel he came to the wrong conclusion about how the actual practice of supporting multiple consoles will go down.

gamer91832d ago

I hope exclusives push the boundaries of gaming, but i'll have to say i'm skeptical when the current gen was all about resolution, sequels, remakes. When is the last time we actually got some new gameplay ideas out of new hardware? I want to see better AI in games. More NPCs. Is any of this going to happen next gen? Or will it be 4k, 60-120fps talk. Better lighting, textures, etc. Will gameplay take a back seat? It's funny that PUBG popularized a whole new genre this generation, and was made by some modder, and runs like complete garbage. This is getting way off topic, but when are AAA company's going to stop playing it safe and give use some innovative gameplay? Last gen was "4K!!!" and this gen is "stuff is going to load faster!!!". Seriously, am I supposed to be excited about load times?

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