Quantic Dream Doesn't Understand Detroit: Become Human

Of all of the games I have played, Detroit: Become Human tackles so many issues in a way that is so accessible for gamers to interact with, especially given that it nearly mirrors the unrest in the world today as people come together to protest against racism. It’s just so unfortunate that it’s the product of Quantic Dream.

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SinisterKieran971d ago

i think they know, i heard they made it.

ClayRules2012971d ago

Lol, for real. I absolutely loved Quantic Dreams work on this game! My personal favorite game they’ve made.

Special nod to Heavy Rain...What an emotional ride that game was.

971d ago
coolbeans971d ago (Edited 971d ago )

1.) That's in the description
2.) The point being made doesn't conflict with that fact either. Another example: "George Lucas doesn't understand what made Star Wars so good." It's not hard to find that kind of response from prequel-haters.

It's also funny how the other QD co-founder (not David Cage) was quick to plant their flag with these BLM protests and tie Detroit's overall messaging with what's occurring right now. Kinda hurts the "not a political game" comfort food previously bandied about.

TricksterArrow971d ago (Edited 971d ago )

I don't think that was the issue, though. The issue with Detroit was mostly: "you can't tackle X themes/subjects without digging deeper into them", to which I say: fallacy. Sometimes even the slightest mention of a particular subject is enough to make a person think deeply for him or herself rather than being preachy about it.

coolbeans971d ago (Edited 971d ago )


But that's sort of the problem: the issue depends on who you ask now. The other QD co-founder is now utilizing Detroit's messages with the BLM protests while David Cage wanted it to "not have something to say" before its release.

-"Sometimes even the slightest mention of a particular subject is enough to make a person think deeply for him or herself rather than being preachy about it."

Sure, subtle incorporation can be more beneficial in today's age; however, I don't think that's what I (or most others) took issue with Detroit. Pretty much everything outside of the detective storyline hit a different note: themes/subjects about as deep as a puddle AND was incredibly preachy about it. It felt like the creative equivalent of David Cage congratulating himself with "what if...(civil rights/etc.) but with androids" ad nauseum.

rainslacker971d ago

If the creator didn't want the story to be allegorical, which I felt it heavily was regardless of what Cage said he wanted, it doesn't mean that should it's messages be relevant to something else going on, that it shouldn't be cited as an example of it.

Although, in this case, I feel it maybe is not really very appropriate, and also find the relevant message of the game being stretched to try and make it part of BLM. I feel that may be a rather deep topic of conversation though, and I'm tired and maybe am not thinking it through as much as I should.

S2Killinit971d ago (Edited 971d ago )

I think they said that so politically sensitive people who dont like to see anything They dont agree with, would still buy the game.

In a sense they weren't lying either. Some things are societal, but politicians make them political. Justice for everyone shouldn't be a political issue, it is a societal one that has been politicized.

coolbeans971d ago (Edited 971d ago )

I think I'll have to--respectfully--disagree/cha llenge the point you're both putting across.


But aren't you now running into the creative equivalent of having your cake and eating it too? If your initial (but also muddled) assessment of your own artistic work is that it really says nothing except "respect androids or something" despite real-world events mixed in, why then do you get to chime in on your work discussing real-world events when it's convenient? Perhaps I'm looking at this harshly, but I think this harms QD's reputation as artists and taking responsibility for your art. I'm focusing on the executive higher-ups, not their great visual/audio designers and such.


Sure. Like it was more marketing ploy to ease peoples' worries about it being preachy (which I think it still was). But then that also throws a wrench into (some of) the gaming community's worldview about politics being "dragged into" games. QD was considered an example of an artistic team not trying to do that with Detroit...only for its co-founder to instantly disrupt that narrative for the potential of netting the game temporary recognition (and maybe more sales). Considering how many gaming brands have latched onto the BLM as well, it's not hard to make a nuanced narrative suggesting whatever companies have said about this topic in the past was with the sole intent of maximizing profits based the way cultural winds blew.

I don't really follow your delineation here. In its current form, the notion of justice communicates a lot of political overtones based on societal structures we've established, not by a politician's whims. When people think of "justice," we're typically considering remediation through legal means (i.e. the state).

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gamer7804971d ago

Totally underrated game. One of my favorites this gen. Can’t wait to see what they are working on next

ClayRules2012971d ago

I’m glad to hear you enjoyed it too. I mean so anxious to see what they’ll be able to accomplish on next gen hardware. I’d love to see “The Dark Sorcerer” made into an actual game. Not sure how you’d go about it, but why not? Lol.

Bismarn971d ago

Ladies and gentlemen, we finally have conclusive evidence that opinion pieces have no place on N4G.

ChickenOfTheCaveMan971d ago (Edited 971d ago )

It's not because it is really about android that the core can't an analogy for racism or sexism. Just like the first X-Men trilogy was about mutants but with a strong analogy for homophobia. Maybe Cage wasn't ready to paint it as one issue thing, and like I said some might take it as a racism minded game, but the point for the game to be based on a sexism issue could be made. It's about inequality of a minority that used to be taught not to think and just do, creating a movement, how to create that movement and the perception of the majority of that movement, and deal with the consequences. It can be applied to so many situations that I think it was right for QD to not make it a one issue thing. I think the writer of this article was very close minded about the wide array of subjects this game was made for.

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