Denis Dyack, who's currently working on Deadhaus Sonata, said that interactive streaming is a much more provocative opportunity than next-gen consoles, despite their impressive technological leaps.
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Cool concept.
Well the base game needs to be pretty good for users to be invested in and participate in the interaction.
Whatever you Dyack whatever you say.
You keep that I’ll go with PS5
Anything can be provocative if it's done right. The consoles are just a means to an end, but it's the software on those consoles, hopefully using that technology, that will make it provocative.
Interactive streaming, as it's being talked about here, is an interesting concept, but provocative is not really the right word to use. I'd call it interesting, because it is something kind of new. What I feel however, is that the implementation will likely not be that compelling, as things that are new, usually are very superficial, and if it's not successful, it either dies, or slows down adoption. Asynchronous cloud compute was that thing this gen. Lots of potential. Had a viable proof of concept released by MS(even though people don't recognize this). Failed to impress. Now, no one cares.....even MS. It was irrelevant, and now it's practically forgotten except for what used the same principals before MS decided to make it into a marketing catchphrase.