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GBtv (4) - 1844d ago Cancel
KyleLanders (2) - 1843d ago Cancel
130°

Dying Light 2 Game Studio Discusses Difficulty in Game Making

Techland Lead Game Designer Tymon Smektala discusses the importance of having a lot of time to spend in developing a game especially with Dying Light 2.

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sirusgaming.com
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Community1843d ago
90°

Yoshida claims PS believes Xbox is their only competitor, truth is they don’t have one any more

Former PlayStation boss Shuhei Yoshida claims PlayStation still believes Xbox is their only true competitor, not Nintendo.

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videogamer.com
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Community2h ago
2d ago
Terry_B1h ago

True, they have pretty different audiences..and some People just have both at home or a PS and a PC that emulates more or less everything from Nintendo.

60°

From Sale to Switch 2 - Shift Up Rewarded the Dev Team After Stellar Blade 3 Million Sales Milestone

Shift Up once again proves that they appreciate their team, as they have just rewarded their developers with new Nintendo Switch 2s to celebrate the Stellar Blade sales reaching 3 million.

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Community8h ago
70°

Techland Wants to Switch to a 3-4 Year Cycle Starting with Dying Light: The Beast

Techland wants to switch to a shorter development cycle of three to four year at the most for its games, starting with Dying Light: The Beast.

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wccftech.com
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Community8h ago
Goodguy011d 2h ago

Very good dev length for a AAA/AA game I'd say. Companies need to set an aim for this range. 1-2 is too little, I believe 3-4 is perfect. Any more is too much. Games don't need to be these gigantic games full of a crazy amount of content. Just make a good game.

Skate-AK6h ago

Lol. Had no idea who that was, but I will admit they do look quite similar.