680°

Scorn Is an XB SeriesX Console Exclusive Because It “Enables Parity With the PC Version of the Game”

The game’s director also reiterates that the game will run at 4K and 60 FPS on the console.

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gamingbolt.com
TeamIcoFan1846d ago

Oh, this is definitely gonna ruffle some feathers. https://gph.is/19yQDcd

Daniel21831846d ago ShowReplies(8)
Whitey2k1846d ago (Edited 1846d ago )

I think ps5 is more capable of doing 4k 60fps. Look when digital foundry tryed replicating the gfx for ps5 on an 5700xt and that was capable of doing doung 4k around 40fps on ultra and this is RDNA 2 so its more capable. And since fanboys is like ssd is for this and its just us guys havent got a clue on how customized ps5 is

OB1Biker1846d ago (Edited 1846d ago )

People are just falling for gaminbolt baits.
The parity bit is just why they can't develop it for xb1

1846d ago
darthv721846d ago

Maybe the game is built using DX12... does the PS5 even support DX12? Meaning their OS and software tools because obviously the hardware supports it.

ANIALATOR1361846d ago

I'm not worried about the new consoles doing 60fps. As long as they can do between 40-60fps new TVs will likely have Hdmi 2.1 and g sync to smooth it all out

Sophisticated_Chap1846d ago (Edited 1846d ago )

Whitey2k is a perfect example of someone on this site, of which there are many, who doesn't understand even the basics about computer hardware. It's mind blowing how someone could think that a 10.3 Tflop console with a 36cu GPU and a 3.5 GHz 8 core 16 thread CPU, is more capable at running games at 4K/60, than a 12.1 Tflop console with a 52cu GPU and a 3.8 GHz 8 core 16 thread CPU. It also seems that many people believe that the PS5 SSD creates graphics or something... just really really stupid.

super_bruno1846d ago

but... but, what about SSD

indysurfn1846d ago (Edited 1846d ago )

Plus i overheard A conversation:
Microsoft: "The EXCLUSIVE looks close to the PC version of the EXCLUSIVE.
Andre the Giant says: " I don't think that word means, what you think that word means".

1846d ago
Unspoken1846d ago

Sony PS5, 🏃 at 30fps. SSD allows faster frame rates without GPU assist.

rainslacker1845d ago

@OB

Except, that is what the dev said is their reason for not releasing on PS5.

For once, the quote isn't actually taken out of context.

It's still a BS reason, and GB of course did jump at the oppurtunity to click bait, but they aren't misrepresenting the quote this time. There is more to the quote, but that involves the nature of it's exclusivity, and there are comments which tend to be used when there is some paid deal going on, which could be timed or not.

OB1Biker1845d ago (Edited 1845d ago )

@rainslacker
No that's actually the reason for not releasing on xb1 X or Series SS. (Why Series X)
They dont mention ps5
The answer about exclusivity is different.

https://store.steampowered....

+ Show (8) more repliesLast reply 1845d ago
RpgSama1846d ago

Good games are good games, Xenoblade Chronicles runs between 504p and 720p when docked on the Switch and it's getting 10's and 9's left and right.

Having said that, until these consoles are actually out this is all water cooler talk.

Veneno1846d ago

Are we still spamming popcorn gifs?

TheGrimReaper1846d ago (Edited 1846d ago )

Edit: nevermind

4Sh0w1846d ago

Contract with Microsoft. The End.

Obscure_Observer1846d ago

Some people were betting on timed exclusivity.

rainslacker1845d ago

And this dev saying they can't talk about a PS5 version now tends to mean that they are unable to talk about a potential PS5 version. Otherwise, they'd say something like they aren't working on a PS5 version now.

But, parity with a PC version is BS. No way the min specs for this game on PC are going to be anywhere close to what the PS5 can muster. It may be more than what this gen has to offer, but if the dev wants to put their min specs that high, then that's going to be more an issue for the success of their game on PC, than it will be a detriment to Sony.

Obscure_Observer1845d ago

@rainslacker

Well, the developer said that their game is a next gen one. He also said that CPU is the game changer for next generation and not SSDs. Maybe the PS5´s architecture focused on SSD and variable clocks is not viable for them to achieve their goal (4K/60fps) without compromises.

I don´t think they´re looking for success in a sense of popularity. They want their game to express their art, vision and philosophy for those that will appreciate their work. Like myself for instance. :)

1846d ago
remixx1161846d ago (Edited 1846d ago )

Will it?? Why does every little positive or negative seem like a win or loss to people on this site. It's as you got pregnant and birthed these consoles. You'll shout in joy when you see halo 6 and backaway or spin negativity when you see horizon 2.

I'm just glad these damn things exist despite not being a big Xbox can though I've owned every console.

RpgSama1846d ago (Edited 1846d ago )

SHHHHH! It goes against the narrative!!! The Ps5 it seems that it can only do 1080p x 30fps (with only a 17% difference in performance against the Series X) even though games on the One X like Gears 5 run at 4K x 60fps, therefore Ps5 weaker than the One X!!!! /S

Prubar1846d ago (Edited 1846d ago )

What the shit is this? THAT gets flagged as (inappropriate) yet Xbox gets slammed in every article In the comment section. Im console neutral for the most part but that’s bullshit!!!

StoneyYoshi1846d ago

You must have missed some of the Xbox articles. There's plenty of times where almost every other comment was marked as inappropriate even if it wasn't trolling, just negative opinions.

scofios1846d ago (Edited 1846d ago )

Funny some second rang developer who is saying that his shovelware game wil not work on PS5 and some salty Fanboys are now celebrating hahaha , but i gues if your favorite gaming platform has no games you have nothing else to do .

rainslacker1845d ago

Scorn is one of the more impressive showings from their last "game play" showing a few weeks ago.

Not that they showed game play, but they showed some talent in the graphics department.

I don't believe for one second that parity was a consideration for making it XSX console exclusive though. The min specs on PC for most games now are well below what the PS5 can handle.

1846d ago
ABizzel11846d ago

Why?

When the same game will be running on Series S which is much weaker console in the scope of things. This is simply them saying they can't get it running on last-gen without huge compromises to the settings they want to target on PC.

Any game the Series X can run, the PS5 can run as well, even if it means a worst-case scenario of having a slightly lower resolution, or having to opt for global illumination based RT, compared to dedicated ray tracing.

Fantangoooo1846d ago

Oh they sure are, SSD will save us from all this funny business lol

DarXyde1845d ago

This is the typical "this game is only possible on [insert hardware] for [insert reason]" early generation exclusive hype.

Nothing to see here, honestly.

+ Show (12) more repliesLast reply 1845d ago
Vasto1846d ago

Only Series X is capable of running the game at PC performance.

Series X is just on another level just like everybody has been saying.

TeamIcoFan1846d ago

Well, TECHNICALLY since PC games have multiple graphics settings, any console can run a game a PC performance...if you downgrade it enough.

I get what you're saying though, the series X is a powerhouse.

BehindTheRows1846d ago (Edited 1846d ago )

The PS5 is also a powerhouse that happens to be, roughly, 17% weaker than the Series X (much less of a difference than the Pro vs X).

In any event, I can believe the parity part for Scorn, given the API/OS. Based on the article, they won't even discuss a potential PS5 version due to knowing less about it, so it's a moot point.

I plan on buying the PC version where it will look/run best (and where development has been for 6 years), but I'd really like to see a Series X-only game (though I know the possibility of that is next to nill).

i3eyond the Circle1846d ago

That 17% is just the gpu side at things considering the max is always met by no high CPU workload.

1024 more shaders.
320bit bus vs 256bit bus
3.8ghz locked cpu vs (Up to) 3.5ghz cpu
If the way dedicated ray tracing works in amd apus is how it’s explained in a patent and how Microsoft presented it in its “holy grail” gif that means 44% more ray tracing hardware.

17% is void imo when talking about the overall strength differences between Ps5 and Series X.

BehindTheRows1846d ago (Edited 1846d ago )

@i3eyond the Circle

No, it's not void and the differences in games will hardly be big enough to display these percentages. It won't even be as big as early PS4/Xbox One games (in which the differences were quite noticeable).

My main point was that the talk of power is moot anyway as this developer hasn't even had time with the PS5. So, any chatter of "better hardware" are merely beating chests and nothing else.

Minute Man 7211846d ago

@Beyond

These Sony Only fanboys are in for a rude awakening.

itsmebryan1846d ago

@behindTheRow
But now 17% is about 1.7tflops. The PS4 was 1.84tflops. that's a big difference. Also we know the 17% is in variable "boost mode". So, the realgular mode gap is probably even more.

Have they ever stated what the clock speed is when it's not in boost mode? Because it can't run "boost mode" all the time It would just be called regular mode lol

cfir1845d ago (Edited 1845d ago )

@itsmebryan
Your comment shows you really know very little about ps5. It will run both gpu & cpu at the maximum clock speed most of the time. It will only reduce (one of the clock speeds) in the event the combined power draw exceeds the designed limit for thermal cooling. This doesn't mean the both can't run at 100% utilisation. It will depend on what operations each are doing and the power draw for those (not all operations require the same power).

cfir1845d ago

@i3eyond the Circle
You make a number of statements, but they are all incorrect, or at least don't tell the full story.
Max GPU is always met by no high CPU workload. This is not correct. The PS5 is utilising a max power draw to keep it within the thermal window the cooling solution is designed to handle. Different operations within the GPU and the CPU require different power utilisations. The max power draw level is set such that the GPU and CPU can both run at max utilisation (in parallel) for the majority of the time, but if they are both performing power heavy operations it could breach the power threshold and one may need to be throttled back. Mark Cerney said that to drop the power draw by 10% would require a 1-2% clockspeed reduction. If we use the max reduction here, then for the GPU that's a reduction in theoretical TF from 10.2 to 10.0. Not really that big an impact...
1024 more shaders & 44% more RT hardware. Yes there are. As there are 44% more CUs there are 44% more shaders and RT cores. However, in XSX they run slower than the PS5 equivalent, so you only get the same % increase over the PS5 as the theoretical TF numbers, so max 17%.
3.8Ghz CPU vs 3.5Ghz cpu. You shouldn't compare these numbers. The 3.8 is single threaded compared to the multi threaded 3.5. The Multi threaded CPU on average does 30% more processing, so it's actually slower than the PS5 CPU in that configuration. You'd be better using the 3.6 mode on the XSX in the argument as it's actually faster.
320bit memory bus vs 256bit yep. this is correct. It doesn't make the memory any faster, but it can shift more in parallel. So 25% more in parallel, but the PS5 GPU can access the bus faster with it's higher clock speed which is 22% faster, so the difference is still in the XSX favour, but it's not what the 320vs256 would suggest. That's not the whole story though since the XSX has a separate lower speed bus to the slower memory for the CPU which it's not sharing so...
Also the memory bus is 25% larger, but there are 44% more CUs. Actual memory bandwidth per CU for the PS5 is higher than the XSX. 560/52=10.77GBps per CU on XSX, 480/36=13.33GBps per CU. Again not the full story due to the separate lower speed bus on the XSX for the CPU but...Whether or not that could be a bottleneck on the XSX or not I'm not sure.
Lastly, the actual performance of the GPUs will be less than the theoretical TF numbers. Performance does not scale linearly when adding more cores (or CUs). The more cores you have the more overhead there is on managing those cores. So your 17% increase in theoretical TF numbers won't result in a 17% increase in actual GPU capability. I don't know what the scaling factor for the RDNA2 CUs is, but it will be less that 1 i.e. 52 cu's doesn't provide 52 x processing of 1 cu. I'm not saying it evens out the 17% or anything like that, just that it won't be as high as 17%
How this all stacks up in the end remains to be seen, but the difference won't be what you seem to think it is.

+ Show (4) more repliesLast reply 1845d ago
Sunny_D1846d ago

Yeah so much that they can’t talk about the PlayStation? Hmmm wonder why that is.... the parity part obviously is in regards to the Xbox one. The last gen consoles can’t keep up so they had to drop it. The SSD probably comes into play here.

1845d ago
Ricegum1846d ago (Edited 1846d ago )

What on earth is "PC performance"?

So you're telling me this game can't even run on the lowest settings at sub 30fps on PS5? Come on Vasto, you don't even know what you're saying half the time.

Once again a load of Xbox fans start spewing rubbish and fall for the clickbait. If you read properly the developers aren't discussing PS5 due to the fact they obviously have a contract with Microsoft.

1846d ago
1846d ago
tontontam01846d ago (Edited 1846d ago )

Official Minimum Requirements
OS: Windows 7, 8, 10 64 bit
Processor: Intel Core i3-2100 / AMD FX-6300
Memory: 8 GB RAM
Graphics: NVIDIA GeForce GTX 750 Ti / AMD Radeon HD 7870
DirectX: Version 11
Storage: 50 GB available space

midend pc spec from 2013

so this pc is more powerful than ps5??

DJStotty1845d ago (Edited 1845d ago )

@tontontam0

Anyone knows if you try to run a game on the minimum requirements, it runs like dirt, with screen-tearing, pop-in the lot.

You should have compared with official recommended requirements. Which will probably run the game at a stable 45-60fps. For Ultra settings, you will need well above the recommended specs.

RazzerRedux1845d ago

@DJStotty

Even "recommended" is not demanding. The PS4 Pro's GPU is twice as fast as those listed.

OS: Windows 7, 8, 10 64 bit
Processor: Intel Core i5-2500 / AMD FX-8350
Memory: 8 GB RAM
Graphics: NVIDIA GeForce GTX 970 / AMD Radeon R9 290
DirectX: Version 11
Storage: 50 GB available space

https://www.thenerdmag.com/...

This dev is talking about of his ass if he trying to claim parity.

+ Show (2) more repliesLast reply 1845d ago
RazzerRedux1846d ago

lol....nonsense. Are you seriously going to believe that the minimum system requirements for the PC version of Scorn will only be hardware that is able to hit 4K/60? Hilarious.

1846d ago
Hakuoro1846d ago

So when you say PC specs you mean it won't take full advantage of the SSD?

pornflakes1845d ago

what has the SSD to do with the graphics output??

ChiefofLoliPolice1846d ago (Edited 1846d ago )

Oh please lol by this time next year PC will even further outperform Series X. Although I do get the appeal, I mean for the potential price point you do get close to super high end PC performance.

rainslacker1845d ago (Edited 1845d ago )

So, if when this game's minimum specs come out to be what the average PC gamer has for their systems now, or maybe a bit above to raise the bar a bit, will you still be saying that PS5 can't handle it?

This is a BS excuse, and I'd wish you guys would try to base your little jabs on things that can't be so easily refuted as BS statements.

particularly when the way he talks about PS5 tends to imply that this is a timed exclusive. Even the article writer stated, "at launch", and the developer stated they couldn't talk about PS5, "right now".

Edit:

Tonton posted the min specs.

Isn't the Radeon 7870 the GPU that the PS4 is considered to be equivalent to? Like the original PS4, not the PS4P?

Yeah, I can see how the PS5 couldn't handle that.

Seriously, do you or iBeyond ever even think about anything you say?

1845d ago
Angrymorgan1845d ago

S friend of mine has a 5litre ford mustang but it cant beat a corsa vxr in a race, cant keep the power down without spinning up the wheels...just saying, raw power isnt everything so, let's just wait and see before we shout from the rooftops eh?

+ Show (7) more repliesLast reply 1845d ago
i3eyond the Circle1846d ago

Um no wrong. The SSD can move graphics so fast that the gpu doesn’t even have to work and when it does finally have to work it uses all that extra power to take all those 4k streamed assets and simply display it on the screen using minimal power.... the reserved bank will allow true 8K gaming to be pursued with virtually no loading. GPUs are so yesterday.. they will not be the contributing factor to performance at all this generation!

TeamIcoFan1846d ago

...Did you seriously just suggest that the PS5 has a super special ssd that'll make the GPU irrelevant? That all games will run off an SSD only and no gpu will even be required?

https://i.redd.it/lr06q1dr2...

i3eyond the Circle1846d ago

Uh yeah dude didn’t you hear Cerny? 12 channels of decompression. That means 6 can move assets and the other 6 can you know “channel” it to the screen.

1846d ago
1846d ago
Eonjay1846d ago

You are gonna need to be able to tell when people are being sarcastic. Obviously he is not being serious.

+ Show (1) more replyLast reply 1846d ago
warriorcase1846d ago

This is some grade A bait for sure.

RamRod881846d ago

You gotta be trolling, right?

i3eyond the Circle1846d ago

What guys? I have an extensive knowledge of this stuff from MBGs comment section on YouTube. Don’t test the knowledge.

Ricegum1846d ago

My guess is he's trolling because of the lack of Xbox One exclusives I guess.

Sunny_D1846d ago

The parity part obviously is in regards to the Xbox one. The last gen console can’t keep up so they had to drop it. The SSD even on the series x probably comes into play here. Since they don’t want to discuss PlayStation, most likely a timed exclusive.

crazyCoconuts1846d ago

Will the 1 agree please step forward lol

1846d ago Replies(1)
Ashunderfire861846d ago (Edited 1846d ago )

A lot of these Xbots don't know what your talking about lol!!!

Ratchet751846d ago

Dude, assets still need to be process by the gpu/cpu.
Yes, it will help assets being accessed and delivered to the gpu/cpu much faster.

rainslacker1845d ago (Edited 1845d ago )

GPU doesn't have to work?

I see you're trying to make some sarcastic reference to people saying that SSD is a game changer, but your attempt comes off flat, because really, what you say isn't what people are saying when they talk about such a thing.

Oh, and parity my ass. The PC specs for this game are equivalent to the launch PS4, and SSD is completely irrelevant to this game since it's being designed for PC as well, and doesn't require SSD on PC.

+ Show (9) more repliesLast reply 1845d ago
rlow11846d ago

He didn't shoot down the idea of a PS5 version. He said they wouldn't discuss it.

crazyCoconuts1846d ago

"can't" discuss it. Undoubtedly part of the contract.

aaronaton1846d ago

the game looks shite lol, i don't think PS5 players are that bothered.

rlow11846d ago

Wow, really? A unique take on horror from the first person perspective. Never heard of a gamer saying they don't need a game when they hardly know anything about it. Ever heard of the old saying? Don't judge a book by it's cover? Take note.

monkey6021846d ago

Future PS5 buyer here! I want scorn. Have wanted it for years now.

I would expect better taste from someone with a Timesplitters 2 avatar 😜

Outside_ofthe_Box1846d ago

"He said they wouldn't discuss it."

Interesting...

I know a couple of people including some in this very article that would have been quick to point this out had this been about another console. .

rainslacker1845d ago

They did when the same thing was said about FF7:R. This dev stated it twice even more empathically.

Profchaos1846d ago

They are under a marketing contract or trying to become an Xbox associated studio to garuntee income anything else is misleading

+ Show (1) more replyLast reply 1845d ago
Pricey1846d ago (Edited 1846d ago )

If you you read the "article" they are only quoted as saying "We can’t discuss any info regarding PlayStation." F-ing gaslighting as usual from gamingbolt. Ban them already.

Show all comments (168)
70°

Warhammer 40,000: Boltgun 2 devs praise games like Space Marine 2 for "lowering the barrier"

Warhammer 40,000: Boltgun 2 developers discuss the huge success of Space Marine 2 and its effect on the series as a whole.

Read Full Story >>
videogamer.com
Jingsing3d ago

How about an official level editor for Boltgun?

jznrpg1d 5h ago

I’ll get Space Marine 2 when it’s cheaper. I don’t pay more than half price for short games.

60°

Glen Schofield: Dead Space Wouldn’t Be Greenlit Today—Publishers Are Afraid to Take Risks

Sector sat down with Glen Schofield—creator of Dead Space and The Callisto Protocol—during the Game Developers Session (GDS) in Prague to discuss the evolution of the game industry, the current challenges of AAA development, and why it's become so hard to get original ideas off the ground in today’s risk-averse environment.

1nsomniac4d ago

It’s easy enough to say that, but why? It feels weird to me when developers say this but common sense would tell you everything about the idea itself should work.

The idea of the concept seems like a winner at whichever angle you look at it so why would publishers not greenlight it?

… it’s almost as if the majority of publishers are massively incompetent at their jobs. But there’s no surprise to anyone there.

150°

WILD HEARTS S Q&A - 'Switch 2 Is Closer to the Series S Than PS4'

Wccftech interviewed Koei Tecmo about their upcoming game WILD HEARTS S, gathering their first thoughts on the Nintendo Switch 2 console.

Read Full Story >>
wccftech.com
Christopher6d ago

This new tech, in 2025, is more comparable to 2020 tech than 2013 tech.

*tip toes over that bar*

Also, why are all the comparisons to PS4 and not Xbox One?

Neonridr6d ago

PS4 is more powerful than the XB1, S2 is more powerful than both, so why not use the higher of the two?

Christopher6d ago (Edited 6d ago )

Probably because people who owned an XBO and not a PS4 don't really know what it means. The assumption is that everyone is as knowledgeable as journalists or gaming news junkies. Gaming is mainstream, that means that mass majority of people don't know these specifics, only online talking points.

And the PS4 and XBO are the closest in power systems we've ever had, so this 'more powerful' is so small, it really isn't the big talking point people think it is.

RaidenBlack4d ago

I'd rather add, Xbox One X can be used as a good metric to gauge if a said system is more powerful than last gen.

VariantAEC4d ago

It's pretty clear that Switch 2 isn't more powerful than PS4 Pro. Is the base model PS4 being beaten? Well, Switch 2 is hardly ever actually being compared to the base model PS4, but seeing as how it's yet to outperform PS4 Pro in basically any other way than loading data into RAM in video comparisons. I have to assume the individual developer being interviewed has very little experience with PS4 and Xbox One.

OtterX5d ago (Edited 5d ago )

Which is great for a handheld/hybrid! Some people still stick to Digital Foundry's PS4 comparison comment as gospel, back when they were just watching trailers and hadn't even had their hands on it yet.

With that said, this interview doesn't go into very much depth on this. I'd like to see more analysis, but so far I'm really impressed with the performance since I got mine on Friday. Truth be told, having a PS4 Pro level handheld is enough for me. Anything beyond is icing. I'm not looking to replace my PS5 or PC.

VariantAEC4d ago

In this case Digital Foundry is right. They didn't adequately explain or sound remotely confident when showing Switch 2's "visual" benefits in that HogLeg comparison was related to loading. Yes, sometimes two massive world segments can be connected by a smaller individual loading zone like how Jak 2 handled open world zones on PS2. There is a small room that in itself is it's own discrete loading zone that you wait inside as the next massive portion of the map loads in. Very common when going from Haven City to any part outside of the city owlr when descending into the sewers or entering the city from the outside or leaving the sewers. Anyway, the HogLeg skybridge loading zone is more detailed because Switch 2 could load in more varied textures. Models load pretty fast. It's probable that the decimated models that appear in the Switch 2 version were supposed to be visible on Xbox One and PS4 in that scene, which might be why they exist on Switch 2. Unfortunately, the same video showcased above shows PS4 Pro is basically ahead of Switch 2 in all other ways imaginable. Higher rendering resolutions with a sharper cleaner image, better effects quality, and a better distance all favor PS4 Pro. Both the Pro and Switch 2 seem to have a pretty solid 30FPS performance level.

MDTunkown5d ago

For how thin switch 2 is it’s impressive especially when it’s stronger than steam deck and cost less

Christopher5d ago

Steam Deck is cheaper at $399. Switch 2 also uses cheaper materials. See joycon drift still being an issue. You'll also save a ton more money on software alone with the Steam Deck.

Honestly, if the Steam Deck was released today, it likely would at least match the Switch 2 in areas where it outperforms the Steam Deck but still have more advantages. Main thing holding back the Deck is the cores and resolution, because it still has the better CPU and GPU otherwise.

Neonridr4d ago

@Christopher - I own one, no stick drift. My OG joycons never had drift either.

Steam Deck relies on FSR which is still inferior to DLSS. Not to mention that the S2 can push double the GPU performance in docked mode. Deck has more memory, which is nice.

I have both, but my S2 will be getting the lion-share of playtime in the near future. That being said, I can still appreciate being able to play my steam games on the go.

FinalFantasyFanatic4d ago

For me, the game sales/prices and flexibility of the Steam deck outweigh the cost of the system itself, but I'll probably get a Switch 2 anyway.

OMNlPOTENT5d ago

And the ps5 was comparable to a PC that could be built over 5 years before it came out lol, how do you think consoles stay affordable?

Christopher5d ago

You're actually proving my point even more.

badz1494d ago

@omnipotent

PS5 comparable to a PC built OVER 5 years before it came out? let's see...

the best mainstream PC combo back in 2015/2016 would be the i7 6700K ($350) + GTX 1080 ($600). Sorry, but that setup is never going to outperform the base PS5 in games, especially modern ones.

you done lying yet or still want to continue lying so your precious Switch 2 doesn't get hurt by facts anymore?

CosmicTurtle4d ago

It’s a tech article speaking about specs people who care about this will know. I did not own an XB1 but know it’s at a similar tech level as PS4. PS4 has a far greater sales footprint, it makes sense to use it.

ABizzel14d ago (Edited 4d ago )

Technologically it’s closer to the Series S….. Raster-wise it’s closer to a base PS4 which has been the point.

Why Switch 2 is better:
The much better CPU allows for higher FPS than the last gen Jaguar CPUs could ever produce.
The 12GB of RAM prevents the system from being bottlenecked in most modern games (even SS fails here)
The storage while not NVMe Gen4 speeds, is significantly faster than the HDD in last gen
It’s a RTX 3000 hybrid, and DLSS is a better upscaling solutions than all other consoles even PSSR currently, and significantly better than checkerboard rending.

This is where the PS4 & PS4 Pro comparisons come into play. Natively it can’t compete with the PS4 Pro, and really closer to the base PS4, but due to the better CPU, more RAM, faster storage, and DLSS it can upscale resolution, image quality, and performance to get close, match, or certain cases exceed the PS4 Pro, and rivals the Series S.

DLSS is really the saving force behind Switch 2 getting current gen ports to acceptable resolution quality, and NVIDIA and Nintendo did it at 10w, so kudos to them, because many of the AAA 3rd party games are and will continue to be native 540p - 720p upscaled through DLSS.

Also this game would benefit from DLSS.

+ Show (3) more repliesLast reply 4d ago
Sonyslave35d ago

I notice it always ps4 or ps4 pro but never xbox one x which is more powetful then the ps4 pro.

MDTunkown5d ago

And it’s also in someways stronger than series S. Xbox one x is a special console that was never fully utilised and has 1,5 times more teraflops than series s.

badz1494d ago (Edited 4d ago )

but the Bulldozer CPU is much weaker and inefficient compared to Zen2 used in the Series S

Neonridr4d ago

the CPU's were those crappy Jaguar based chipsets though.

jznrpg4d ago

Because most people don’t care about Xbox

repsahj5d ago

This is an ugly port, they should improve it more instead of releasing it early.

gold_drake4d ago

sooo ...

what this is telling us, is that it comes down to the game and the devs optimization.

VariantAEC4d ago

There are already several games on Switch 2 coming up short in side-by-side comparisons. Cyberpunk 2077, Fortnite, and HogLeg are just the first examples with the first game in this list only having better image quality due to DLSS and slightly more stable performance due to that lower resolution than last gen systems enabled by DLSS, but having simplified models at mid distances and fewer NPCs roaming around than on PS4 or Xbox One.