PC game modder 'necroalx' addresses Final Fantasy 7 Remake's texture pop-in issues, describing the problem and whether a fix is possible. He also provided a look at Final Fantasy 7 Remake's "VERY HD" backgrounds that some players may never get to see in all their glory.
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Nearly 27 years after the original game's release, Final Fantasy 7 superfan Jamie Colliver has finished his magnum opus: A shot-for-shot remake of the original PlayStation 1 game, created entirely via LittleBigPlanet 2. Colliver's remake reimagines the original game as a platformer, with every scene, every location, every line of dialogue, and every song from the game's OST painstakingly implemented .
So the age old issue with Unreal, then. That and long load times have usually been the big problems with most UE games I've played over the years.
only fools buy a game that is just 1/4 of the whole original.blaa
So many years wasted in doing something that probably will never be finished.
They should be used the FFXV engine and the full game in the years they wasted doing this crap.
Cause it’s on a PlayStation lol
Part of it can be attributed to texture pop-in, which is when a game loads in high-quality textures slowly so objects at first appear muddy only to become high-rez with a pop.