When Geoff said people were in for a surprise with Tuesday’s Summer of Gaming reveal, he really wasn’t joking around, nor looking to pull any punches as we got our first look at the next evolution of the iconic Unreal Engine. Both fans and developers were impressed with what Epic had to show, with a lot of features that will pave the future of gaming.
Wave goodbye to Early Access because MetaHuman Creator 5.6 is now fully integrated into Unreal Engine and ready to go. The new MetaHuman update brings unmatched fidelity, a large scan database, and advanced authoring workflows for faces, bodies, and clothing. Use tools like the expression editor to assist with facial expressions and the groom tool to reconfigure the fine details of your character's hair. What's more, MetaHuman Animator now generates real-time animation from almost any camera or audio source. Now, MetaHuman characters and animation work seamlessly in any Engine, including Unity, Godot, Maya, Houdini, and Blender.
Unreal Engine 5.6 is here! Build super-high-fidelity, large-scale open worlds that run smoothly at 60 FPS on current-generation hardware and discover true engine-first animation, rigging, and MetaHuman authoring workflows. Access essential tools faster, stay organized, and take advantage of powerful procedural and cinematic updates—everything you need to reach production sooner.
Unreal Engine 5 is the most popular game engine of 2025. Of course, it has its flaws, particularly concerning Nanite and Lumen, but the Epic logo is prominent among the most popular titles. Recent hits to feature UE5 include Clair Obscure, Oblivion Remastered, Runescape, Delta Force, Fragpunk, Split Fiction, InZOI, etc.
Engine looks great for what we saw.
One character, Ultra assets, great lighting. I cannot wait to see what devs do once they are able to optimize for the hardware. That, of course, will take some time.
Outstanding article.
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