Developers behind Ghost of Tsushima for PlayStation 4 talked more about a few features showcased in yesterday's impressive demo.
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Ghost of Tsushima was the first PlayStation first-party title to sell over 1 million copies in Japan, as per former executive Shuhei Yoshida.
It was a great game.
All my Japanese friends loved it.
I remember I would visit my friend who owned a bar and we will talk about the game and sometimes other Japanese dude will join in. Pretty dope
That’s great and a little hilarious how when it was revealed western journalists tried to give off the impression that it came off racist with it being made by non Japanese developers.
This is great! Wish more open world games took this approach.
“The goal was to encourage the player to look into the game’s world and not at UI. The wind and the animals keep you scanning the horizon and see things that may spark your curiosity and take you to a new place.“
Game looks great. I'm interested in the combat since both the player and the enemies can die very quickly. A nice change of pace from the game I'm playing right now, Assassins' Creed Odyssey, where every enemy safe for the weakest grunts takes a million hits. Gets a bit annoying sometimes.
I gotta say that their beautiful, simplistic gameplay trailer has this game as a top contender with GOTY! There’s so many others from this year so far, but the minimalist game design and art style is so unique.
This all sounds really exciting. I almost wish this game, and TLoU II would swap dates. I'm still looking forward to TLoU II, but this shot to the top of my list.
I can't wait to play this picturesque piece of visual art. Keeping your eyes on the horizon to see where to go or new areas go discover sounds great. The idea of using the wind to navigate is a solid idea given the theme they are using. If you can see if you can get go it means no invisible walls, or there's a path somewhere.
I kind of hope there's no fast travel in the game, because that I think would ultimately defeat the purpose of creating such h a beautiful landscape. The game a crafted for you to keep your eyes on the horizon but instead you fast travel. That would break the immersion for me more so than any other game.