Epic Games took the wraps off its Unreal Engine 5 today, showing in a demo how games using it will generate outstanding realistic graphics in real-time.
Techland wants to switch to a shorter development cycle of three to four year at the most for its games, starting with Dying Light: The Beast.
Very good dev length for a AAA/AA game I'd say. Companies need to set an aim for this range. 1-2 is too little, I believe 3-4 is perfect. Any more is too much. Games don't need to be these gigantic games full of a crazy amount of content. Just make a good game.
Legendary gaming auteur Hideo Kojima heaped praise on Clair Obscur: Expedition 33, calling it “ideal” for one significant reason.
Greatness knows greatness. Simple as that. Expedition 33 is a masterpiece, built with a smaller team and with a smaller budget, blowing ubisoft out of the water. It doesn't matter how many devs you have and how much money you throw at it, great studios like Sandfall Interactive will always overcome you.
Auroch Digital, the developers of Warhammer 40,000: Boltgun 2 have teased a massive expansion in variety for their new FPS game.
Please, for the love of christ, prioritize FPS, A.I., and physics over resolution. Please, please please
https://n4g.com/news/234401...
I wonder where they are hiding now. :D
ok i know this isn't exactly the perfect place for this but, to all the people saying the tech demo didn't have ray tracing on I have to ask for you to research what exactly lumen is before you speak. the devs during the presentation said it was global illumination technique. i looked up what global illumination is and guess what? It's a form of RAY TRACING. so my question to all you people going "but it's not ray tracing enabled" on these videos are you daft? do some research before you open your mouths. My real question is if lumen from unreal engine 5 is better than traditional ray tracing or just as good?
we'll have to wait to find out i guess but please stop going "but but it's 1440p with no ray tracing" you're only half right
Edit: to anyone who reads this please mention this to people saying there's no ray tracing in the ps5 tech demo. if they want to argue it was 1440p that's fine by me but this crap about ray tracing is getting on my nerves and annoys me since all they had to do was listen during the video.
Second edit: so i just looked it up again and global illumination is the "superior" form of ray tracing so to people saying it's not ray traced you're so wrong lol