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Unreal Engine 5 Will Allow Movie Quality Assets in Video Games

Unreal Engine 5 is set to bring some major graphical advancements as content creators will no longer have to downscale movie assets.

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NewMonday89d ago

PS5 is over 120% stronger than Xbox SX at streaming those high quality assets. the SSD dose influence graphics.

Destiny108089d ago

Epic's vice president of engineering, Nick Penwarden, touched on this point in a post-demo stream. "There are tens of billions of triangles in that scene, and we simply couldn't have them all in memory at once," he says, referring to a bunch of statues in the demo. "So what we ended up needing to do is streaming in triangles as the camera is moving throughout the environment. The IO capabilities of PlayStation 5 are one of the key hardware features that enable us to achieve that level of realism."

NewMonday89d ago

This!

PS5 is graphically more capable because XBoxSX will waist a lot of it's power pre-rendering off-screen.

MecheSlays89d ago

doesn't mean series x cant do it lmfaooo.what are yall gonna say when ur5 uses all of this and runs it better on sx?

darthv7289d ago

you know, people keep saying this like the SX has some sort of hamster wheel in there transferring data between the memory and the drive. It too has an accelerated buffer to speed things up so it's no slouch.

Software_Lover89d ago

*sigh*
@NewMonday please do the same thing that you tell Xbox fanboys to do and that is reasearch before you post something fanboyish on the internet.

https://www.youtube.com/wat...

The XSX does the same thing. Only renders what you see. Having said that, it is all about the gaming engine used.

NewMonday88d ago

@Software_Lover

Yah I know that video. did you pay attention to when he said it depends on the mesh quality? didn't think so. the SX just isn't capable of doing this with high quality assets demonstrated in the PS5 demo.

hennessey8688d ago

@Newmonday, how the hell do you know. Until we see an actual game using this tech on both machines we can only speculate

NewMonday88d ago

@hennessey86

you forced me to all cap this
Tim Sweeney:"THIS SORT OF DETAIL YOU DON’T SEE IN THE WORLD WOULD ABSOLUTELY NOT BE POSSIBLE AT ANY SCALE WITHOUT THESE BREAKTHROUGHS THAT SONY’S MADE”

Babadook788d ago (Edited 88d ago )

XSX will use this tech. But of course not as efficiently as PS5 which was tailored for this as opposed to shoehorned in half way like MS did. Here's a podcast that tells the story quite well by Moore's Law... https://www.youtube.com/wat...

,,

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DJStotty89d ago

@Echo_

sssshhhh, don't burst that PS5 secret sauce bubble.

Freedomland88d ago

You know Epic used 8K textures in that demo. Even the high end pc would shudder to play such a demo and that's why Epic was so excited to show it. These developers are not any indie developers, they know what they are doing.

89d ago
i3eyond the Circle89d ago (Edited 89d ago )

Velocity Architecture and their VRS technique most likely negates this. Not only can several gigabytes of data be streamed instantly it can be allocated to what’s only in sight to maximize performance to ensure these fast streaming assets can be displayed consistently at a higher quality..

You guys honestly believe Xbox just sat on their hands lol

UE5 has ray tracing and for a company that worked so closely with a manufacture have no implementation of it in a tech demo doesn’t sit right. Ray tracing is a big feature I want to see more of next gen.

88d ago
NewMonday88d ago

SX streams several gigabytes less. it just cant do the demo. Xbox is bottlenecked. your made up numbers don't exist on the console.

Kumakai88d ago

no its not LOL.
heres a lesson for you:
The Series X has a bigger GPU with ~ 35% more power than the ps5
The Series X has a significantly wider, faster RAM bandwidth
The Series X and PS5 both have NVMe SSDs.
The PS5 SSD is in fact much much faster than the Series X with a big BUT.... Both systems data compression with dedicated hardware decompression chips to stream data off the hard drive. The raw transfer on the ps5 is ~ 5gb/s. using the compression it get up to 8-9gb/s (why they say 8-9gb compressed)
The Series X NVMe is slower at 2.4ish gb/s raw and up to 5-6gb/s compressed. this right here would net you about a quarter to half a second difference in real world performance, but heres why the Series X can still keep up even beyond this... its operating on a faster bus with more bandwidth. So while the ps5 can suck data off faster, the Series X can actually put that data into memory faster and go back for more on a continuous cycle at its frequency clock. It also has more power to process the memory coming in due to dedicated controllers and a faster clocked cpu.

In short, this means the real world differences will be invisible. What wont be invisible is that the Series X will be able to run higher resolutions or more effects than the ps5.

NewMonday88d ago

In the real world the difference is PS5 can run this demo, the XBoxSX can't.

Babadook788d ago (Edited 88d ago )

@Kumakai

This was quite a lot of BS, so lets go through this..

"The Series X has a bigger GPU with ~ 35% more power than the ps5"

- No. A mere 18% more power. Power scales with GPU "size" AND clock speed. Don't lie now. 18% is the real number.

"The Series X has a significantly wider, faster RAM bandwidth"

- The speed of the RAM is the same, the width is BOTH wider AND narrower on XSX.The total bandwidth therefore is not significantly faster. ( about 6%)

"The Series X and PS5 both have NVMe SSDs.
The PS5 SSD is in fact much much faster than the Series X with a big BUT.... Both systems data compression with dedicated hardware decompression chips to stream data off the hard drive. The raw transfer on the ps5 is ~ 5gb/s. using the compression it get up to 8-9gb/s (why they say 8-9gb compressed)"

- 5.5 GB/s, not 5. Furthermore, 8-9 is the AVERAGE when compressed for PS5 not "up to". In fact the decompressed LIMIT on PS5 is a whopping 22 GB/s, more than 3x the (6GB/s) limit on XSX. The real world usage will for certain be greater with compression than the RAW throughput because PS5 is much stronger at decompression.

"The Series X NVMe is slower at 2.4ish gb/s raw and up to 5-6gb/s compressed. this right here would net you about a quarter to a second of difference in real world performance,"

- Again 6 GB/s vs 22 GB/s XSX can not dream of keeping up with PS5 in loading and culling assets. Something the PS5 was made for and XSX just barely attempts to imitate. Loading assets in .25 seconds vs .08 seconds would be a massive difference for this engine.

"but heres why the Series X can still keep up even beyond this... its operating on a faster bus with more bandwidth."

- Wrong. The speed on PS5 I/O goes up more significantly because of CACHE, which is based on clock speed and PS5 has significantly higher clock speed.

Sayai jin88d ago

Dude stop. The tech demo was super impressive, but will is capable on both platforms. I don't get what you guys get out of PR campaigning for MS, Ninty, or Sony....

Afterall, that tech demo ran at 1440 30FPS.

NewMonday88d ago

Dude stahp!

anouther all caps for you
Tim Sweeney:"THIS SORT OF DETAIL YOU DON’T SEE IN THE WORLD WOULD ABSOLUTELY NOT BE POSSIBLE AT ANY SCALE WITHOUT THESE BREAKTHROUGHS THAT SONY’S MADE”

Sayai jin88d ago

Seeing how I am a multi platform, your comment doesn't mean much. I can see by your comment here and history I won't get a mature conversation with you. If you want to do more PR for some company, just make sure you are getting something for it...if not, it's rather sad....

JeffGUNZ88d ago (Edited 88d ago )

lol at NewMonday blowing his load over a tech demo at 1440p 30 FPS without ray tracing . I'd be impressed if this could even run at 1440p at 60 FPS with ray tracing. I am playing shit on my PC at 144 FPS with ray tracing, games on max settings. Imagine being this much of a fanboy over this lol.

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pitythefool88d ago

I think the XSX ultimately will end up running the vast majority of games better, doesn't really change that their gameplay show has been overshadowed by a tech demo.

Even in 1440p with no ray tracing.

Software_Lover88d ago

I agree. They got One Upped by a tech demo.

The demo was great. I can’t wait to see what devs do with UE5

DJStotty88d ago (Edited 88d ago )

Tech demo's always look better than what gets delivered in the games.

Remember Agni's Philosophy?

If not here you go, bearing in mind this tech demo is 8 years old. Before the launch of the PS4. Same scenario, both real-time tech demo's.

https://www.youtube.com/wat...

Impressive eh?

Espangerish88d ago

I’m a self confessed PS fanboy but I can see that the new Xbox has the edge on the PS5 in terms of raw power.

In the end though this generation will come down the games and particularly the exclusives rather than the power. Just like every single generation before it.

Freedomland88d ago

@pitythefool
Unreal Engine 5 doesn't need ray tracing, they are replacing it with Lumen and they used it in the demo and by the way 8K textures were used in the demo as I mentioned above.

pitythefool88d ago

I was mocking the downplaying above.

Kumakai88d ago (Edited 88d ago )

to all saying the Series X couldn't do this b/c of the difference in SSD speeds.
First of LOL.
Second:
The Series X has a bigger GPU with ~ 35% more power than the ps5
The Series X has a significantly wider, faster RAM bandwidth
The Series X and PS5 both have NVMe SSDs.
The PS5 SSD is in fact much much faster than the Series X with a big BUT.... Both systems data compression with dedicated hardware decompression chips to stream data off the hard drive. The raw transfer on the ps5 is ~ 5gb/s. using the compression it get up to 8-9gb/s (why they say 8-9gb compressed)
The Series X NVMe is slower at 2.4ish gb/s raw and up to 5-6gb/s compressed. this right here would net you about a quarter to a second of difference in real world performance, but heres why the Series X can still keep up even beyond this... its operating on a faster bus with more bandwidth.

So while the ps5 can suck data off faster, the Series X can actually put that data into memory faster and go back for more on a continuous cycle at its frequency clock (which is faster than the ps5's and locked). It also has more power to process the memory coming in due to dedicated controllers and a faster clocked cpu. It's also here where we also realize that Sony is getting about 30% compression rates on its new engine. MS is getting 50-60% compression off of its new engine. All of these secondary advantages are what keep Series X data streaming right on performance par w/ ps5 in real world settings. You'll never see the difference. But the series X will also be able to run higher performance on top of all this.

In short, this means the real world differences will be invisible. What wont be invisible is that the Series X will be able to run higher resolutions or more effects than the ps5.

HumbledManiak88d ago

Do you just copy and paste your own comments multiple types.

Secondly, it's 16% and not 35% for the GPU

DJStotty88d ago

Sometimes people need to be told things multiple times before they listen to the truth.

iQuasar88d ago

Get a load of Franky over here folks.

GPU is God and CPU, memory, or storage play absolutely no role in what ends up on the screen.

Babadook788d ago (Edited 88d ago )

@Kumakai

This was quite a lot of BS, so lets go through this..

"The Series X has a bigger GPU with ~ 35% more power than the ps5"

- No. 18% power. Power scales with GPU "size" AND clock speed. Don't lie now. 18% is the real number.

"The Series X has a significantly wider, faster RAM bandwidth"

- The speed of the RAM is the same, the width is BOTH wider AND narrower on XSX.The total bandwidth therefore is not significantly faster. ( about 6%)

"The Series X and PS5 both have NVMe SSDs.
The PS5 SSD is in fact much much faster than the Series X with a big BUT.... Both systems data compression with dedicated hardware decompression chips to stream data off the hard drive. The raw transfer on the ps5 is ~ 5gb/s. using the compression it get up to 8-9gb/s (why they say 8-9gb compressed)"

- 5.5 GB/s, not 5. Furthermore, 8-9 is the AVERAGE when compressed for PS5 not "up to". In fact the decompressed LIMIT on PS5 is a whopping 22 GB/s, more than 3x the (6GB/s) limit on XSX. The real world usage will for certain be greater with compression than the RAW throughput because PS5 is much stronger at decompression.

"The Series X NVMe is slower at 2.4ish gb/s raw and up to 5-6gb/s compressed. this right here would net you about a quarter to a second of difference in real world performance,"

- Again 6 GB/s vs 22 GB/s XSX can not dream of keeping up with PS5 in loading and culling assets. Something the PS5 was made for and XSX just barely attempts to imitate. Loading assets in .25 seconds vs .08 seconds would be a massive difference for this engine.

"but heres why the Series X can still keep up even beyond this... its operating on a faster bus with more bandwidth."

- Wrong. The speed on PS5 goes up more significantly because of CACHE, which is based on clock speed and PS5 has significantly higher clock speed.

XxINFERNUSxX88d ago

The PC will be the first to show what UE5 can really do. Just a fact the PC has way more horsepower and if the devs really tap into it be ready for a wild ride :D If the nVidia leaks are true then it will be a huge jump in GPU performance. RTX 3080 with a supposed 21 TFLOPS, and much better performance with ray tracing on. The future looks great.

starchild88d ago

Yeah, things are really getting exciting in the PC space too. With Nvidia's new Ampere graphics cards, AMD's Zen 3 processors, Intel's Rocket Lake S processors and AMD's RDNA 2 graphics cards, and Intel even entering the discrete graphics card market, things are going to be incredibly exciting and competitive starting in a few months.

XxINFERNUSxX88d ago

I'm just hoping that the new RTX cards are not priced outrageously, well the Ti yes but the rest I hope not :D

GreatSako202088d ago

I am still on GTX 970 🤣. If sony keeps with the mid generation upgrades like the pro, I won't play on PC again.

Babadook788d ago (Edited 88d ago )

PC is an afterthought. All current gaming PCs are incapable of running that demo as is. PS5 will show what UE5 was made for. In fact it already has.

DJStotty88d ago

What game built for PS5 is using these UE5 features?

I am genuinely interested in knowing? What... none known so far??

JeffGUNZ88d ago

LOL. What?! You do realize that game is running on a tech demo at 1440p at 30 fps with NO ray tracing. My PC is running games, with ray tracing, 2K at 144 FPS on ultra settings. The tech demo is very nice, but to think this isn't capable on "all current gaming PC's" is just laughable.

Babadook788d ago

DJStotty

PS5 nor this engine are out. As of now PS5 dev kit was the best way to introduce the engine. When the first games come out, PS5 will have the edge in significant ways.

JeffGUNZ

"My PC is running games, with ray tracing, 2K at 144 FPS on ultra settings."

Ultra "current gen" settings. Yawn. I've never seen ANY PC run raytracing that seems even remotely close to this demo. Please share a video of a game that looks better than this.

"The tech demo is very nice, but to think this isn't capable on "all current gaming PC's" is just laughable."

Here's Tim Sweeney "[The real Engine 5 tech demo] would absolutely not be possible at any scale without these breakthroughs that Sony's made."

PC I/O, pales in comparison to PS5 with its many customizations, and they are what makes this whole thing possible. PC can do something similar at about 1/4 the performance.

JeffGUNZ88d ago

Yeah, I am currently running RTX 2080, and that will be beastly for years, but if the 3080 isn't grossly expensive, I will be very tempted to upgrade.

Babadook787d ago (Edited 87d ago )

That's garbage at ray tracing. The handful of games that use ray tracing as of now are a joke. Prepare to upgrade your PC next year to keep up.

JeffGUNZ84d ago

Yeah, let me trash my PC and upgrade to a godly $500 ps5 LOL

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