Unreal Engine 5 is set to bring some major graphical advancements as content creators will no longer have to downscale movie assets.
Warner Bros. Games has set a new leadership team and restructured around Harry Potter, "Game of Thrones," "Mortal Kombat" and the DC Universe IPs.
Shift Up once again proves that they appreciate their team, as they have just rewarded their developers with new Nintendo Switch 2s to celebrate the Stellar Blade sales reaching 3 million.
Marathon was slated to launch on Sept. 23, 2025 across Xbox, PC, and PlayStation, but Bungie will share the new release date in the fall.
If they were absolutely certain about the quality of Marathon, then they had not delayed it just now.
So they've basically just confirmed what everyone, well, a lot of people saw: Marathon is not ready yet, still no soul to be seen.
PS5 is over 120% stronger than Xbox SX at streaming those high quality assets. the SSD dose influence graphics.
I think the XSX ultimately will end up running the vast majority of games better, doesn't really change that their gameplay show has been overshadowed by a tech demo.
Even in 1440p with no ray tracing.
to all saying the Series X couldn't do this b/c of the difference in SSD speeds.
First of LOL.
Second:
The Series X has a bigger GPU with ~ 35% more power than the ps5
The Series X has a significantly wider, faster RAM bandwidth
The Series X and PS5 both have NVMe SSDs.
The PS5 SSD is in fact much much faster than the Series X with a big BUT.... Both systems data compression with dedicated hardware decompression chips to stream data off the hard drive. The raw transfer on the ps5 is ~ 5gb/s. using the compression it get up to 8-9gb/s (why they say 8-9gb compressed)
The Series X NVMe is slower at 2.4ish gb/s raw and up to 5-6gb/s compressed. this right here would net you about a quarter to a second of difference in real world performance, but heres why the Series X can still keep up even beyond this... its operating on a faster bus with more bandwidth.
So while the ps5 can suck data off faster, the Series X can actually put that data into memory faster and go back for more on a continuous cycle at its frequency clock (which is faster than the ps5's and locked). It also has more power to process the memory coming in due to dedicated controllers and a faster clocked cpu. It's also here where we also realize that Sony is getting about 30% compression rates on its new engine. MS is getting 50-60% compression off of its new engine. All of these secondary advantages are what keep Series X data streaming right on performance par w/ ps5 in real world settings. You'll never see the difference. But the series X will also be able to run higher performance on top of all this.
In short, this means the real world differences will be invisible. What wont be invisible is that the Series X will be able to run higher resolutions or more effects than the ps5.
The PC will be the first to show what UE5 can really do. Just a fact the PC has way more horsepower and if the devs really tap into it be ready for a wild ride :D If the nVidia leaks are true then it will be a huge jump in GPU performance. RTX 3080 with a supposed 21 TFLOPS, and much better performance with ray tracing on. The future looks great.