230°

Unreal Engine 5 Will Allow Movie Quality Assets in Video Games

Unreal Engine 5 is set to bring some major graphical advancements as content creators will no longer have to downscale movie assets.

NewMonday1441d ago

PS5 is over 120% stronger than Xbox SX at streaming those high quality assets. the SSD dose influence graphics.

Destiny10801441d ago

Epic's vice president of engineering, Nick Penwarden, touched on this point in a post-demo stream. "There are tens of billions of triangles in that scene, and we simply couldn't have them all in memory at once," he says, referring to a bunch of statues in the demo. "So what we ended up needing to do is streaming in triangles as the camera is moving throughout the environment. The IO capabilities of PlayStation 5 are one of the key hardware features that enable us to achieve that level of realism."

NewMonday1441d ago

This!

PS5 is graphically more capable because XBoxSX will waist a lot of it's power pre-rendering off-screen.

MecheSlays1440d ago

doesn't mean series x cant do it lmfaooo.what are yall gonna say when ur5 uses all of this and runs it better on sx?

darthv721440d ago

you know, people keep saying this like the SX has some sort of hamster wheel in there transferring data between the memory and the drive. It too has an accelerated buffer to speed things up so it's no slouch.

Software_Lover1440d ago

*sigh*
@NewMonday please do the same thing that you tell Xbox fanboys to do and that is reasearch before you post something fanboyish on the internet.

https://www.youtube.com/wat...

The XSX does the same thing. Only renders what you see. Having said that, it is all about the gaming engine used.

NewMonday1440d ago

@Software_Lover

Yah I know that video. did you pay attention to when he said it depends on the mesh quality? didn't think so. the SX just isn't capable of doing this with high quality assets demonstrated in the PS5 demo.

hennessey861440d ago

@Newmonday, how the hell do you know. Until we see an actual game using this tech on both machines we can only speculate

NewMonday1440d ago

@hennessey86

you forced me to all cap this
Tim Sweeney:"THIS SORT OF DETAIL YOU DON’T SEE IN THE WORLD WOULD ABSOLUTELY NOT BE POSSIBLE AT ANY SCALE WITHOUT THESE BREAKTHROUGHS THAT SONY’S MADE”

Babadook71440d ago (Edited 1440d ago )

XSX will use this tech. But of course not as efficiently as PS5 which was tailored for this as opposed to shoehorned in half way like MS did. Here's a podcast that tells the story quite well by Moore's Law... https://www.youtube.com/wat...

,,

+ Show (5) more repliesLast reply 1440d ago
1440d ago
DJStotty1440d ago

@Echo_

sssshhhh, don't burst that PS5 secret sauce bubble.

Freedomland1439d ago

You know Epic used 8K textures in that demo. Even the high end pc would shudder to play such a demo and that's why Epic was so excited to show it. These developers are not any indie developers, they know what they are doing.

1440d ago
i3eyond the Circle1440d ago (Edited 1440d ago )

Velocity Architecture and their VRS technique most likely negates this. Not only can several gigabytes of data be streamed instantly it can be allocated to what’s only in sight to maximize performance to ensure these fast streaming assets can be displayed consistently at a higher quality..

You guys honestly believe Xbox just sat on their hands lol

UE5 has ray tracing and for a company that worked so closely with a manufacture have no implementation of it in a tech demo doesn’t sit right. Ray tracing is a big feature I want to see more of next gen.

1440d ago
NewMonday1440d ago

SX streams several gigabytes less. it just cant do the demo. Xbox is bottlenecked. your made up numbers don't exist on the console.

Kumakai1440d ago

no its not LOL.
heres a lesson for you:
The Series X has a bigger GPU with ~ 35% more power than the ps5
The Series X has a significantly wider, faster RAM bandwidth
The Series X and PS5 both have NVMe SSDs.
The PS5 SSD is in fact much much faster than the Series X with a big BUT.... Both systems data compression with dedicated hardware decompression chips to stream data off the hard drive. The raw transfer on the ps5 is ~ 5gb/s. using the compression it get up to 8-9gb/s (why they say 8-9gb compressed)
The Series X NVMe is slower at 2.4ish gb/s raw and up to 5-6gb/s compressed. this right here would net you about a quarter to half a second difference in real world performance, but heres why the Series X can still keep up even beyond this... its operating on a faster bus with more bandwidth. So while the ps5 can suck data off faster, the Series X can actually put that data into memory faster and go back for more on a continuous cycle at its frequency clock. It also has more power to process the memory coming in due to dedicated controllers and a faster clocked cpu.

In short, this means the real world differences will be invisible. What wont be invisible is that the Series X will be able to run higher resolutions or more effects than the ps5.

NewMonday1440d ago

In the real world the difference is PS5 can run this demo, the XBoxSX can't.

Babadook71440d ago (Edited 1440d ago )

@Kumakai

This was quite a lot of BS, so lets go through this..

"The Series X has a bigger GPU with ~ 35% more power than the ps5"

- No. A mere 18% more power. Power scales with GPU "size" AND clock speed. Don't lie now. 18% is the real number.

"The Series X has a significantly wider, faster RAM bandwidth"

- The speed of the RAM is the same, the width is BOTH wider AND narrower on XSX.The total bandwidth therefore is not significantly faster. ( about 6%)

"The Series X and PS5 both have NVMe SSDs.
The PS5 SSD is in fact much much faster than the Series X with a big BUT.... Both systems data compression with dedicated hardware decompression chips to stream data off the hard drive. The raw transfer on the ps5 is ~ 5gb/s. using the compression it get up to 8-9gb/s (why they say 8-9gb compressed)"

- 5.5 GB/s, not 5. Furthermore, 8-9 is the AVERAGE when compressed for PS5 not "up to". In fact the decompressed LIMIT on PS5 is a whopping 22 GB/s, more than 3x the (6GB/s) limit on XSX. The real world usage will for certain be greater with compression than the RAW throughput because PS5 is much stronger at decompression.

"The Series X NVMe is slower at 2.4ish gb/s raw and up to 5-6gb/s compressed. this right here would net you about a quarter to a second of difference in real world performance,"

- Again 6 GB/s vs 22 GB/s XSX can not dream of keeping up with PS5 in loading and culling assets. Something the PS5 was made for and XSX just barely attempts to imitate. Loading assets in .25 seconds vs .08 seconds would be a massive difference for this engine.

"but heres why the Series X can still keep up even beyond this... its operating on a faster bus with more bandwidth."

- Wrong. The speed on PS5 I/O goes up more significantly because of CACHE, which is based on clock speed and PS5 has significantly higher clock speed.

Sayai jin1440d ago

Dude stop. The tech demo was super impressive, but will is capable on both platforms. I don't get what you guys get out of PR campaigning for MS, Ninty, or Sony....

Afterall, that tech demo ran at 1440 30FPS.

NewMonday1440d ago

Dude stahp!

anouther all caps for you
Tim Sweeney:"THIS SORT OF DETAIL YOU DON’T SEE IN THE WORLD WOULD ABSOLUTELY NOT BE POSSIBLE AT ANY SCALE WITHOUT THESE BREAKTHROUGHS THAT SONY’S MADE”

Sayai jin1440d ago

Seeing how I am a multi platform, your comment doesn't mean much. I can see by your comment here and history I won't get a mature conversation with you. If you want to do more PR for some company, just make sure you are getting something for it...if not, it's rather sad....

JeffGUNZ1439d ago (Edited 1439d ago )

lol at NewMonday blowing his load over a tech demo at 1440p 30 FPS without ray tracing . I'd be impressed if this could even run at 1440p at 60 FPS with ray tracing. I am playing shit on my PC at 144 FPS with ray tracing, games on max settings. Imagine being this much of a fanboy over this lol.

+ Show (3) more repliesLast reply 1439d ago
1440d ago
pitythefool1440d ago

I think the XSX ultimately will end up running the vast majority of games better, doesn't really change that their gameplay show has been overshadowed by a tech demo.

Even in 1440p with no ray tracing.

Software_Lover1440d ago

I agree. They got One Upped by a tech demo.

The demo was great. I can’t wait to see what devs do with UE5

DJStotty1439d ago (Edited 1439d ago )

Tech demo's always look better than what gets delivered in the games.

Remember Agni's Philosophy?

If not here you go, bearing in mind this tech demo is 8 years old. Before the launch of the PS4. Same scenario, both real-time tech demo's.

https://www.youtube.com/wat...

Impressive eh?

Espangerish1440d ago

I’m a self confessed PS fanboy but I can see that the new Xbox has the edge on the PS5 in terms of raw power.

In the end though this generation will come down the games and particularly the exclusives rather than the power. Just like every single generation before it.

Freedomland1439d ago

@pitythefool
Unreal Engine 5 doesn't need ray tracing, they are replacing it with Lumen and they used it in the demo and by the way 8K textures were used in the demo as I mentioned above.

pitythefool1439d ago

I was mocking the downplaying above.

Kumakai1440d ago (Edited 1440d ago )

to all saying the Series X couldn't do this b/c of the difference in SSD speeds.
First of LOL.
Second:
The Series X has a bigger GPU with ~ 35% more power than the ps5
The Series X has a significantly wider, faster RAM bandwidth
The Series X and PS5 both have NVMe SSDs.
The PS5 SSD is in fact much much faster than the Series X with a big BUT.... Both systems data compression with dedicated hardware decompression chips to stream data off the hard drive. The raw transfer on the ps5 is ~ 5gb/s. using the compression it get up to 8-9gb/s (why they say 8-9gb compressed)
The Series X NVMe is slower at 2.4ish gb/s raw and up to 5-6gb/s compressed. this right here would net you about a quarter to a second of difference in real world performance, but heres why the Series X can still keep up even beyond this... its operating on a faster bus with more bandwidth.

So while the ps5 can suck data off faster, the Series X can actually put that data into memory faster and go back for more on a continuous cycle at its frequency clock (which is faster than the ps5's and locked). It also has more power to process the memory coming in due to dedicated controllers and a faster clocked cpu. It's also here where we also realize that Sony is getting about 30% compression rates on its new engine. MS is getting 50-60% compression off of its new engine. All of these secondary advantages are what keep Series X data streaming right on performance par w/ ps5 in real world settings. You'll never see the difference. But the series X will also be able to run higher performance on top of all this.

In short, this means the real world differences will be invisible. What wont be invisible is that the Series X will be able to run higher resolutions or more effects than the ps5.

HumbledManiak1440d ago

Do you just copy and paste your own comments multiple types.

Secondly, it's 16% and not 35% for the GPU

DJStotty1439d ago

Sometimes people need to be told things multiple times before they listen to the truth.

iQuasar1440d ago

Get a load of Franky over here folks.

GPU is God and CPU, memory, or storage play absolutely no role in what ends up on the screen.

Babadook71440d ago (Edited 1440d ago )

@Kumakai

This was quite a lot of BS, so lets go through this..

"The Series X has a bigger GPU with ~ 35% more power than the ps5"

- No. 18% power. Power scales with GPU "size" AND clock speed. Don't lie now. 18% is the real number.

"The Series X has a significantly wider, faster RAM bandwidth"

- The speed of the RAM is the same, the width is BOTH wider AND narrower on XSX.The total bandwidth therefore is not significantly faster. ( about 6%)

"The Series X and PS5 both have NVMe SSDs.
The PS5 SSD is in fact much much faster than the Series X with a big BUT.... Both systems data compression with dedicated hardware decompression chips to stream data off the hard drive. The raw transfer on the ps5 is ~ 5gb/s. using the compression it get up to 8-9gb/s (why they say 8-9gb compressed)"

- 5.5 GB/s, not 5. Furthermore, 8-9 is the AVERAGE when compressed for PS5 not "up to". In fact the decompressed LIMIT on PS5 is a whopping 22 GB/s, more than 3x the (6GB/s) limit on XSX. The real world usage will for certain be greater with compression than the RAW throughput because PS5 is much stronger at decompression.

"The Series X NVMe is slower at 2.4ish gb/s raw and up to 5-6gb/s compressed. this right here would net you about a quarter to a second of difference in real world performance,"

- Again 6 GB/s vs 22 GB/s XSX can not dream of keeping up with PS5 in loading and culling assets. Something the PS5 was made for and XSX just barely attempts to imitate. Loading assets in .25 seconds vs .08 seconds would be a massive difference for this engine.

"but heres why the Series X can still keep up even beyond this... its operating on a faster bus with more bandwidth."

- Wrong. The speed on PS5 goes up more significantly because of CACHE, which is based on clock speed and PS5 has significantly higher clock speed.

XxINFERNUSxX1440d ago

The PC will be the first to show what UE5 can really do. Just a fact the PC has way more horsepower and if the devs really tap into it be ready for a wild ride :D If the nVidia leaks are true then it will be a huge jump in GPU performance. RTX 3080 with a supposed 21 TFLOPS, and much better performance with ray tracing on. The future looks great.

starchild1440d ago

Yeah, things are really getting exciting in the PC space too. With Nvidia's new Ampere graphics cards, AMD's Zen 3 processors, Intel's Rocket Lake S processors and AMD's RDNA 2 graphics cards, and Intel even entering the discrete graphics card market, things are going to be incredibly exciting and competitive starting in a few months.

XxINFERNUSxX1440d ago

I'm just hoping that the new RTX cards are not priced outrageously, well the Ti yes but the rest I hope not :D

GreatSako20201439d ago

I am still on GTX 970 🤣. If sony keeps with the mid generation upgrades like the pro, I won't play on PC again.

Babadook71440d ago (Edited 1440d ago )

PC is an afterthought. All current gaming PCs are incapable of running that demo as is. PS5 will show what UE5 was made for. In fact it already has.

DJStotty1439d ago

What game built for PS5 is using these UE5 features?

I am genuinely interested in knowing? What... none known so far??

JeffGUNZ1439d ago

LOL. What?! You do realize that game is running on a tech demo at 1440p at 30 fps with NO ray tracing. My PC is running games, with ray tracing, 2K at 144 FPS on ultra settings. The tech demo is very nice, but to think this isn't capable on "all current gaming PC's" is just laughable.

Babadook71439d ago

DJStotty

PS5 nor this engine are out. As of now PS5 dev kit was the best way to introduce the engine. When the first games come out, PS5 will have the edge in significant ways.

JeffGUNZ

"My PC is running games, with ray tracing, 2K at 144 FPS on ultra settings."

Ultra "current gen" settings. Yawn. I've never seen ANY PC run raytracing that seems even remotely close to this demo. Please share a video of a game that looks better than this.

"The tech demo is very nice, but to think this isn't capable on "all current gaming PC's" is just laughable."

Here's Tim Sweeney "[The real Engine 5 tech demo] would absolutely not be possible at any scale without these breakthroughs that Sony's made."

PC I/O, pales in comparison to PS5 with its many customizations, and they are what makes this whole thing possible. PC can do something similar at about 1/4 the performance.

JeffGUNZ1439d ago

Yeah, I am currently running RTX 2080, and that will be beastly for years, but if the 3080 isn't grossly expensive, I will be very tempted to upgrade.

Babadook71439d ago (Edited 1439d ago )

That's garbage at ray tracing. The handful of games that use ray tracing as of now are a joke. Prepare to upgrade your PC next year to keep up.

JeffGUNZ1435d ago

Yeah, let me trash my PC and upgrade to a godly $500 ps5 LOL

Show all comments (54)
50°

‘It’s been really painful’: Ex-Lionhead devs explain why they’ve announced, and shelved, a new game

An independent UK developer says it’s been forced to announce and postpone its game on the same day, and lay off more than half of its staff, due to the sharp downturn in investment in the games industry.

Read Full Story >>
videogameschronicle.com
50°

Former WipEout Devs at Starlight Games Announce Futuristic Sports Title, House of Golf 2 and More

A new studio based in Liverpool called Starlight Games is developing a futuristic sports title and is headed by the co-creator of WipEout.

300°

Starfield Highlights a Major Problem With the AAA Game Industry

Video games -- particularly AAA video games -- have become too expensive to make. The intel from every fly on the wall in every investor's room is there is an increasing level of caution about spending hundreds of millions just to release a single video game. And you can't blame them. Many AAA game budgets mean that you can print hundreds of millions in revenue, and not even turn a profit. If you are an investor, quite frankly, there are many easier ways to make a buck. AAA games have always been expensive to make though, but when did we go from expensive, to too expensive? A decade ago, AAA games were still expensive to make, but fears of "sustainability" didn't keep every CEO up at night. Consumer expectations and demands no doubt play a role in this, but more and more games are also revealing obvious signs of resource mismanagement, evident by development teams and budgets spiraling out of control with sometimes nothing substantial to show for it.

Read Full Story >>
comicbook.com
franwex3d ago

It’s a question that I’ve pondered myself too. How are these developers spending this much money? Also, like the article stated, I cannot tell where it’s even going. Perfect example was used with Starfield and Spiderman 2.

They claim they have to increase prices due to development costs exploding. Okay? Well, I’m finding myself spending less and less money on games than before due to the quality actually going down. With a few recent exceptions games are getting worse.

I thought these newer consoles and game engines are easier-therefore-cheaper to make games than previous ones. What has happened? Was it over hiring after the pandemic, like other tech companies?

MrBaskerville3d ago (Edited 3d ago )

Costs quite a bit to maintain a team of 700+ employees. Which is what it takes to create something with state of the art fidelity and scope. Just imagine how many 3D artists you'd need to create the plethora of 3D objects in a AAA game. There's so much stuff and each asset takes time and effort.

That's atleast one of the things that didn't get easier. Also coding all the systems and creating all the character models with animations and everything. Animations alone is a huge thing because games are expected to be so detailed.

Back in the day a God of War type game was a 12 hour adventure with small levels, now it has to be this 40+ hours of stuff. Obviously it didn't have to be this way of AAA publishers hadn't convinced themselves that it's an arms race. Games probably didn't need to be this bloated and they probably didn't need to be cutting edge in fidelity.

franwex3d ago (Edited 3d ago )

Starfield’s animation and character models look like they are from Oblivion, a game that came out about 20 years ago. I cannot tell the difference between Spider-Man 2 and the first one at first glance. It’s been a joke in some YouTube channels.

Seven hundred people for 1 game? Make 7 games with 100 people instead. I think recent games have proven that it’s okay to have AA games, such as Hell Divers 2.

I guess I’m a bit jaded with the industry and where things are headed. Solutions seem obvious and easy, but maybe they aren’t.

MrBaskerville3d ago (Edited 3d ago )

@franwex
I'm not talking about Starfield.

And I'm not advocating for these behemoth productions. I think shorter development time and smaller teams would lead to better and more varied games. I want that, even if that means that we have to scale things down quite a bit.

Take something like The Last of Us 2. The amount of custom content is ridiculous if you break it down. It's no wonder they have huge teams of animators and modellers. And just to make things worse, each animated detail requires coding as well.

Just to add to animation work. It can take up to a week to make detailed walking animations. A lot of these tend to vary between character types. And then you need to do every other type of animation as well which is a task that scales quickly depending on how detailed the game is. And that's just a small aspect of AAA development. Each level might require several level designers who only do blockouts. Enviroment artists that setdress and lighting artists that work solely on lighting. Level needs scripting and testing. Each of these tasks takes a long ass time if the game is striving for realism.

Personally I prefer working on games where one level designer can do all aspects. But that's almost exclusively in indie and minor productions. It gets bloated fast.

Yui_Suzumiya2d ago

Then there's Doki Doki Literature Club which took one person to make along with a character designer and background designer and it's absolutely brilliant.

Cacabunga3d ago

Simply because they want you to believe it’s so expensive to develop a game that they must turn into other practices like releasing games unfinished, micro transactions and in the long run adopt the gaas model in all games..

thorstein3d ago

I think game budgets are falsely inflated for tax purposes.

Just look at Godzilla Minus One. It cost less that 15 million.

If they include CEO salary and bonuses on every game and the CEO takes a 20 million dollar bonus every year for the 4 years of dev time, that's 80 million the company can claim went to "making" the game.

esherwood3d ago

Yep and clogged with a bunch of corporate bs that has nothing to do with making good video games. Like diversity coordinators gender specialists. Like most jobs you have 20-30% of the workforce doing 80% of the work

FinalFantasyFanatic2d ago

I honestly think this is where a large portion of the budget goes, a significant portion to the CEO, then another large portion to the "Consultancy" group they hire. The rest can be explained by too much ambition in scope for their game, or being too inefficient with their resources available, then you have whatever is left for meaningful development.

rippermcrip2d ago

Who is upvoting this shit? They are counting a CEOs $20 million dollars 4 times for tax purposes? You have zero comprehension of how taxes work.

-Foxtrot3d ago

Spiderman 2 is so weird because the budget is insane yet I don't see it when playing

Yeah it's decent, refined gameplay, graphics and the like from the first game but it's very short, there's apparently a lot cut from it thanks to the insight from the Insomniac leak and the story was just not that good compared to the first so where the hell did all that money go to.

Even fixes to suits, bugs to wrinkle out and a New Game Plus mode took months to come out

Put it this way, the New Game Plus took as long to come out as the first games very first story DLC

FinalFantasyFanatic2d ago

I don't see it either, you have a good portion of the game already made if you reuse as much as you can for the first game, and based on the developer interviews, there was a lot of stuff they didn't implement. They also hired that one, currently infamous consultancy group, despite all this, I can't see how they spent more than twice as much money making the sequel.

Profchaos2d ago

There's so much more at play now compared to 20 or 30 years ago.

Yes tools have matured they are easier than ever to use we are no longer limited and more universal however gamers demand more.

Making a game like banjo Kazooie vs GTA vi and as amazing as banjo was in its day its quite dated an unacceptable for a game released today to look and run like that.

Games now have complex weather systems that take months to program by all accounts GTA vi will feature a hurricane system unlike anything we've ever seen building that takes so much work months and months.

In addition development teams are now huge and that's where a lot of the costs stem from the manpower requirement of modern games can be in the hundreds and given the length of time they spend making these games add up to so much more to produce.

Art is also a huge are where pixel art gave way to working with polygons and varying levels of detail based on camera location we are now in the realm of HD assets where any slight imperfections stand out like a sore thing vs the PS2 era where artwork could be murky and it was fine this takes time.

Tldr the scope of modern games has gone nuts gamers demand everything be phenomenal and crafting this takes a long time by far bigger studios.

We can still rely on indies to makes smaller scope reasonably priced games like RoboCop rouge city but AAA studios seem reluctant to re scope from masterpieces to just fun games

Mulando2d ago

In case of Spiderman license costs were also a big chunk. And then there is the marketing, that exploded over time and is mostly higher than actual development costs.

blacktiger2d ago

All lies and top industries owns by elite and lying to shareholders that these are the expensive and getting expensive.

+ Show (4) more repliesLast reply 2d ago
raWfodog3d ago

I believe that it is due to this unsustainable rise in production costs that more and more companies are looking to AI tools to help ‘lower’ costs.

northpaws3d ago

The use of AI is all about greed, even for companies that are sustainable, they would use AI because it saves them money.

Nooderus2d ago

Is saving money inherently greedy behavior?

northpaws2d ago

@Nooderus

It is if they don't care about the employees who made them all those money in the first place. Replace them with AI just so the higher ups can get a bigger bonus.

FinalFantasyFanatic2d ago

I don't believe we'll get better or more complete games, the savings will just get pocketed by the wrong people, I wish it wouldn't, but I don't have a lot of faith in these bigger companies.

KyRo3d ago

I genuinely believe it's mismanagement. Why are we seeing an influx of one person or games with a team no bigger than 10 create whole games with little to no budget? Unreal Engine 5 and I'm sure many other engines have plugins that have streamlined to many things you would have had to create and code back in the day.

For instance, before the cull, there were 3000 Devs working on COD alone. I'm a COD player but let's be real, there's been no innovation since 2019s MW. What exactly are those Devs doing? Even more so when so much of the new games are using recycled content

Sciurus_vulgaris3d ago

I also think higher up leads may simply demand more based on the IP they are working on. This could explain why COD costs so much to develop.

Tody_ZA3d ago (Edited 3d ago )

I've stated this in many other articles, but corporate greed, mismanagement and bloat and failing to understand the target audience and misaligned sales expectations as a result are the big reasons for these failures.

You'll see it in the way devs and publishers speak, every sequel needs to be "three times the size" of its predecessor, with hundreds of employees and over-indulgence. Wasted resources on the illusion of scale and scope. Misguided notions that if your budget balloons to three times that of the previous game you'll make three times the sales.

Compare the natural progression of games like Assassin's Creed 1 to 2 or Batman Arkham Asylum to City or Witcher 2 to Witcher 3 or God of War remake to Ragnarok and countless others. How is it that From Software continues to release successful games? Why don't we hear these excuses from Larian? These were games made by developers with a vision, passion and desire to improve their game in meaningful ways.

Then look at Suicide Squad Kill the Franchise and how it bloats well beyond its expected completion date and alienates its audience and middle fingers its purchasing power by wrapping a single player game in GAAS. Look at Starfield compared to Skyrim. Why couldn't Starfield have 5-10 carefully developed worlds with well written stories and focus? Why did it need all this bloat and excess that adds nothing to the quality of the game? How can No Man's Sky succeed where Starfield fails? Look at Mass Effect Andromeda compared to Mass Effect 3. Years of development and millions in cost to produce that mediocre fodder.

The narrative they want you to believe is that game budgets of triple A games are unsustainable, but it's typical corporate rubbish where they create the problem and then charge you more and dilute the quality of their games in favour of monetisation to solve it.

Tody_ZA3d ago

Obviously didn't mean God of War "remake", meant 2018.

Chocoburger3d ago

Indeed, here's a good example, Assassin's Creed 1 had a budget of 10 million dollars. Very reasonable. Assassin's Creed IV: Black Flag had a budget of 100 million dollars, within the same console generation! Even though BF was released on more systems, its still such a massive leap in production costs.

So you ask why they're making their games so big, well the reason is actually because of micro-trash-actions. Even single player games are featured with in-game stores packed with cosmetics, equipment upgrades, resources upgrades, or whatever other rubbish. The reason why games are so bloated and long, artificially extending the length of the game is because they know that the longer a person plays a game (which they refer to as "player engagement"), the more likely they are to eventually head into the micro-trash-action store and purchase something.

That is their goal, so they force the developers to make massive game maps, pack it boring filler, and then intentionally slow down your progress through experience points, skill points, and high level enemies that are over powered until you waste hours of your life grinding away to finally progress.

A person on reddit made a decent post about AC: Origins encouraging people towards spending more money.
https://www.reddit.com/r/pc...

I've lost interest in these types of games, because the publisher has intentionally gone out of their way to make their game boring in order to try and make more money out of me. NOPE!

Tody_ZA2d ago (Edited 2d ago )

@Chocoburger That's exactly right, nail hit on head. But this phenomenon doesn't just apply to the gaming industry. Hollywood is just as guilty of self destructive behaviour, if you look at the massive fall of Disney in both Star Wars and Marvel.

Even their success stories are questionable. Deadpool 1 had a tiny budget of $58 million but was a massive success with a box office of $780 million. The corporate greed machine then says "more!" and the budget grows to $110 million, but what does the box office do? It doesn't suddenly double, because the audience certainly didn't double for this kind of movie. The box office is more or less the same. Is Deadpool 2 twice as good as the first? Arguably not, its just as good, or maybe a bit better. It's production values are certainly higher. I wonder what the budget of Deadpool x Wolverine will be.

Joker had a budget of $50 to $70 million, and was the greatest R rated success in history, and now its sequel has a budget of $200 million!!! Do they think the box office is going to quadruple?? Are movies unsustainable now?

My argument is that obviously we want bigger and better, but that doesn't mean an insane escalation in costs beyond what the product is reasonably expected to sell. There needs to be reasonable progression. That's the problem. Marvel took years and a number of movies to craft the success of Avengers. Compare that to what DC did from Man of Steel...

Back to games, you are exactly correct. They drown development resources and costs into building these monetisation models into the game, but you can't just tack them onto the game, you have to design reasons for them to exist and motivations for players to use them, which means bloat and excess and time wasting mechanics and in-game currencies and padding and all sorts of crap instead of a focused single player experience.

anast3d ago

Greed from everyone involved including game reviewers, which are the greedy little goblins that help the lords screw over the gaming landscape.

Show all comments (56)