“There’s no reason not to use it,” says Hellpoint technical director Marc-André Jutras.
CGM Writes: While we were over at PAX East, we were able to sit down with Goichi Suda (Suda51) and talk about the upcoming remaster of Shadows of the Damned
"Treat your players as you would like to be treated, that's it," Vincke says when asked about how to maintain trust with a game's community.
BLG writes, "There are plenty of amazing horror games out there, but some of the very best ones that will leave you shaken to your core are indie horror games. If you’re looking to pick up new games for some scares, here are the best indie horror games you can play."
Really just want to see the console tear down now, really interested in how it's all been put together, are we getting a traditional shape or something a bit more unique? The audio engine is cool though, a whole gpu just to do sound, crazy.
"the fact that the PS5 will handle it on the hardware end of things means that not only will it be much easier to implement, it will also be a huge boost to the console’s CPU."
Tempest is going to be a huge PS5 custom feature that will help developers ease their work and make amazing sound experiences.
Can't wait to hear more!!!
The Tempest Engine is effectively the hardware chip inside the PS5 which makes all of this fancy 3D audio technology possible, As Mark Cerny said, tempest engine inside PS5 can be used for other tasks than 3D audio even though audio is its primary goal. Tempest engine alone has similar performance as entire PS4 CPU
Effectively They can use the audio chip to do other things
They actually included a separate cpu for sound, thus taking the burden off of the main cpu. Gotta give it to Sony, they are giving the devs no excuse not to use the tech. They must feel it’s something special if they went through all the trouble.