Similar to Blu-ray being downplayed until Microsoft talked about it and added it. Now it's SSD being hyped after they downplayed Sony for it. Patterns.
I don't personally remember anyone saying the SSD was not a game changer. What was being talked about was whether the extra power Sony has in both SSD and I/O over XSX is going to be a game changer.
What seems to be the theme in this article is that using SSD and Ray Tracing is the game changer. There is nothing to indicate that "even faster SSD or I/O" is going to differentiate things. Just like many Sony fanboys are downplaying the fact that XSX has some faster memory, more TFlops of GPU, and a higher CPU clock speed XB fans are looking at the faster SSD and I/O on PS5 and saying they don't think it is going to provide an additional innovation.
Frankly the difference will only be in exclusive games really. On the multi-platform side you can expect games to perform similarly probably.
If I remember... bluray was downplayed because the games (at that time) were able to fit on DVD media with the small handful that exceeded single disc and needed another. Now eventually... they were able to utilize that space but not to the same extent that DVD did before it. The PS2 had both CD based games and DVD based games while Sony mandated that ALL games (regardless of size) use the bluray disc for the PS3.
So yeah... there was lots of wasted space in that gen. It made sense to criticize their decision then because the games did not reflect the investment in the technology. Sony pushed a format that wasn't fully taken advantage of (even by their own teams) ahead of when it was needed. This gen makes all the more sense because of the increase in file sizes but last gen the ratio of games that actually filled a disc to its capacity paled in comparison to the use of DVD in the previous gen before it.
darthv72, So what your saying is Microsoft choosing not to use Blu-ray held back the games? Hopefully Microsoft's SSD which is half the speed and proprietary doesn't hold back next gen games similarly and cost an arm and a leg compared to off the self SSD's you'll be able to use with PS5 since Sony decided to just add a standard M.2 port.
Didn't you get the memo that they're about to announce Lockhart at 4 TF, so TF are no longer the super important measuring stick they were right after the PS5 reveal?
@Slish83: Lockhart makes perfect sense as a 1080P only box. As I think it will take quite some time before I upgrade my projector to a 4K one I would go for a cheaper 1080P only box if it is available. For me it needs to have a disc reader though as I got a couple of hundreds 360+x1 games on disc. All other improvements like CPU, memory, SSD, I/O will make it vastly more powerful than the One X in 1080P.
You could say PS5 will have better user experience with the new controller feedback if the developers get creative with it just like the SSD for first parties.
Developers also talked about ray tracing and in that space having more CUs will always lead to much better Ray Tracing performance.So that bigger GPU will absolutely come in handy as more and more game engines implement GI based ray tracing.
Wow I see a lot of people in complete denial. FaStEr SsD WoNt MaKe AnY DiFfErEnCe.... But 2TFlops will make prettier 4k pixels.. (what xb1x was already doing) 🙃 That logic.
For developers, yes, I'd say that changes in how they're able to create games, and not just push graphics is more exciting. This last gen, we got better graphics over the previous mostly. Now, we can have different types of world building, physics, AI, ray tracing, etc in console development. Gonna be a big step forward a few years into this next cycle.
Yea but also better graphics too. I'm glad they hype the SSD for xbox too That's means its not only first party devs concern. Multiplat will push SSD use because both consoles take advantage of it.
"With the Xbox Series X, out of the gate, we reduced our load-times by more than 4x without any code changes. With the new DirectStorage APIs and new hardware decompression, we can further improve I/O performance and reduce CPU overhead, both of which are essential to achieve fast loading. As we look to the future, the Xbox Series X's Sampler Feedback for Streaming (SFS) is a game-changer for how we think about world streaming and visual level of detail. We will be exploring how we can use it in future titles to both increase the texture detail in our game beyond what we can fit into memory, as well as reduce load times further by increasing on-demand loading to just before we need it, instead of pre-loading everything up-front as we would use a more traditional 'level loading' approach."
This is on top of having the more powerful hardware to work with. SX is going to be a beast!
Nope MS paid devs/journalists to say good things about the console. Because it's absolutely impossible to say good things about the console it's all bad even the good is bad.
"us too" when they announced these features first... and have been working on this hardware since 2016. We know this because they've been vocal about it. Whereas the other guys haven't been very vocal at all...
“Us too” meaning that before, it was all about their small advantage in Teraflops. But recently, after developers have spoken out saying that Microsoft’s tiny TF advantage doesn’t matter and Sony still has the better system, now all the sudden it’s about the hard drive. Which, by the way, PS5 is still faster by a large margin. Its just funny that these articles championing MS’s hard drive speed are coming out now after all the articles where devs chose the PS5 over The Series X.
First off, this isn't Microsoft...its a 3rd party website called Windows Central. Secondly, what does this have to do with anyone else? Just because some articles hit the internet of devs talking about PS5 doesn't mean no other devs can talk about any other platform ever haha. They both have consoles coming out by the end of the year...naturally devs are going to start talking about how they feel towards them...
It's a 3rd party website which seems to have a real hard on for praising everything MS does, and taking any chance it can to make a click bait headline against Sony. It's not owned by MS, and the company that does own this actually does run a couple of Sony's official PS magazines/websites, but this particular site obviously does have a bias.
Doesn't make what was said in this article untrue, but the ownership of the website isn't the problem, it's their long history of bias.
That said, I doubt MS paid this website to have these things said. This site will print whatever it thinks will get it hits, especially if it feeds their fan boy tendencies.
So the most exciting and game changing thing is the SSD? Not a couple of TFlops?
Got it
Reading The Coalition's take was cool
"With the Xbox Series X, out of the gate, we reduced our load-times by more than 4x without any code changes. With the new DirectStorage APIs and new hardware decompression, we can further improve I/O performance and reduce CPU overhead, both of which are essential to achieve fast loading. As we look to the future, the Xbox Series X's Sampler Feedback for Streaming (SFS) is a game-changer for how we think about world streaming and visual level of detail. We will be exploring how we can use it in future titles to both increase the texture detail in our game beyond what we can fit into memory, as well as reduce load times further by increasing on-demand loading to just before we need it, instead of pre-loading everything up-front as we would use a more traditional 'level loading' approach."
This is on top of having the more powerful hardware to work with. SX is going to be a beast!
This is Microsoft’s obligatory “us too!! us too!!” article. I wonder how much it cost them.