They can't just stop making games for the Xbox one & PS4.Millions of people have these systems so there is money that can be made from them besides the next-gen hasn't event started and it's going to be a while before we start seeing a lot of games for them
"They need to stop making games for PS4 and Xbox one. It’s holding the games back."
Read the article. The PS5 is the lead platform!
“At the moment our focus is primarily on the PS5, so at first everything is going to be calibrated for that platform and we won’t do most of the optimizing for the PS4 until we are close to being finished,”
"We are targeting 4K 60 FPS full ray-tracing. The quality settings of the ray-tracing will depend on how things run."
Right! Over 100K PS4's sold this gen and 40M Xbox Ones. Why make games for next gen, when the Combined numbers will be Similar next gen
Most gamers play on consoles. Not many people have a PC that can run Next gen. Most of us don't want to deal with a gaming rig. That is just a fact. To the people that do want to invest in PC, go for it.
Next gen, should be pretty ideal for developers to do much of anything they want.
All these guys were ragging on ms for supporting Xbox one after series x. Now look at them it’s a true next game Cus ps5 is lead platform. What a joke. But if Microsoft makes games for series x and and also Xbox one they say it’s held back and not true next gen. Which is it guys??
^ Hehe if they make it for PS4 or Xbox One period I’m gonna say it’s held back. I don’t like PS4 or Xbox One equally. Next gen should have started several years ago if it were up to me.
0 people own a PS5 or Xbox One X. About 150 million PS4's and Xbox One systems. So no that would be stupid. As always current-gen will receive games 2-3 years more. You will only have a base of 2-3 million PS5/XSX by year-end.
Eh. I mean no matter what, unless they are doing two different versions of the game, everything is going to be inherently held back by the PS4. I mean I'm sure they're going to optimize the PS5 version graphically in many ways, and maybe they'll be able to eliminate loading screens in that version, but it's not like they can change the designs of levels on the basis of the PS5's SSD (as some devs are suggesting will be possible), because even if they're graphically downgraded, they still have to run on PS4. Same thing with AI systems etc.; all of that has to revolve around PS4 as the lowest common denominator.
True. When it comes to cross gen games, devs are still coding for Jaguar CPU GCN architecture. For various reason, cost effective, lowest common denominator platforms, familiarity. Plus sells for a game. Its always risky for to true next gen game because of lofty expectations.
Yeah although I think people always overestimate the "install base" factor when releasing on old systems after new ones come out. All the enthusiastic people move over to the new platform and are looking for things to buy, while the people who remain tend towards the established annual franchises. Gran Turismo 6's significantly diminished sales compared to Grab Turismo 5, despite a much larger install base of PS3s, is a good example of this. As is 2K's scramble to get Borderlands:The pre-Sequel into a PS4/XONE release after their those systems sold like crazy and they released the game for the old systems.
This is my problem with Xbox Series X exclusives having to run on Xbox One X as well for the first year at least. Building a game to run on both systems at a core level is just going to hold those games back.
I don't think we'll see the truly amazing next gen games on PS5 or Series X for at least a couple years after launch.
They won't just have to run on One X; they have to run on the Original Xbox One as well. And I agree that this will be a big problem. Although practically speaking I think it won't provide PS5 with the advantage that it could, because during that period there will probably only be a small handful of high-caliber PS5 exclusive games that really show off that console, while the majority of games are still going to be hampered by a last gen version.
Meanwhile, we'll continue to hear people forward the inherently incompatible claims that the new systems open up design choices never previously possible, while "scalability" allows games to be made across generations without limiting the new systems. People are unwilling to admit that embracing this concept of scalability is to accept that all improvements of the next gen will be technical only (i.e. resolution, framerate, loading, etc) without any previously impossible features of game design.
With a quick glance at the title I at first thought it said Quantum Break coming to PS5. Said to myself "why?", then actually read the title correctly.
I will have to look up this game and see if there's any more information since this is the first I've heard of its development. Hopefully there's a video of some gameplay or concept.
I liked the trailer because it presents the premise that you find in the best scifi horror films. Alien is always cited as the bar to achieve. That premise is the old axiom, "Fear of death is worse than death itself". It was the same way with games like the first Dead Space. The horror creeps in when you don't see anything. Once a monster shows up its all combat and time to put on your big girl panties. But it is the moments in between, the what the hell was that, that really ramp up the atmosphere.
I got disagrees but I wasn't throwing shade on Quantum Break, just wondering if it was coming to PS what would be your reason. I know Remedy went full third party with Control but I thought MS held the rights to QB. So I questioned what I read with "why".
But once I reread the title everything became clear. So Quantum Error indeed.
I have to stop at first glancing and actually take the time to read the titles instead of scrolling quickly through the home page.
it’s a testament to scalability of graphics engines right now. That’s also why i think ms has said they’re gonna continue to support the xbox 1. they’ll be able to build for the top end then scale it down to old systems
It's simple to scale graphics, pretty much impossible to scale level design, A.I, animation and maybe even aspects of mission structure or modes of navigation in a practical way
I'm not sure if you read the post I was replying to - no mention of PC, only console. Of course PC is scaleable, its not closed hardware like a console.
Closed hardware allows devs to optimise their games/engines to take full advantage of the hardware.
Thats what I like most, seeing the evolution of games over a consoles lifetime. Sony 1st party are the Gold standard for getting the most out of the console they're working on.
Nope, ive voiced my opinion several times about this, that if sony follow suit im not even bothering with a next gen console till we actually start getting 1st party next gen only games that give me a reason to buy it. But Sony has already stated they aren't doing that, so no reason for me to do so.
It's cute how you think you know me. I love the exclusives that end up on Playstation consoles just like i do most other consoles, even so i spend more time on other platforms than i do my PS4 especially the past couple months with the scarce releases. Lately ive been playing through Virtua Quest on Gamecube, Breakdown, Otogi and outrun 2 on my Xbox, and just started Psychonauts 2 on PS4.
Funny how people always jump to Playstation fanboy when you dont like something about MS/XBOX, truth is the the XBO is really the only console i dont like for various reasons and it has absolutely nothing to do with the logo/brand. Remember that next time you wanna assume something about me dood
What if a game pushes nextgen to the max but still release a last gen version with less taxing engine, weaker gameplay and graphics? You'd still be against it?
Alright this'll be my last response on this subject cause im tired of explaining it. Cross gen games are fine, 3rd party or first party, my issue within the subject is that MS is mandating ALL 1st party games to cross gen, if it were some or half that'd be fine with me. But with 1st party always leading the industry example on what is possible in their respective consoles(they are always a cut above the rest)
This mandate is restricting as the games HAVE to be designed to work on a standard 5400rpm HDD and relatively weak Jaguar CPUs of the current gen and so you're essentially getting what is at it's core, an XBO game just with prettier graphics. Games are still going to need limited travel speed, hidden loading in the form of chokepoints and many other signs of those limitations.
Again why would that bother me? because as a developer, and general enthusiast of technology in general ive always been fascinated by first party games as they push the bar highest, this mandate means im not going to be getting that from MSs 1st party till it's over.
@chiefjohn117
If they can find a way to make a game doing something that hasn't been possible before through the benefit of the new hardware (primarily the CPU/SSD) AND somehow get that same experience to run intact on XBO then yeah i'll return my interest to MSs 1st party games for sure, but there's NEVER been a precedent for that, and thats because thats not how technology works.
With that said it's not like im not going to like what MS makes, it's just that im not looking at them when it comes to showing off what this technological leap can do till that mandate is up.
Alright and that pretty much wraps it up for me, don't expect another response from me on this subject
"MS is mandating ALL 1st party games to cross gen, if it were some or half that'd be fine with me"
Maybe you have missed the memo that MS only do that for the first two years? Let be real here, if they do that for an entire generation that would be an issue, but this is not.
You are full of it if you think making a game cross gen game won't hold back aspects of the game on next gen 🙄 any dev that really wants to go all out next gen will not be making cross gen games and you know it.
That's what everyone has been saying from the get go you troglodyte. Stop with the selective amnesia and get tf over it. Also the only one keeping a "list" here is you.
1st party = should be releasing exclusives for the new console.
There needs to be a reason to upgrade.
ms release their games cross gen - base model is xboxone, top tier is xsx. Thats a huge difference, almost sounds like a bad idea. In fact it is a bad idea.
You shouldn't be dismissing any game merely based on anything period. Stop trying to deliberately be obtuse.
No one has ever talked about disregarding a game just because it's cross-gen. After all, some of the best games are releasing right now on current gen consoles and we're not going to dismiss them just because next gen is 6-7 months away. Point is that there should ALSO be games that fully take advantage of next gen specs without regard for previous hardware in ADDITION TO cross gen games.
Sure a game can be great regardless if it's cross-gen or next-gen only, but it'd be nice to have some games that do only have next-gen in mind when building them. Just as a console can be great regardless of specs, but it'd be nice if they were beefier right?
Clearly, I'm being obtuse internationally...but for a reason. Where I stand is, Ill take any new good game regardless of generation. Like you say, you feel some games are really pushing the industry forward right now, and the new generation hasn't even started yet. However, if Microsoft takes a game that was designed for next gen in mind, yet ports it (best they can) to previous generations...how is that different than simply making a next-gen game, yet withholding it from previous generations? Interested to hear your take.
"However, if Microsoft takes a game that was designed for next gen in mind, yet ports it (best they can) to previous generations...how is that different than simply making a next-gen game, yet withholding it from previous generations? Interested to hear your take"
Then why not mandate that games run on all platforms the entire gen then if it's no different? Why have a 2 year window only if it's no different? Developers know that they have to have a previous gen version working. It's in the back of their mind hard as they might try to ignore it during development. And the differences between both gen versions can't be so different that they feel like two completely different games. Even if slight, next gen version will always be held back to a certain degree one way or another if the game also has to run on previous hardware.
Yeah...Im not really feeling your response though. You dodged the question by simply asking me more questions, but never actually answered it. I mean, your answer gave me an indirect answer...so its cool.
To answer your question though...its because clearly, things are going to get to a point in the next generation where selling current consoles isn't going to be viable anymore. Microsoft knows when that will be more than anyone else in terms of there own consoles. Its because around the year to two year mark, they won't be selling current consoles anymore. The 1X will be phased out by the Series S or lighter SX and the even cheaper 1S will have sold through all its stock by then. Then theirs the fact that almost no dev produces a game at launch that is using the full potential of said consoles. All of Sony's current game engines are optimized around 7 cores as an example. Hopefully that helps.
Now...to answer my question directly...there isn't a difference!!! A game made for next gen is ultimately what next gen gamers want...if the makers of said game then choose to put that game on a lesser console, in no way shape or form did that detract from the original idea. The Witcher 2 was created on very high end PCs and then dumbed down...all the way to Switch levels. Yet the Switch had nothing to do with its design principles when making the game. The Witcher 2 proves this. Its equally as possible to put ALL PS4 launch titles playable on PS3. Knack could have been played on PS3...so could Killzone...not as visually appealing mind you, but still been played on a PS3 none the less. All you have done is promote the idea that game makers should give the illusion that a game has been made with next gen only in mind at the launch of a console, and could not be playable on current systems...it could.
You proved my point though with Killzone. Also It's not about giving the "illusion." Your witcher example was made years after the fact. If they had to launch on all platforms including switch, it definitely would have affected higher-end systems so all games across all platforms share a similar experience. Yes you can get games running on old hardware, but will the experience be the same? The Last of Us II coming out could technically be made for the PS3 too, but would the experience between both systems be the same? Might as well be two different games if they tried. Same with a game like Killzone or Ryse. Both games released as they were at launch wouldn't have been the same experience on previous consoles. Imagine PS3 players facing PS4 players in Killzone multiplayer? Remember this is at launch, devs do not want their games being completely different experiences from each other across platforms especially if their reason for releasing on previous gen is to not miss out on the established install base. They'll make the necessary sacrifices on higher-end systems accordingly.
Also, you bring up the reason why they don't do it for the entire gen is because they phase out older systems, but they can still support it right? Just launch the game digitally for those that still have those systems, after all it would be very pro consumer thing to do.
"Yes you can get games running on old hardware, but will the experience be the same?"
But that wasn't the question though. The Witcher 3 is a Switch game, facts. No matter it was made day one of years later is irrelevant because the point is, it would have still been made with high end PCs in mind FIRST, then dumbed down to consoles after, which is exactly what happened with Xbox One and PS4. Being the same is not what the topic is about...its simply having the same game playable cross-gen.
"Same with a game like Killzone or Ryse. Both games released as they were at launch wouldn't have been the same experience on previous consoles."
Incorrect. Both are very simple games in terms of DESIGN. One is a very basic FPS that does nothing new and didn't push the genre forward at all...the other is a very basic 3rd person action game reliant heavily on QTEs which was made popular on the Dreamcast haha. Plus I noticed you didn't bring up Knack...very interesting. All but visuals could and has been done on previous consoles before.
"Remember this is at launch, devs do not want their games being completely different experiences from each other across platforms especially if their reason for releasing on previous gen is to not miss out on the established install base."
EXACTLY! This is the reason why Knack and Killzone both were "next-gen" in visuals only and NOT design. No studio pushes the platform that hard at launch...those next-gen innovations comes later on in the console's life. Both could have been played on PS3, but again, they wanted to give gamers the illusion to promote new hardware sales. Microsoft doesn't have that issue. Yes, they will want to sell as many SX's as possible, but they also have Windows 10 on the PC side and services where they release their games to #DayOne. They simply want as many gamers buying and playing there games, and there platforms and services are mere options to get at them.
"Also, you bring up the reason why they don't do it for the entire gen is because they phase out older systems, but they can still support it right?"
Yes, and they will support it...more than any other platform holder does their previous console. However, at a certain point, it just wont be viable anymore, because the current Xbox owners will move on to the new Xbox and those older platform just wont get the same use anymore. This usually happens within 2 years. Then theirs the fact that as you introduce more consoles on shelves, you want to remove others to eliminate consumer confusion for those that aren't too tech savvy.
"Being the same is not what the topic is about...its simply having the same game playable cross-gen"
Simply having a game playable on previous gen hardware is always possible no matter which point we are in the next generation because you can always remove things and scale things back etc. When people say a game can't run on previous hardware, they mean how the core game is currently constructed for the high-end machine. Innovation in game design isn't what is meant. You can count on one hand how many games this gen has innovated on game design over the previous-gen. Yet I bet if you ask gamers if many of the games coming out this year could run on previous-gen hardware, the answer would be no, even though technically all you would have to do is scale and strip away to get it done.
For games like Killzone and Ryse the graphical fidelity is a core part of the experience of the game. You take that away or scale it back, it's no longer the same quality of a game because the visuals and spectacle are an important experience for those particular games. They become less than what they currently are. The Order is another example where gameplay could be done last-gen, but stripping away and scaling back the visuals takes away from it because it's a core part of the experience where it's going for a realistic-cinematic feel. Had they developed those game for previous systems they would have to de-emphasize graphics as an important aspect.
I didn't bring up Knack because I agree that it could be done on last gen consoles without sacrificing too much from it's current gen counterpart. But again my point was never that all games have to be next gen exclusive, only that some should be.
It's a great concept, but don't get too excited yet. Look at their other games, mediocre at best. I'm not sure if they can pull off a great experience like Visceral did with Dead Space.
nice.
Eh. I mean no matter what, unless they are doing two different versions of the game, everything is going to be inherently held back by the PS4. I mean I'm sure they're going to optimize the PS5 version graphically in many ways, and maybe they'll be able to eliminate loading screens in that version, but it's not like they can change the designs of levels on the basis of the PS5's SSD (as some devs are suggesting will be possible), because even if they're graphically downgraded, they still have to run on PS4. Same thing with AI systems etc.; all of that has to revolve around PS4 as the lowest common denominator.
With a quick glance at the title I at first thought it said Quantum Break coming to PS5. Said to myself "why?", then actually read the title correctly.
I will have to look up this game and see if there's any more information since this is the first I've heard of its development. Hopefully there's a video of some gameplay or concept.
Guess that means when we see footage it should be PS5 footage?
Looking forward to this, more horror games the better IMO.