From the stagger mechanic to the pacing of its main quests, FFVII Remake and FFXIII share some stark similarities.
I didn’t quite like FF13’s combat system for this reason.
I loved the combat in XIII, especially the Stagger mechanic. When you're able to read the situation and know which paradigm and team composition to use, and it just works, it is so satisfying. That stagger gauge starts creeping upwards towards that breaking point, and you hit that final strike, and then all the health leaves your enemy so much more quickly. So satisfying! <3
The game should be turn based. Systems and development budgets aren’t good enough for action RPGs yet besides Souls/Borne games.
Just did air buster last night, and trying to get him staggered with everything going in was a nice challenge. Cant imagine what hard mode will be like. People saying there's no strategy in the combat system either havent played it, or havent tried more than button mashing. But, on the opposite side of that, you have things like the Reno fight where you're finally in your groove getting that gauge up, and then you mess up once and it resets while he tears you apart. That can be frustrating.
I liked the battle system in FF13 a lot once I got used to it. Now Final Fantasy 15 was just bad IMO, from the stupid car rides to bad battle system.
My platinum trophy disagrees
You can platinum your way through the game with just one button
https://m.youtube.com/watch... 3 buttons are pressed in the first 10 secs
I have a Platinum in Hannah Montana: The Movie. It doesn't mean it's a good game. It does hold a special place in my heart as the first Platinum I've garnered (of 2 total, the second being the PS4 Ratchet & Clank). But it is a bad game. Not to say I don't play many PlayStation games, either. I just don't tend to complete many games. I was in quite the Hannah Montana phase at that point, so it just made sense. For comparison's sake, I have played roughly the same amount of games on my Xbox 360 and Xbox One, as on my PS3 and PS4, and I only have 1 game I 100%ed in achievements: Viva Pinata, one of my favorite games! That was quite the tangent, I apologize. Focus on the Hannah Montana point, because I'm trying to say that a game doesn't need to be good to be platinumed. I know many people that chase trophies/achievements that do it regardless of the game's quality.
“I have a platinum in Hannah Montana” What?? That’s kinda sad man.
@MasterChief3624 I agree, I don't chase trophies cause it turns games into chores. I've got maybe 4 platinum my first being SlyCooper remake, and all you really had to do was complete the game.
The reason FF15 is accepted more is because FF13 was so bad FF15 literally became "Well...least it's not as bad as FF13"
I didn't play XV so I have no opinion. But I loved XIII. I liked the battle system and constructing various paradigms to suit the situation and my play style.
xXMessiah23Xx i am same side with you
... 13's narrative was utter crap throughout all THREE entries, the mechanics of the 1st game a compromised mess that did get any better till the 3rd game, and Square has never once admitted or apologized for any mistakes. Only repeated some with FF15. I mean, does this "article" even address that 15 is between 13 and 7R? Was also an expensive, overly produced, example for the KH copy for all 7R entries yet to come?
At least in FF7R magic doesn’t obliterate the enemies.
I'm loving ff7 narrative. The depth of the character development, and the interpersonal relationships just feel so natural and the voice acting is great for the main and avalanche characters. I thought it was going to be another japanese grunting dialogue game after the demo because they did a lot of that, but the interactions between characters is just so good after that, and it really makes you like the characters a lot more. Cloud has so much more personality, and Tifa, barette and jessie are really expanded on. Even aerith so far since I just got to her joining the party is really well done. If nothing else, I think I square set a new bar for dialogue and story telling in the game, despite the people that want to complain about the changes made
Think the only "lesson" Square learned was not use an unfamiliar, complex graphics engine for a major project that then forces production compromises from gameplay to character scripting, adds dev time, only to give up on it and switch to something easier. I mean, FFS, even the *original* FF7R Square showed for the PS3 was based on the scratch build in house engine they also stuck on 13 and 15 before going to UE.
For me, the issue with FF13's battle system was its paradigm shift mechanic. Most fans of the FF series want to be able to control individual commands - not just change job classes and press Auto battle. Vast majority of enemies were easy. Only bosses required more input. Also, the summoning system was really bad. FF7R rectifies all of this. You have control over what specific materia abilities your characters use. Thus you have control over what commands you want to use in battle. Enemies aren't hard but most are not pushovers. I wish we could summon when we want to like the original but it's clear they took FF15's mechanic of using summons when the battle gets too long or your characters keep reaching low health. But at the very least, they work far better than FF13's system. In terms of linearity, FF7R learns all the mistakes of FF13. Like the article mentions, linearity isn't inherently wrong. And that's the difference between FF13 and FF7R. The former had these narrow corridor-like environments with no notable things to make you feel encapsulated by the world or engrossed by its story. FF7R's levels, though still mostly linear, are much wider and full of immersive scenery. But also, FF7R has actual 'towns' unlike FF13 which was one of the biggest complaints about the game at the time. It's clear that Square took a whole console generation to learn how to evolve the FF series. Now that FF7R has covered the Midgar section of the original game, the next game will cover the open world. I'm curious how they'll handle that.
the open world is gonna be amazing. Theyre going to improve on things like the camera in battle (where when a large enemy traps you in the corner you might as well close your eyes and mash buttons because you cant see a thing) i can imagine because right now thats probably my only gripe. That and the degree of freedom your character has when not in battle –– ill be honest, as much as i love the game, it can feel quite restricting at times, where a game like XV got the whole free movement down pat. Regardless, its only going to go up from here
shows you didnt play remake on hard some bosses are so punishing on hard
The only similarities I see in FFVII:R are Lightning & Clouds attitude & when it comes to the battle system the other characters in your party are controlled by the computer though I loved FFXIII turn based battle system where in FFVII:R it's mostly action based. Some of the new OST in FFVII:R which has been done by Masashi Hamauzu which also composed FFXIII OST.
FF7R really does feel like a mash up between XIII and XV. Lots of linear paths to run down, with a mix of side quest areas where it's less linear but lots of backtracking is required. I'm also trying to forget about all the awful squeeze through spots, and spots that force you to slowly walk. The combat was always fun though, I just wish the camera could be zoomed out more. They let you zoom out to 3, and I wanted 10...
Those squeeze through spots are there to load a different section of the level. It's one of those things that the ssd of next gen should help keep from being a thing if the game is designed to take advantage of it.
Yes some similarities but ff13 story was crap the whole game was one big on the rails approach , no towns , side quests , empty the characters were soo shallow and the writing was abismal ,the battle system was cool yes but was far too automatic the only similarities here is the speed and stagger, that’s it the battle system was the only good thing about ff13 but I really think they did it one better in ff7 remake
Putting XIII near VII remake is a sort of heresy :P I've never liked FFXII (all of them but i liked a bit more XIII-2 while i really hated Lightning Returns). It's true ni the VIIR you can stagger the enemies but the way you do it is a lot better than the XIII. But i think i could stand the XIII combat, as long as it's not FFXV (for me, the worse FF ever, i wouldn't even call it FF). Of course it's all my opinion, someone really loved XIII and someone else really loved XV but it's normal.
Not to mention both FF13 and 7 Remake are just 1 long corridor.
It definitely feels like a refined version of the combat in FF13, the engine really held back that game imo its obvious it struggles to be as fluid as the developers intended (same with FF15) but FF7 Remake doesn't have that problem thanks to UE4.
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