330°

Microsoft Can Afford to Be a Follower Rather Than a Leader for VR, Says Dev

Microsoft can afford to be a follower rather than a leader in the Virtual Reality space, according to the CEO of Schell Games, and that's not necessarily shortsighted.

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wccftech.com
KingKionic 1905d ago

Yea this is true. Microsoft have there ecosystem to let it ride.

VR is still very niche.

No reason to be number one of the pack right now.

RpgSama1905d ago (Edited 1905d ago )

It seems VR it's not the only place where they can afford to be a follower not a leader.

RangerWalk2671904d ago

They once again have the best hardware and services in the business. How are they "following"?
Don't say exclusives... They just spent more money on developers than Sony has in the bank. The games are in the pipeline.

RpgSama1904d ago

@RangerWalk267

As long as they are last out of 3 in the console race they are following, simple as that.

Unspoken1904d ago (Edited 1904d ago )

Have you seen Sony cell phones? Yeah, me either. Not a big deal if you are't in the market.

zeuanimals1904d ago

@Unspoken: Sony's Phones actually do well in Asian markets, that's why Sony's still making them, because people are buying them. MS also had a smartphone division. Had.

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rainslacker1905d ago

They want devs using their api, but their lack of investment outside their api has made it so the hardware makers are leading the way, and MS is kind of behind the curve on a lot of those things with their DirctX implementation. They have a better footing on the AR side of things, but they're still licensing a lot of tech from other companies to include in dx for that, and the current ar APIs arent well documented.

In reference to the article, yeah, MS has the money to be a leader, but their attempts at it so far aren't really showing they're trying too hard to compete. The longer they let it ride, the more chance someone else becomes more entrenched, and I wouldn't be surprised if other hardware makers join together to make their own multiplatform solution at some point. It's the most obvious way to proceed for the future of VR if it's going to make its way more into the mainstream.

Atticus_finch1905d ago

Xbox series X "You lead, we follow"

Genkins1905d ago

It is a console made by xbox gamers no doubt.

BLizardXD1904d ago

when they made it faster than a RTX 2080 out of the box that was listening to fans.

NeoGamer2321904d ago

From specs it looks like XSX has leading performance GPU, CPU, memory, and storage size.

Atticus_finch1904d ago

@Neo On paper maybe but real world performance will favor the brilliantly design Ps5.

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lelo2play1905d ago

The question should be... People that purchased VR kits 1-2 years ago, do they still use the device in a regular basis?

Neonridr1904d ago

you will have some that use it all the time, some that use it once in a while and then those that probably haven't dusted them off in some time. Personally I have owned a VR set since March 2016 (most recently with an Index as of last December) and I can say I use it several times a week.

porkChop1904d ago

I don't use mine as much because I need prescription lenses. For any game where you need to read anything, it just isn't enjoyable because I can't see the text. Butt once I get an updated prescription, I'll get these lenses and use it much more.

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xTonyMontana1904d ago (Edited 1904d ago )

I think you'd be surprised. VR isn't a gimmick, far from it and the technology associated is ever growing. It will never replace traditional gaming or at least it won't for the next two decades but I know I'll still be going back to it multiple times a week.

I'd compare it to owning a Nintendo platform, it won't always be your first choice to go to and you won't be buying new games every week but there is a magic there that isn't available anywhere else and it's just something you want to have on hand as a gamer. I've been this way since the gameboy colour (as a secondary platform) and can totally see myself doing the same with VR for the future.

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specialguest1905d ago

It won't hurt MS if they don't support VR at this time. I've been a supporter of VR since the Oculus dev kit days. The VR market is still not big enough at this time to really hurt XSX if they're not involved. The market certainly has a healthy growth especially during the release of HL: Alyx

StormSnooper1905d ago

The only place where they will be hurt by not joining VR, Is in the experience department. While Sony is gaining critical hands on experience making VR games, MS studios will have to start from scratch. Although it’s possible that MS will simply buy studios with experience. All in all, as a VR fan I’m disappointed in MS, but I can see how this strategy works for them.

StormSnooper1905d ago (Edited 1905d ago )

Not really to which part?

specialguest1904d ago

Yeah, XSX owners will miss out on some great VR experiences for sure

Imalwaysright1904d ago (Edited 1904d ago )

They can hire people with the experience if down the line they do decide to get into the VR market with their own peripheral and games.

StormSnooper1904d ago

Imalwaysright
Yes they can, but the difference will be the same as let’s say Naughty Dogs, versus any Xbox first party studio. These studios, just like any other organization, are more than the sum of their parts. Bringing in talent is very important, but there are other factors than can’t be bought outright.

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xX-oldboy-Xx1904d ago

But of ms was involved with their vast amounts of cash it'd get to where it needs to be faster.

There's no easy money in VR and nothing is a given, THAT'S the biggest difference between Sony and ms.

ms struggle to make a decent new ip, they've tried to address that by investing in studios - still no guarantees they'll produce hit games.

VR development is the same thing, you've gotta approach development in a different way. Sony now has 4 or so yrs lead on ms in that area.

ms are going to be caught with their pants down once again, pony up the cash and start investing in an area that will only get bigger as time goes on.

Abnor_Mal1905d ago

No one expecting for Microsoft to come in a be the leader in the VR space, but rather simply have a place in VR.

If they can create such a big ecosystem for their games then why not also add to VR, helping to grow VR to more than where it is at the moment

People like to say that VR is niche, but so was crossplay but they brute forced others to also follow suit. Next will be their model of Gamepass that others may structure their service more like. Seems like MS does want to play since they can't lead the charge, but they can participate and help change the current VR landscape.

As soon as there's a XBox VR system it will be no surprise to see many who decry it as being niche, be the new heralds and we will hear them sing its and Microsoft praises.

Pickledpepper1905d ago

You cant compare cross play to VR, thats like comparing a vacume cleaner to a hair dryer.
With cross play you dont wear a egg box size thing over your face while holding a controller in each hand, waving your arms around while looking around like a kid in a candy shop.

StormSnooper1905d ago (Edited 1905d ago )

You clearly are not familiar with VR gaming. remember when a lot of older adults talked in the same way about gaming in general? Imitating what kids did holding the controller and making faces to make fun? Yeah.

Sitdown1904d ago

I think he is familiar. VR is an enhanced form of gaming which has been around for years and still not fully adopted. What is video games an enhanced form of? And it's pretty much fully adopted. It will be niche for a while.

ThinkThink1904d ago

MS has invested in VR for Window's PC once that matures, they will bring it to consoles as well. Right now they are focused on their next gen system launch, gamepass and their 1st party output. No point in spreading themselves too thin right now.

TommyVercetti881905d ago

Just wait when Half Life:Alyx releases for the PS5 and the upcoming VR camera mode in GTA VI.

Atticus_finch1905d ago

You keep mentioning Vr in a the new GTA and at first it didn't seem likely but after thinking about it, it could happen.

Ausbo1904d ago

It would only release on the psvr2. The current headset just isn’t powerful enough. Even then, we are talking years from now

LordJamar1904d ago

So another 100$ or more for a few VR games

TommyVercetti881904d ago

@shaggy2303 It's coming just wait till next year.

RangerWalk2671904d ago

Microsoft, HP, and Valve are currently working on a VR headset. So if they decide to get into the market... They would have Valve in their corner. Game over for my cheap PSVR plastic of a headset I own.

Atticus_finch1904d ago

You're assuming PS is not working on a new Psvr, okay bro. So you think valve won't support the Ps5. Lol

FlyingFoxy1904d ago

If you check OCUK forums the people tell you that even first gen PC headsets are better than PSVR, though I've heard people say PSVR is decent.

LordJamar1904d ago

Yeah uh huh I’ll keep waiting and I won’t be holding my breath

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Thundercat771905d ago

Microsoft has not been a leader for a long time and most of the things they are doing is just being a follower so I am not surprised at all.

Sitdown1905d ago

I'll be intrigued to hear some of the things you feel they are following in.

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aconnellan1905d ago

Yeah like implementing a robust backward compatibility system during this gen, they really followed Sony on that one.

Or adding first party games to Game Pass on release day, I also remember when Sony added that to their ecosystem before MS.

Getting Series X exclusives on the One for 2 years after release so they support it for longer, I also remember Sony announcing that and MS following.

Just because MS isn’t the leader of the ‘console race’ doesn’t mean they don’t lead in some areas, or that they’re just a follower

ElementX1904d ago (Edited 1904d ago )

Plus standard hard drives and a robust online service.

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120°

Playdead co-founder slammed with lawsuit as bitter row with co-founder escalates

Playdead co-founder Dino Patti is allegedly being sued by his former studio and business partner.
Patti was threatened with a lawsuit earlier this year after he posted a now-deleted LinkedIn post that shared an "unauthorized" picture of co-founder Arnt Jensen and discussed some of Limbo's development. Patti said Jensen demanded a little over $73,000 in "suitable compensation and reimbursement," adding that he had "repeatedly" had such letters over the last nine years.

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gamesindustry.biz
130°

Nintendo Switch 2 Pro Controller Review

A handful of small redesigns and a pair of back buttons make Nintendo’s Pro Controller for Switch 2 a worthy upgrade.

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cgmagonline.com
Neonridr4d ago

I love this controller. Feels so nice in the hand. Plus the battery lasts for days, it's crazy.

peppeaccardo3d ago

$100 ?????????????????????????????? ??????????????????????????????? ???????????????

1nsomniac3d ago

Yea the pricing for Nintendo peripherals is a bigger joke than the game prices. What the hell were they thinking!

peppeaccardo3d ago

i mean for a piece of slightly redesigned plastic with the same take of the last few years this has written GREED all over it ! Shame on Nintendo.

OMNlPOTENT3d ago

It's $85. The standard Dualsense is $75. The Dualsense Edge (Playstation Pro controller) is $200. The Xbox Elite (Xbox Pro controller) is also $200. How exactly is $85 so drastically insane compared to those prices?

Neonridr3d ago

the battery lasts like 10 times as long as a dualsense though.

Stevonidas3d ago

Not true; more like 20.

You may commence with your butthurt, ponies.

fsfsxii3d ago

It doesn't have analogue tho, sooo....

Tacoboto3d ago

$85 USD
or $75 at CostCo (same standard price as a DualSense)

Even at $85, you're getting 3-4x the battery life of a DualSense, and it is (by a HUGE margin) the cheapest first-party console controller with Back Paddles.

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Vits3d ago

The thing is, over the past decade, third-party controllers have really stepped up. You can often get better quality, more durability, and stronger performance for half the price of first-party options. Meanwhile, controllers from Nintendo, Sony, and Microsoft have become increasingly mediocre, expensive, fragile, and not particularly impressive across the board. What makes this especially noticeable with Nintendo is that they’re surprisingly open to third-party hardware. That openness ends up highlighting just how much better the alternatives are.

Vits3d ago

Pretty much most things by half a dozen of chinese manufactures. Like, 8bitdo, Gamesir, Machenike, Gulikit, Flydigi, Manba, EasySMX, etc.

The exception would be really low tier stuff by those companies... those wouldn't be better, they would be about the same quality. But more durable.

Themba763d ago

Best controller I’ve ever used I even like more than my dual sense edge

UltimateOwnage3d ago (Edited 3d ago )

Having used Dual Sense, Pro Controller 1, and 8BitDo Ultimate extensively, I am pretty much in love with Pro Controller 2. The easy reassignment on the grip buttons is such a big plus, but the soft edge joysticks are the best feeling sticks of any controller I’ve ever used. It’s really an awesome controller. The HD Rumble 2 also finally has some thud and the headphone jack is great with a pair of good phones. It’s worth the slight price increase IMO.

Profchaos3d ago

The pro controller 2 for me has the best weight and size it fits the hand perfect like the duelshock 4 did imo

I actually dislike the duelsense controller because of its size but the features are amazing on it.

Still as for the pro 2 no analog triggers is surprisingly something I dont actually miss

PRIMORDUS3d ago

I have the original pro controller and TBH, I don't use it as much. I'm mostly using the Switch in handheld mode with the Hori Split Pad Compact Controller. I also never use the back buttons to program anything so I will not be buying this one here, so that will be $85.00 in my pocket 😂

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80°

Techland Wants to Switch to a 3-4 Year Cycle Starting with Dying Light: The Beast

Techland wants to switch to a shorter development cycle of three to four year at the most for its games, starting with Dying Light: The Beast.

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wccftech.com
Goodguy015d ago

Very good dev length for a AAA/AA game I'd say. Companies need to set an aim for this range. 1-2 is too little, I believe 3-4 is perfect. Any more is too much. Games don't need to be these gigantic games full of a crazy amount of content. Just make a good game.

Skate-AK4d ago

Lol. Had no idea who that was, but I will admit they do look quite similar.