Gamereactor: "We put the imminent Remake and the 1997 classic face to face for a good influx of nostalgia and to see how several iconic sequences have been reimagined on PS4 vs the good old PSX 23 years later. Remember Tifa and Cloud like that?"
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Nearly 27 years after the original game's release, Final Fantasy 7 superfan Jamie Colliver has finished his magnum opus: A shot-for-shot remake of the original PlayStation 1 game, created entirely via LittleBigPlanet 2. Colliver's remake reimagines the original game as a platformer, with every scene, every location, every line of dialogue, and every song from the game's OST painstakingly implemented .
I always thought it was strange that Cloud looked that square-ish (heh), even 23 years ago. In the enemy encounters he looks fine, why did they give him that boxy look outside? All the characters for that matter.
Also, in certain CGI cut scenes they keep that strange boxy look. Again, they made the characters cool in other cut scenes. Why does Cloud look cool when he gets the bike, but looks boxy in others? It's not like they were saving disc space in the CGI cut scenes anyway?
My theory was that some of those CGI cut scenes simply had to stay like that due to time constrains, while focusing on others became a priority. The outside battle character models could look better, but since those cut scenes were already made they decided to keep the boxy look to not redo the CGI cut scenes again.
gamers say the shinra tower and top plate is still 2D pre-rendered.
https://www.gamersyde.com/n...
This is the funny thing I just want to point out- They say 1997 in the thumbnail. That is NOT how FF7 looked in 1997. . . that is some port or something from later. PSX graphics arent all perfect and smooth and with zero aliasing LOL
You can see a much more accurate picture of how it looked here for instance:
https://www.youtube.com/wat...
That IS 1997... NOT how it looks in that thumbnail.
Heres a screenshot.
Gamers back in the day had an imagination unlike today