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320°

Virtuos intends to port PS5 and Xbox Series X games to Switch

Virtuos has helped bring a number of games both past and present to Switch over the past few years. The company’s efforts include Final Fantasy XII: The Zodiac Age, Dark Souls: Remastered, Starlink: Battle for Atlas, and The Outer Worlds. With new consoles arriving later in 2020, Virtuos’ porting efforts will expand.

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Community1912d ago
Shiken1912d ago

Virtuos is no small team, with over 1500 in their staff right now. Good to see Switch porting devs planning to keep them coming into next gen. By the time the full potential of these new consoles are realized in practice, Switch 2 should be here or not far off anyway.

It will be interesting to see how this works out, even if only for the tech aspect of it.

Born2Game831911d ago

I wanna see them port CyberPunk 2077. Now that will be something.

ABizzel11911d ago (Edited 1911d ago )

They're going to be hard-pressed porting anything made exclusively for next-gen. Indies, arcade, and cross-gen ports will be possible, but unless the developers make games that have PC versions with low settings that can work on basic PC APUs then I don't see next-gen ports being plentiful on Switch. The CPU performance difference, the GPU performance difference, and the memory performance difference are much too great for the Switch.

Even a Switch 2 port is kind of up in the air as well, since mobile device all boil down to TDP being less than 20w for the overall device (generally 10w - 15w is the sweet spot). On top of that Nintendo aims to not break the $350 price barrier, and with that, they can't use the latest and greatest tech which means today's best mobile tech is still comparable to what Nintendo would use in 2 - 3 years (although being a dedicated gaming platform, means Switch will do more gaming-wise then what 2020 mobile tech can).

2020's best mobile tech performance is around 2x the performance of the Tegra X1, which is 3x more powerful than Switch if they keep current tech max mobile clocks (aka around XBOs performance docked). So if the current-gen base consoles lose support, then Switch 2 will likely lose support.

6 - 8 Core Mobile CPU (ARM, NVIDIA Denver, AMD Zen 2 mobile)
8CU GPU @1.2 GHz docked / @800 MHz handheld max (1.23 TF / 860 GF, aka around launch XBO)
8GB LDDR5

Equivalent Tech: ARM (Snapdragon 865+), Tegra Xavier+, AMD Ryzen 5 4500u+ APU (Vega 8 instead of 6)

Smclaren19851911d ago

Thank you my sentiment aswell couldn’t have explained it better myself 👍 it really struggles with Witcher 3 never mind next gen lol

Shiken1911d ago (Edited 1911d ago )

@Smclaren1985

Witcher 3 runs fine lmao. I beat it on PS4 and Switch, so unlike many haters I have directly compared outside of a youtube video. They have the same frame rates, PS4 has sharper visuals. Switch even got a patch that allows you to make the image sharper by turning off the blurr filter as well.

@ABizzel1

The thing is, most games will be cross gen for the first 2 years just like PS4 and X1. The Switch will be almost 6 years old before that becomes a reality. Perfect timing for a Switch 2 that does not need to run the games in 4k, but 1080p portable at 30 fps would be acceptable for a hybrid. That is a massive downscale from 4k (which is the target of PS5 and XSX).

As for the chip, I am sure Nvidia and Nintendo are working on a custom chip as we speak. technology in 2 years will be very different than tech today, so you really can't say what will be available for a Switch 2.

ABizzel11911d ago

@Shiken

"technology in 2 years will be very different than tech today, so you really can't say what will be available for a Switch 2."

I agree with the first part of this, technology will be different; however, Nintendo has shown over the last several generations that staying below $350 is more important to them, and they are willing to use "older tech" that's 2 or more generations behind to get that done.

The Wii was an enhanced GameCube. The Wii U was based on AMD's TeraScale2 architecture even though GNC 1.0 had also released and offered much better performance as well as there being a multitude of TeraScale2 GPUs that offered much better performance (the HD 6670 which would have only been $20 more tops, and offered 3x the GPU performance). And every generation their handhelds (which I'm including the switch in) has never been on par with the tech available at the time.

And when it comes to NVIDIA the reality is we do know their plans for the next few years, because they release their roadmap to the public during events like CES / GTC, and their roadmap has Xavier scheduled to release this year and Orin releasing in the next 2 - 3 years.

Based on Nintendo's history the most likely NVIDIA processor for a Switch 2 would be Xavier to ensure the price is $350 or less. The same goes for ARM, and their processor of choice would be an SD 875 / SD 885 equivalent with an Adreno 660 or 670 mobile GPU.

The only one up in the air would be AMD and if they're able to get a low cost, low powered, mobile APU that maxes at 15w of TDP, and the closest thing they have to that right now is the R5 4500u and in the next 2 or so years they might be able to make it fits those parameters which is pushing towards Zen 4 launch which based on their roadmap is 5nm technology, a new product, and a price Nintendo is unlikely to pay.

And having a mobile device with XBO levels of performance isn't a jab, but as you said the first 2 years we may see a decent amount of cross-gen games, but the Switch will be 5 1/2 years old by then and ready to be replaced, so as the old consoles are being phased out support for them and a potential Switch 2 will dry up before it really starts.

Devs would have to build lower than, PC low settings assets, on top of dropping the resolutions down to 720p - 900p in a lot of cases, cut effects, build lower pre-baked lighting settings, reduce texture packs from 4K and possibly Full HD options to 720p assets (game file size), vastly different storage options and speeds, and framerates being cut in half. That's too much for a lot of developers to even bother with especially when their game is likely to perform significantly worse based on most 3rd party sales.

Destiny10801912d ago

The switch couldn't handle the "options" menu of a ps5 game

RosweeSon1912d ago

Clearly it’s not gonna be running GTA6 etc but these guys obviously think otherwise. Luckytrouble suggesting series x games won’t run well that’s not true Xbox are making their games run on a base XB1 from 7? Years ago switch came out a few years after that sure didn’t go for power but think it’ll manage a few. Just not the top end AAA stuff.

Smclaren19851911d ago

Yes but eventually they will be series x and ps5 only

TrueMetal1911d ago

GTA6 will likely be cross gen the same way GTA5 was. As much as I would love for GTA6 to be PC and next gen only, the install base is so high for current gen that Rockstar would be leaving a lot of money on the table. Unless GTA6 is still years away.

Zeref1912d ago (Edited 1912d ago )

Some games will be able to run on it.

The_Sage1912d ago

Yeah... Like chess, or pinball. I kid. I kid.

sampsonon1911d ago

when is Nntendo going to create games that people actually want to play? i mean this way people don't have to steal ps5 games. It's not like they can play any AAA games n that garbage console.

RosweeSon1911d ago

Thank you. The comment saying yes but eventually they be x series and ps5 yeah of course there will also be a follow up to switch 🤷🏻‍♂️😜 ✌🏻

NitendoPowa1912d ago (Edited 1912d ago )

And your brain couldn't handle the "option" to think logically

The_Sage1912d ago

You're dangerously close to getting the inappropriate ban for personal attack. Trust me, I know. I'm just trying to help

King_Noctis1912d ago

“ Virtuos intends to port PS5 and Xbox Series X games to Switch”

Who should I believe, you or the devs themselves?

The_Sage1912d ago

What devs?... Porters are not developers.

King_Noctis1912d ago

Porters are not devs? So what are they then? Football player?

Ulf1912d ago (Edited 1912d ago )

"Porters" ARE developers, but the guy who said this was almost certainly a businessman, who is NOT a developer, per se. Businessmen love to talk big, and out of the wrong end, because they know no one will care later on -- they just want the PR today.

The_Sage1911d ago (Edited 1911d ago )

If you are porting you are not developing. I don't consider a cover band to be composers. To take something that exists and adapt it is not development.

King_Noctis1911d ago (Edited 1911d ago )

“ If you are porting you are not developing”

And you think porting a game involves zero line of code? No programming or tweaking skill needed? Those “porters” just compress the game, put in into a cartridge, and the game magically run on the Switch?

Right...

VariantAEC1906d ago

@The_Sage
"If you are porting you are not developing. I don't consider a cover band to be composers. To take something that exists and adapt it is not development."

So if someone sings someone else's song well they're not singers?
Teams that port content don't just magically drag and drop a games file contents into another system and it works fine... They have to make new software, write new code or interpreters or design workarounds if any exotic hardware features were used. The port of Doom 64 required basically all the above... But it's just a port so obviously no developers were needed, right?

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Tross1912d ago

I'm assuming they're not talking AAA games. Maybe basic indie titles? It would have to be.

Segata1912d ago

I remember a COD dev said Wii could not run MW menu. Later CoDs were ported to Wii. Hell a fan remade all of FF7 on Famicom.

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luckytrouble1912d ago

Although a nice thought, the Series X and PS5 will be operating on a level far, far beyond what the Switch can handle even with down porting. You all around here sat there patting the team on the back that managed to get Witcher 3 on the Switch, and that game was already several years old and basically had to be ported at the equivalent of low settings on PC.

The more advanced you get, the tougher it gets to downport in a competent fashion. Eventually you have to start cutting so many corners that even if you can have the claim to fame of getting the game running, it will be so vastly inferior to its counterparts that only someone truly desperate for a mobile iteration would spend their time on it.

If you need an example of how rough porting a game newer than Witcher 3 can get, just look at Bethesda's efforts in bringing their more recent games to Switch. Do they run okay? Sure. Look alright? If you aren't too picky, I suppose. Would someone with the option willingly take the Switch version over any other version? Generally that's a firm no. As the power gap continues to widen, even Bethesda is eventually going to give up, and Nintendo will either need to get back into playing the power game or give up on major third party support altogether.

Zeref1912d ago (Edited 1912d ago )

Equivalent to low settings would be generous.

Some games will definitely be able to run. But don't expect the next Witcher to run on it.

hiawa231912d ago

That is great news. Put the games on all platforms. Tone them down to run on each platform as good as possible and that is best for all gamers and Nintendo has done such a great job with the Switch it deserves to keep getting 3rd party support. That is best for the industry and gamers.

Kumakai1912d ago

Brutal. The disparities are about to get 10x wider than they already are.

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60°

Rogue Trader producer reveals his dream project: a CRPG SCP game with an actual budget

Owlcat Games producer Anatoly Shestov reveals his dream project: an SCP game with Owlcat RPG flair and a proper budget.

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190°

While Layoffs Hit the Industry, Nintendo Retains 98% of Staff Including 78 With Disabilities

TNS: Based on its most recent ESG data, Nintendo boasts a remarkably low staff turnover rate of just 1.9%, with virtually no reported layoffs.

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Jin_Sakai1d 9h ago

Because Nintendo makes great games.

Yesyes11h ago

It’s unreal that people are downvoting this when they consistently have the best scoring games on metacritic.

1d 7h ago
rlow11d 6h ago

Well it doesn’t surprise me. As much money as they make and how they value their employees. It’s a great company in that regard.

1d 5h ago Replies(1)
drivxr1d 3h ago

Well, when your games remain full price many years after release.

And you make profit off of outdated hardware.

I would be shocked if they couldn't afford to retain their staff.

lodossrage1d ago (Edited 1d ago )

I didn't want to say anything but drivxr is right.

Nintendo always sells at a profit because they purposely use tech that's always 5 or more years behind. And it's also true their games hardly ever get price decreases.

Don't get me wrong, it's great they kept most of their workforce, but making a point to have your tech specs behind everyone else affords that luxury.

Darkegg22h ago

I don’t think it’s their purpose to use old tech. It’s their purpose to make value of software and know their value. Nobody makes games like them that’s for sure. I just don’t appreciate their customer unfriendly policy.

It’s not impossible to take their status. Companies need to have a selection of 8-bit and 16-bit. Now imagine a split screen for 8 player game for SNES Mario kart and selling at $9.99. The problem is that it doesn’t make profit. So many companies won’t invest in “old” technology. Everyone guns for triple AAA modern technology software but honestly we can enjoy modernized 16-bit creative ideas that allows 8-player mayhem. It’s a pipe dream, possible but impossible.

Shane Kim22h ago(Edited 22h ago)

If they ended up kicking people out after all of that stated above, it would be truly shameful.

DivineHand12518h ago

Microsoft, Google, Amazon, Tesla and Meta are all trillion dollar companies yet they are laying people off in large numbers.

I believe the reason Nintendo layoffs off less workers may be a result of their culture. It seems Japanese companies believe in giving their workers long term or life long employment opportunities and will exhaust all options before laying off workers. This is something we don't see much of in the west unfortunately.

Rdeal12h ago

might be something to do with the fact all those companies hire more than 20x the employees than Nintendo

LoveSpuds18h ago(Edited 18h ago)

What the hell are you talking about? It has nothing to do with how profitable they are. Its completely cultural, MS and Sony make stacks of cash and still lay folks off. Nintendo chose not to lay off staff for the same reason their execs took pay cuts to increase staff pay instead; because they value their staff and view them as colleagues, and respect them as such.

If Sony weren't so US centric I fancy they'd fare better too, they should get shot of US and European leadership and go back to when Japanese execs were running the show if you ask me!

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170°

It Shouldn't Take Expedition 33's Success to Remind Square Enix That Turn-Based Still Sells

TNS: Expedition 33 was the wake-up call Square Enix needed, telling it turn-based RPGs are still popular, but that shouldn't have been the case.

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Relientk773d ago

True, but if it does get it through their thick skulls, then that works.

Although, the Dragon Quest 1 + 2 HD remakes will be turn-based and (the worst kept secret) Final Fantasy IX remake should be turn-based I would imagine. Let's see if any newer games go turn-based too.

thorstein3d ago (Edited 3d ago )

DQIII HD Remake was turned based and very successful. Then there was a really obscure turn based game came Balder's Gate 3. I heard it might have done well.

Profchaos3d ago

I wouldn't be shocked if they switched ff to the vii remake combat system

PapaBop3d ago

It won't get through to them though, despite E33's success, they still won't risk going fully turn based for their big budget projects simply because they are still in the mindset that it needs to be action combat to appeal to the mainstream audience. I hope I'm wrong but don't underestimate just how stubborn Japanese execs can be

barom2d ago

Ya'll are hyping up Expedition 33 too much. Reminder that FF XVI sold 3 million in a week and it took Expedition 33 approximately a month to get to that (33 days to reach 3.3 million).

barom2d ago

1 platform vs 3 platforms
1 week vs 1 month

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DivineHand1253d ago

While it is true that Sqaure Enix has moved away from turn based games compared to how they were in the past, there is a good reason for it.

Older gamers will know this but during the ps2 era, we were flooded with turned based games from Japanese studios and this created a form of fatigue back then going into the next generation.

When Square released FF13, they received heavy criticism for making the game turned based like every other FF game and not doing enough to innovate. This is why they made FF15, FF7 Remake and FF16 have real time combat. It gave the series a fresh spin and has brought in new fans to the series.

I personally would be happy with either turned based FF or the real-time combat version we see today.

Shane Kim3d ago

Remake and Rebirth have "turn based" if you set it in the settings.

Lexreborn23d ago

Dang wish I saw your post before I made mine because we definitely feel the same way lol

Profchaos3d ago (Edited 3d ago )

Yeah hit the nail on the head but its like ww2 games we get hundreds of them then a decade of nothing and people start missing them i think we're going to start seeing them return

Claire, dragon quest even yakuza have seen turn based return

Runechaz2d ago

Every Pokémon game is also a Turn Base RPG.. and selling millions

andy853d ago

Only need to look at their own game DQ 11 approaching 10 million to show there's a market. And that's not as big of a name as FF

Runechaz2d ago

you can also look at the Pokemon game number

Tacoboto3d ago

Another article about Expedition 33 and Square Enix and turn-based games? This is starting to sound like propaganda.

The game didn't sell because it's a turn-based game; it sold and is enjoyed because it's a really freaking good game that released completed at a good price without gamer drama attached to it. No Mtx, no wait-until-it's-patched, minimal bloat, a self-contained story, no multiplatform BS. Just a solid original game that absolutely nails what it intended to do.

Redemption-643d ago

I was just about to say the same thing.

anast3d ago

This comment should have a 100 upvotes, at least.

CrimsonWing693d ago

Maybe try actually listening to the fans who have supported the series for decades. This habit of ignoring your core audience just to chase people who were never interested in Final Fantasy in the first place makes no sense. And when that approach fails, doubling down on it is beyond baffling.

The battle system has never been the main reason non-FF or non-JRPG players stayed away. Gutting the series’ identity to chase a broader market doesn’t attract new players. It just alienates the loyal ones.

Keep going down this road and we’ll end up with Final Fantasy Fortnite abomination or a F2P Battle Royale game.. Oh wait…

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