Virtuos has helped bring a number of games both past and present to Switch over the past few years. The company’s efforts include Final Fantasy XII: The Zodiac Age, Dark Souls: Remastered, Starlink: Battle for Atlas, and The Outer Worlds. With new consoles arriving later in 2020, Virtuos’ porting efforts will expand.
Undead Citadel, a medieval-era VR action game, arrives next week on PlayStation VR2.
SEGA has made a mistake on one of their PDF forms which has inadvertently disclosed full sales numbers of some of the company’s key software releases.
Don't forget they've put a lot of these on gamepass and ps plus so you can add that money to it. Good to see Sega going strong
Happy for sega ! I was expecting some kind of showing of their newer games at game fest but maybe they’re keeling it for TGS? Crazy taxi and jet set needs a trailer or something soon !!!
Playdead co-founder Dino Patti is allegedly being sued by his former studio and business partner.
Patti was threatened with a lawsuit earlier this year after he posted a now-deleted LinkedIn post that shared an "unauthorized" picture of co-founder Arnt Jensen and discussed some of Limbo's development. Patti said Jensen demanded a little over $73,000 in "suitable compensation and reimbursement," adding that he had "repeatedly" had such letters over the last nine years.
Virtuos is no small team, with over 1500 in their staff right now. Good to see Switch porting devs planning to keep them coming into next gen. By the time the full potential of these new consoles are realized in practice, Switch 2 should be here or not far off anyway.
It will be interesting to see how this works out, even if only for the tech aspect of it.
The switch couldn't handle the "options" menu of a ps5 game
Although a nice thought, the Series X and PS5 will be operating on a level far, far beyond what the Switch can handle even with down porting. You all around here sat there patting the team on the back that managed to get Witcher 3 on the Switch, and that game was already several years old and basically had to be ported at the equivalent of low settings on PC.
The more advanced you get, the tougher it gets to downport in a competent fashion. Eventually you have to start cutting so many corners that even if you can have the claim to fame of getting the game running, it will be so vastly inferior to its counterparts that only someone truly desperate for a mobile iteration would spend their time on it.
If you need an example of how rough porting a game newer than Witcher 3 can get, just look at Bethesda's efforts in bringing their more recent games to Switch. Do they run okay? Sure. Look alright? If you aren't too picky, I suppose. Would someone with the option willingly take the Switch version over any other version? Generally that's a firm no. As the power gap continues to widen, even Bethesda is eventually going to give up, and Nintendo will either need to get back into playing the power game or give up on major third party support altogether.
That is great news. Put the games on all platforms. Tone them down to run on each platform as good as possible and that is best for all gamers and Nintendo has done such a great job with the Switch it deserves to keep getting 3rd party support. That is best for the industry and gamers.
Brutal. The disparities are about to get 10x wider than they already are.