It may be damning with faint praise to say SAS: Secure Tomorrow is leagues better than the patently awful Sniper: Art of Victory. It is that much better, and it certainly should do the trick for tactical shooter newbies without a lot of cash to burn. Still, it is not without its foibles, and it's both too easy and too short. Judge accordingly.
Presentation - 7.0
Graphics - 7.0
Sound - 8.0
Gameplay - 6.0
Lasting Appeal - 3.0
Overall -
Albatross Revue take a look at the bad boys of special ops and come away very disappointed
It's surprising how far friendly AI hasn't come in the last few years. Even brand new releases still have your allies wandering into your line of fire, so it's certainly not a problem unique to SAS or its age.
I like the idea of field modification. It'd be nice to see more of that, and it's good that you drew attention to one of the few selling points of an otherwise forgettable game.
WorthPlaying writes: "SAS: Secure Tomorrow is the latest in a long line of budget first-person shooter titles to come from developer City Interactive. In this latest adventure, the player is a member of the storied SAS, part of the UK's special forces, as they try to head off an international incident involving escaped terrorists and nuclear weapons - all without the help of Sean Connery."
DreamStation does respect what they do, and consider the publisher City Interactive, probably projected this game on a relatively low budget destined for the bargain bin. It will eat up some time but they do not see re-playability on a large scale or this coming out in sequels.