Population Zero lands on Steam Early Access on May 5th. Add the game to your wishlist right now! Population Zero’s Creative Producer Denis Pozdnyakov and Level Designer Polina Zubareva talk about the creative idea behind the game world and its regions, the main aspects of exploration mechanics and the effect that exploration has on the character progression and world-building. Exploration is the fundamental feature of Population Zero that binds every other mechanics together. It is in equal measure a storytelling tool, a fun leisure activity and a crucial means of character development. The exploration of Kepler’s beauties and mysteries directly affects the game character: new places award players with new knowledge which in turn leads to acquiring new skills and equipment. We will be sharing more details on the game, its mechanics and the development process in the future dev vlogs and gameplay videos. Stay tuned!
Mick Fraser: "Being compared to ARK or No Man's Sky could be both blessing and curse, but the groundwork is there for Enplex to take risks with Population Zero."
Jonathan writes: "By far the most fun I had playing Population Zero was accidentally making a successful Youtuber kill himself by feeding him raw meat. Other than that, this game is such a uniquely diabolical blend of pointless, tedious, unintuitive and buggy to the point that playing it any further became a terrifying prospect."
Here is a look at Population Zero in action.