910°

Sony going after Dreams creations that use Nintendo IP at the request of Nintendo

People have been using Dreams to create anything and everything in their wildest imagination. The PS4 game is all about bringing your ideas to life, and for some people, that means working with already-existing franchises.

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gonintendo.com
Tetsujin1888d ago

Stories like this remind me of why I don't own any Nintendo consoles at the moment. It's not about "protecting their IP" as claimed, it's about Nintendo basically being whiny because they hate to see their anything on another platform.

At least if you're going to force stop custom projects using your property, provide a reason other than "Because we can/said so." From the article, and the email the person received, that's all Nintendo was saying, because they can and nothing you can do about it. Had there been financial gain, then Nintendo would have a point and no one would argue against financial gain. But it's basically showing off talents.

And to all those who claim Nintendo being in the right; it's about destroying creative freedom using a name they (the customer) like without making any money. While you're at it Nintendo, how about disbanding all the Mario hacks, the Zelda mods to make the games more fun, and the custom Donkey Kong levels.

ElementX1888d ago (Edited 1888d ago )

Destroying creative freedom? Why not be creative and come up with original ideas instead of using established IPs? Using existing characters is the opposite of creative.

Tetsujin1888d ago

Not necessarily. Most creative projects start with modding a game, or fan made add-ons. A lot of people got the position at a major gaming company by modding/adding to an already established game.

Imagine how different Sonic Mania would be had Nintendo owned Sonic 100%? Would the game even exist? That game started from modding certain levels; and over time added some custom levels; and now it's rated one of the better Sonic games to date. Now the creator has a permanent position in the gaming industry because he took what he's passionate about (Sonic CD from the previous gen) and proved he knew what he was doing.

P_Bomb1888d ago (Edited 1888d ago )

A lot of Hollywood is adapted from IP they didn’t create. Oscars even have an adapted screenplay category. Todd Macfarlane didn’t create Spider-Man but he drew a nice cover. I can draw a pretty good TMNT if I do say so myself. Don’t sue me Eastman/Laird!

How many people here have written consent for the avatars they use? Gotta pick your battles is all. Dreams ain’t Napster.

ElementX1888d ago (Edited 1888d ago )

Yes, Hollywood adapts written stories into visual storytelling. They get permission from the authors or use literature that is now public domain. I was commenting on "destroying creative freedom", I didn't say it is immoral or wrong to use existing material.

Nintendo is known for sending cease and desist, yet people still continue to think they'll get away with it.

1888d ago
KyRo1888d ago

There are loads of original ideas. Alot of people use existing IP to learn the game and have a foundation put in place to replicate. It a good starting block.

ElementX1888d ago (Edited 1888d ago )

Drawing a character for personal use is one thing, creating a model that can be used in another game played by potentially millions of people is something different. Do I agree with Nintendo? Not necessarily. They have to protect their IPs, I can understand that. They don't allow people to make games with their characters, it's what they've always done. Is a character model the same as making a game? No, and that's where I disagree with Nintendo.

I don't think creating a model of a known character is creative. It may show talent, but it doesn't show creativity. I think creativity has to do with original ideas. You can show level design talent by using existing assets to create custom levels. If you are doing your own artwork, making original set pieces, adding new gameplay elements, that's creativity.

Fluttershy771888d ago (Edited 1888d ago )

I think you are using a terrible example there @Tetsujin I tell you what, you might be right and Nintendo might be over protective on their IP's but maybe if SEGA cared a little bit about what belong to them they would continue to be the giant they once were

xTonyMontana1888d ago

Destroying creative freedom might be a bit much but up until this point, it hasn't been a problem for anyone else but obviously didn't take long for the most aggressive IP defending company in the gaming industry to kick up a fuss.

I also love how "go Nintendo" twist the headline to fit their narrative. This should read "Nintendo throws a tantrum once again" not making it look like Sony is the villain here.

Blood_Spiller1887d ago

By that logic, Nintendo is the least creative company in the history of gaming.

FullDiveDerail1887d ago

Tetsujin This is not modding a game..this is having creative tools and you have to go out of your way to create something like Mario.

timotim1887d ago

Nintendo said take my IPs off that 💩 we ain't cool like that!

BlackOni1887d ago

You can still do something creative using existing characters. That's the whole basis of fanart

+ Show (9) more repliesLast reply 1887d ago
Shiken1888d ago

Developers have a right to protect how their IPs are used, period. Should we pass on Final Famtasy VII Remake because Square shut down projects regarding Chrono Trigger?

Tetsujin1888d ago

And companies do have a right to protect what they own, no one is saying they can't. All we're asking is explain why fans can't make digital art out of their favorite characters.

At times these companies go after fans because the fans put in more time and effort towards something than the actual devs/publishers, and the companies don't like how someone with half the resources can do a better job.

Shiken1888d ago

I have Dreams, and have played these levels. The quality is nothing like what Nintendo produces, not even close. At this point, you are talking out your ass. The best and most creative content in Dreams that rivals what real devs do, has always been original projects.

And Nintendo, Square, and anyone should have control over how their characters are used. There is an image upheld by their IPs, and if everyone started doing whatever they wanted with them then it could hurt that image. It is like that for ANY dev on ANY platform. At this point, it just looks like you are trying to put a negative spin on Nintendo just because it is Nintendo.

Tetsujin1888d ago (Edited 1888d ago )

@ Shiken

The fact you're now using personal attacks ("talking out of your ass, and hating on nintendo just to hate") I will no longer debate this with you.

And yes I owned Dreams back when it was Early Access for $29.99 USD.

ElementX1888d ago

"talking out your ass" isn't a personal attack, lol. Jesus, what is the world coming to?

crazyCoconuts1888d ago

And, you're expected to defend your IP rights if you want to keep them. I forget the details, but IP holders kinda have to be jerks about it. This was bound to happen unfortunately...

Fluttershy771888d ago

@Tetsujin Probably you can make digital art, you can't make games though

Rachel_Alucard1888d ago (Edited 1888d ago )

That's fine except Dreams allows no monetary gain exchange. I remember Nintendo is venomous about fan games even when nothing is gained from it, but this is even less of that and they still hate it. At least Sega sees potential instead of monetary loss on everything.

FullDiveDerail1887d ago

Tetsujin because Sony is turning a profit from people using established IPs. I said this was going to happen a long time ago and Nintendo wont be the last company to do this.

+ Show (5) more repliesLast reply 1887d ago
1888d ago Replies(2)
1888d ago
The Wood1888d ago

Sadly I had a feeling this would happen sooner. Nintendo won't be the only ones making strikes. It's a shame but I totally saw this coming

SPEAKxTHExTRUTH1888d ago

So basically Nintendo doesn’t have a right to protect their IP’s? Absolutely ridiculous. People wanna be creative yet don’t want to create their own IP. The hypocrisy...

Vegamyster1888d ago

There is plenty of other projects/art that recreate Nintendo's properties through game engines like UE4 that don't get shut down unless the intent is to release a full game for everyone ect, the issue is more likely it being through a direct competitors games.

Neonridr1888d ago

are you serious? Nintendo owns these characters, would be no different if someone used anything else that didn't belong to them.

Knushwood Butt1888d ago

Maybe Media Molecule should ask Nintendo to remove Mario Maker.

Imalwaysright1887d ago

Why? Because of LBP? Considering that Nintendo literally invented the platforming genre with Donkey Kong then could they ask MM to remove LBP?

rainslacker1887d ago (Edited 1887d ago )

Technically that honor goes to Space Panic, which released a year or so prior to Donkey Kong. It didn't have jumping, but is considered the first platformer.

Donkey Kong most certainly is the game that pushed the platformer to be incredibly popular though, and is a better game than Space Panic by a wide margin. If you define the platformer by being able to jump, then AFAIK, DK was the first platformer game to allow that.

Imalwaysright1887d ago

rainslacker

Considered by very few people as it doesn't have a jump mechanic wich is essential to define a game as being a platformer alongside running and climbing. Donkey Kong was the 1st game to have all these 3 mechanics wich is why it is widely considered to be the 1st platformer so my comment stands.

1888d ago
GTgamer1888d ago

Not gonna lie this took longer than I expected I knew nintendo was gonna rear their ugly head at some point.

Fluttershy771888d ago (Edited 1888d ago )

Nintendo is only the first. I know nobody likes other people making money with their IP's. You said is for free, But Media Molecule is selling the platform, and giving a space for people to infringe copyright... (Even The Pirate Bay claims that they can't respond for what their users do... That claim won't stand in any court of law )
It's "For Free" can't be a valid argument: go ahead and make your own God of War game, or a 1st person shooter and call it Halo, and give it for free: let's see how long it takes Microsoft or Sony to go against you.

rainslacker1887d ago

While I do think Nintendo is a bit heavy handed, I wouldn't expect anything less from any console maker, or publisher with something like this. It's not like Mario or Zelda are abandoned unused franchises. They are cornerstones of Nintendo's marketing of their systems, and a huge draw for gamers. Beyond the need to protect their trademarks or lose them, these creations are going to be seen by anyone in the industry as potentially harmful to their sales, and even if they aren't at that point yet, if Nintendo were to not put their foot down now, it opens the doors for creations that would push the envelope even more.

If the roles were reversed, then you can bet that Nintendo would be taking down Sony IP's as well, and it'd be Sony requesting it. Chances are, that very few publishers are going to allow it.

1887d ago Replies(1)
Chumdiddy1887d ago

I upvoted your comment but you're wrong.

Would or should Coca Cola allow Pepsi to sell Pepsi with a Coca Cola label over it? Or just outright buy Coke wholesale and slap Pepsi labels over it? No.
Same thing here in principle.

This isn't LBP. I'm not sure if Nintendo censored LBP creations but either way, no matter what users made they were still just playing LBP. It was that restrictive of a game. Even the most creative, brilliant LBP creators made stuff that was, essentially, LBP. The shooters felt like LBP, the platform levels always did, etc. It was just LBP.

Dreams is another animal. A user (users) could make an actual Mario or Zelda game...and it would only be on a competitor's console. Not a game that felt kinda like a Mario game but a game so detailed and deep that it could pass as ab actual Mario game. A game so good that users buy Dreams just to play it. That's not just possible but likely to happen soon.
Dreams is a game engine as much as it's a game and people are making pieces within dreams that use their IP. That's within their right to stop. I say this as an owner of exactly zero Nintendo products that owns Dreams.

So why did I upvote? I like the idea of your post. Yes, ideally it would be seen as a destruction of creative freedom and they wouldn't do it. Ideally. However, this is reality and they have a right to stop it. Their censorship is much more aggressive and wrong on other platforms, IMO. Their censorship on YouTube is pretty horrendous and much less "chill" than stopping a competitor from making games based on their characters.

doritos1887d ago

Y'all are going to have to show me how Nintendo lost a single dollar because of dreams.

Stay-Toasty1887d ago

Most of these "creators" are just recreating Mario 64 in Dreams. Talented? Yes. Creative? No.

Sharky2311887d ago

I knew from the moment I seen Mario on dreams this was coming. Really Nintendo?? You know Mario will still sell millions even though it’s on dreams.... right? It’s to the point I’m scared to draw a picture of Mario! Someone from Nintendo will come out of the bushes and take it!! SMH.

+ Show (16) more repliesLast reply 1887d ago
Rangerman12081888d ago (Edited 1888d ago )

Sad but understandable. Honestly, this doesn't come as a surprise considering Nintendo is very overprotective with its IPs. Just look at the dozen of nintendo fan projects that were taken down.

Welshy1888d ago (Edited 1888d ago )

I'd respectfully disagree with it being understandable in Dreams case.

Standalone free fan projects could feasibly bite into Nintendo sales if they are full games and often more feature rich or add something people want but Nintendo won't add to the "official" titles. But in the case of Dreams it's a mini game within another game.

There's no way enough people are going to buy Dreams to play a Mario based level over buying actual Mario Odyssey on the Switch if they're in the market for a Mario game, not enough to noticeably dent Nintendos profits to the point they have to chase all these people and force takedowns on them, that's a bridge too far for me.

Knushwood Butt1888d ago

My kids found the Mario stuff pretty quickly played for a few minutes, then moved on. They spent way more time playing southpaw kitchen, that dinosaur trashing the city, smashing up an art gallery with a baseball bat, etc....

I feel bad for the people that spent time and effort making those Mario dreams, but ultimately Dreams doesn't need Mario.

rainslacker1887d ago

Doesn't matter if people would or would not choose to buy a Nintendo game or not based on this being available. The mere chance it could have an effect on sales, or the brand itself is why these things get struck down all the time. Nintendo isn't even the only company that does it, they just have some rather notable high profile instances of it happening, and probably get more grief for it than they should. But it's their property, so they can do what they want, and trademark law dictates they have to protect their property.

TheGamez1001888d ago

Even when theyre completely fan made and free lol smh. And Mm isnt even using unoriginal titles like mario for promotion too ofc.

MasterCornholio1888d ago (Edited 1888d ago )

I knew something like this would happen sooner or later. And I'm definitely not surprised that Nintendo are one of the first ones to request takedowns.

Anyways there's nothing stopping people from making games that play like Nintendo franchises as long as they don't look like them.

Expect to see alot of knock offs in the future.

Fluttershy771888d ago

Exactly. You can make a 3D platformer that plays exactly and even feel like Mario as long as you are not using the characters, or the name, or copy a level or something... It has to be different enough.

MasterCornholio1888d ago

Bingo!!!

And I'm pretty sure plenty of people are doing that in dreams.

rainslacker1887d ago (Edited 1887d ago )

I think this will be more a common occurrence than companies allowing it. I get that people want to make what they love, and I respect them for that. But at the same time, I understand how these companies feel about it.

Even good guy Phil would probably not allow Master Chief to show up in any meaningful way in Dreams, although he'd say how happy he was that there was a MC fan.

If there was something like this elsewhere, Sony wouldn't allow it's characters to be put into games or stuff like this either. Small demos that have limited distribution is about the best one can expect to get away with. While some of these things are like that in Dreams now, Dreams is still considered a game, and a distribution model, so companies are going to treat it as such.

@your reply to flutter

"Bingo" sounds like a good name for Cabio's pet chartreuse long tongued llama. Cabio....the portly electrician who wants to save that girl who keeps friendzoning him from the evil Rhino, Mowzer.

Xaevi1888d ago

Queue fanboys defending stupid and completely unnecessary decisions made by multi billion dollar companies. People are creating all sorts of stuff in DREAMS and it's completely HARMLESS. However I will say that if you feel inspired by anything Nintendo then just take those ideas and make something completely original. Cause Ninty are a bunch of a-holes

1888d ago Replies(2)
Shiken1888d ago

So would you also suggest people boycott Final Fantasy VII Remake because Square shuts down Chrono Trigger fan games?

If you want to attack one publisher, make sure you attack them all.

Xaevi1888d ago

I think it unnecessary for any publisher, not just but any company to go after people that simply do things out of their love for games, music, art, movies. If SE shut down a few harmless fan games then screw em too.

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290°

Former PlayStation boss says 'stupid money' crippled the game industry

Shuhei Yoshida offers his take on the recent industry implosion and ponders whether there's light at the end of the tunnel.

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gamedeveloper.com
Jin_Sakai1d 21h ago (Edited 1d 21h ago )

Greed crippled the game industry and other things I won’t go into.

OtterX1d 19h ago

Greed drives stupid money.

DarXyde1d 12h ago

Ironically, so did tech advancements.
New tech creates pressure to take full advantage of the power for people to feel a box is worth it. That expectation bloats team sizes (and by extension, costs) and to be more secure in a high risk-high reward project, they play it safe (which is why I think a lot of the industry is facing creative bankruptcy). Few franchises are proper exceptions because they're damn near entitled to a ROI.

But other than that? I'd say the adoption of Blu-ray in the PS3 kind of acted as the architect to some of the things some of us hate today. The decision to adopt it resulted in painfully show loading times because the drive was slow in the PS3. The result was mandating every console to have an HDD for installs, and Xbox 360 then discontinued those arcade models and every console came with an HDD. That adopted standard lead to a lot of games that were physical only to be available via download and that laid a path for digital distribution and the gradual death of physical media we're witnessing now. It was always going to be this way eventually, but it's hard to think that guaranteeing a HDD didn't lay some important groundwork. And now with crazy fast SSD storage and download speeds, it's gotten worse and now we're bloody streaming games via cloud computing.

Rage771d 9h ago

Really great take on how we got to this point. Will add that the weaponizing/monetizing of the "console warring" concept, accelerated/facilitated all of your points. When you take what used to be simple bantering and jabbing between different fanbases and throw money/resources at it as the most effective marketing tool, instead of improving any areas that might add longevity to your products, you only improve sales while creating a destructive environment. Which now has come full circle. Gaming media/tech sites capitalized on this as well. So we now end up in a landscape where we get less for more, nobody is held accountable (unless you are Nintendo in which case, you will always be blamed for everything including world hunger) and what you now call and parade as "greed" to defend you own greedy company is years upon years of every asshat that has paid in $$$ what these companies get away with today, but yeah that "burn" or "you got ratioed" or "fanboy" this and that was worth it huh.

ZycoFox1d 21h ago

It's also screwing over gamers with limited budgets for PC hardware, well Nvidia is trying to at least.

Knushwood Butt1d 20h ago

OK, but what did Shu do about this while he was working in the industry?
If he felt so strongly about it, why didn't he quit sooner?
I'm honestly getting a bit tired of seeing this guy come out with all this stuff, week after week, yet he didn't seem to do anything about it when he was a prominent figure IN the industry.
*I got passed over for the CEO role and sidelined into an Indies CRM role, but I just sucked it up and did it for several years.* Great.

Lightning771d 20h ago (Edited 1d 20h ago )

"If he felt so strongly about it, why didn't he quit sooner?"

Jim Ryan held him and down and demoted him to Indy role as you pointed out. We all wondered why Shuhei was never put in charge in the past and everyone else seemingly passing him up in high position's. Everyone getting promoted except him. He also spoke up about the LS awhile ago then folded and was actually help make Concord.

If it's not making the most money and attempt to have conversation that maximize profit they won't promote. Why? Because Shuhei was seemingly for the ppl.

Despite his 80$ comment on games.

Knushwood Butt1d 19h ago (Edited 1d 19h ago )

'then folded and was actually help make Concord'.
Right, so once again he just sucked it up and went against what he thought was the correct path.
He also clearly didn't turn things around for Concord.
Seriously, if he felt so strongly about this stuff he should have quit ages ago; not just suck it up for years and then bitch about it to the public AFTER he quit.

zaanan1d 11h ago

Agree.
It’s easy to armchair QB other people’s decisions, but it’s all speculation. Maybe he loved Sony and wanted to see if things would turn around. It’s also hard to leave a place when you have been there so long. You think you have friends who will help you out, until you don’t. The corporate world really is dog eat dog. Having obligations like family also makes you do things you may not want to do in a perfect world. But this world is far from perfect, and so are we. So I will cut Shu some slack.

Lightning771d 19h ago

"Right, so once again he just sucked it up at went against what he thought was the correct path."

I mean yeah. He didn't have much of a choice. It was either go with what Jim wanted or get fired.

He went against LS but had to help with it anyway. Probably talked about all the bad spending that Sony was doing (and still are.) Corps don't want you to talk sense, they want to I to talk cents. That's goes for everybody.

Not sure why he didn't leave earlier he probably wanted to wait for the right opportunity to leave on a high note or leave on his terms. Much better than getting forced out.

Knushwood Butt1d 14h ago

Yeah, and sure, leadership don't want anyone rocking the boat; they just want 'yes' people through the ranks, but Shu didn't quit and make a point; he sucked it up for months or years. Nor did he go out on a high note.
If he felt so strongly about this stuff he should have told Jim to shove it, and join xbox, but he didn't.

thorstein1d 17h ago

At least he's talking about it and it's not just some anonymous internet person. That's why I posted his take. He was on the inside.

He knows better than most what's going on.

We live in a weird world where primary sources don't mean anything, evidence and reason hold no weight, but rumors and speculation hold the day.

Knushwood Butt1d 14h ago

Yeah, agree in general, but pretty much everything he's said since he quit could have been covered in a 30 minute interview.
Next week:
In a new interview, Shu reveals that he knew factions was going to get canned months in advance, but was powerless to do anything about it so just sat back and kept his mouth shut (and getting a juicy salary).

SO71D1d 14h ago

@Knushwood You don't work do you?

Knushwood Butt1d 13h ago

I don't work for a corporation.

Outside_ofthe_Box1d 10h ago

@SO1D

Was just going to say this. You can say this about anybody. Anyone on n4g that complains about greed but are doing nothing at their jobs to stop it... How dare you!

Knushwood Butt1d ago

@ Outside

It's not just greed though; it's flat out bad decisions and poor leadership, and Shu was one of those leaders.

Christopher1d 7h ago

Because everyone knows you can really change the industry by quitting and being an outsider. I mean, his comments now aren't changing the industry at all. What would have been the advantage of doing it 8 years earlier?

Knushwood Butt1d 5h ago

He didn't, and doesn't, have to be an outsider though.

And great job by him calling out all of this stuff in hindsight. 'The Embracer thing turned out to be a train wreck'. Was he predicting this as it was happening?

+ Show (2) more repliesLast reply 1d ago
Lightning771d 18h ago (Edited 1d 18h ago )

As gamers we also need to make it clear what we want. Do we want fancy RT and RT
shadows, global illumination etc? Oh that's right we have to do the internet thing and brag about all those things. What we need is innovative gameplay mechanics and deeper more dynamic story telling and reactive realistic worlds and characters imo. Emphasis on Innovative gameplay mechanics. Expedition 33 was made by a tiny group of 30 ppl. Not sure what the budget was but I know it wasn't no 400m$ project or nothing crazy like that.

They join the Baldurs Gate team for being independent and releasing great game with out corporate meddling and stupidly big budget's that kills jobs and studios. If more groups get to together remain independent and create games for gamers and fans this industry would be better off in the future. Again it's about getting away from big corpos because corpos aren't gonna change, ever, they're just not. Scary to be out on your own? Yes but high risk high reward again as we've seen.

anast1d 13h ago

I like how they talk like this is a recent phenomenon.

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60°

An Interview with Sassy Chap's Ray Chase

Ray Chase is a voice actor, cofounder of a game studio, and lead designer on their debut. Today we chat dateviators and the ideas behind Date Everything!

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340°

Neil Druckmann Reveals He’s Working on an Unannounced Game at Naughty Dog

Neil Druckmann, the creative director of The Last of Us, is working on a new, unannounced game at Naughty Dog.

RaidenBlack2d ago

I know they've expertise in third person games.
But given the lack there of in PS catalog, I'd want the other project to be a narrative first person ND game.
Look, there are lots of 3rd person Sony games in variety of flavors. And ND is already doing intergalactic. And since they're pretty expert at gameplay and tech wise in whatever they do, they can easily venture a new genre and ship a first person game/shooter.

VenomUK2d ago

Hopefully the lead character is a boss babe who will challenge the patriarchy.

RaidenBlack2d ago

So, judging from the dislikes, hardcore Sony fans here don't like first person games, anymore?

arkard2d ago

Let naughty dog do what they are great at, 3rd person games

crazyCoconuts2d ago

I don't really have a big opinion on first vs third person perspective. That's one of the least important things to me when rating how much I like a game

Flewid6382d ago

Sounds horrible. The downvotes are right on this one.

badz1492d ago

I actually hate 1st person. very hard to associate with a character you only see their hands most of the time.

+ Show (3) more repliesLast reply 2d ago
OtterX2d ago

funny thing is with failures like Concord and soon to be Marathon, Factions could have been Sony's guaranteed huge success with a shooter! I don't ever play online shooters anymore, but I would have come out of shooter retirement for a new Factions game.

RaidenBlack1d 13h ago (Edited 1d 13h ago )

{ coming from the above thread }
So PS Fellas hate first person games now? (Understandable)
But praise Killzone and Resistance series, as well?
And hope for a return of first party first person games? ~ but from where? insomniac is deep in marvel territory, guerilla is deep in aloy territory ... suckerP are not as big to undertake that change + dedicated to Ghost series
The only options are ND and Santa Monica, who are rumoured to be involved in parallel projects. ~ so take your pick.
And the other 'new' studios at Sony are not that hot right now with knee deep in live service fiasco

darthv722d ago

...Way of the Warrior 2: Electric Boogaloo

Amplitude2d ago

It’d be cool if they bought the Parappa licence and made Parappa 3 that’d be the real good timeline

+ Show (1) more replyLast reply 1d 13h ago
Lightning773d ago

Wait I thought they cancelled a game? Or did they announce another project?

https://wccftech.com/naught...

pwnmaster30002d ago (Edited 2d ago )

I’m assuming it’s the unannounced game in the title you posted.

“Naughty Dog Reportedly Canceled a Single Player Game This Year, But Another Unannounced Game Is Still in the Works“

Lightning772d ago

OK I gotcha. That makes sense.

jznrpg2d ago

Devs cancel games all the time early stages if it doesn’t turn out the way they envisioned it. We just don’t hear about every one of them.

Notellin1d 15h ago

Yeah only a narcissist like Druckmann would announce a game this early that has a 99% chance of being cancelled.

badz1492d ago

so a 2028 release at the soonest

Lightning772d ago (Edited 2d ago )

Some speculate it could be Uncharted spin off. It's already 3 years in production so yeah 2028 maybe 2027 at the absolute earliest but most likely 28 release.

Also to add. kojimas next game that's not OD is said to be 5 to 6 years out for PS. That metal gear inspired game. These games are just too far off it seems.

pwnmaster30002d ago

This dude is busy.
So who is running intergalactic?

Knushwood Butt2d ago

'We have several directors on Intergalactic. I work with two game directors: Matthew Gallant and Kurt Margenau, [and] I have a co-writer in Clair Carré.'

pwnmaster30002d ago (Edited 2d ago )

Okay you got me, I skimmed the article and video .
Thanks lol

vTuro242d ago

Cuckmann is going to be Naughty Dog's downfall.

itBourne2d ago

Going to be? The damage is already done lol.

Flewid6382d ago

Sunlight is good for you, I promise. lol

vTuro241d 14h ago

Damage has been done but it's not too late yet if they dump him now. Probably won't happen though. It's sad, honestly. We'll see what happens after Intergalactic. That game is going to have a huge impact one way or another.

StormSnooper1d 14h ago (Edited 1d 14h ago )

Yes because they didn’t make some of the greatest games. Right, we all just agree to live in your fantasy from now on.

Flewid6382d ago

yall say that about ever developer and then they end up becoming more successful lol

mkis0072d ago

Downfall? If anything he is a huge reason they are on the map! A few apes don't like the material hasn't stopped his games from being massive hits.

DarXyde2d ago

I have grievances with Druckmann, but he does deserve some benefit of the doubt. He's been in crucial roles at the company through all of their successes.

Maybe wait and see?

+ Show (3) more repliesLast reply 1d 14h ago
StormSnooper2d ago

Interesting. So they are working on more than we knew.

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