DSOGaming writes: "Artstation's "LITTLE RED ZOMBIES" has created a next-generation character model of Half-Life's Gordon Freeman in Unreal Engine 4."
Half-Life 3 may not be too far away from release, as the game suspected to be the third entry in the series has entered the optimization phase.
That one episode of Billy & Mandy where the very fabric of reality was destroyed when Mandy smiled. That's what'll happen when Valve finally counts to 3.
Is this kinda like when it was supposed to be at the 2024 TGAs?
A prototype build of the Half-Life expansion, Blue Shift, from the year 2000 has found its way onto to internet.
The Untold Story Behind a Meteoric Rise
I hope we get to meet him or at least see him in HL - Alyx.
I'm not gay, buuuuuuuuuuuuuuuuuuuut
Young Gerry Adams.
I don't blame artists for doing this, they might love these characters and just want to show their love for a game. However, in many cases it's all about getting attention. The studios I've worked with always preferred original creations as it is a lot more difficult. It's fairly easy to extract 3D models and textures for a lot of DX9/DX10/DX11 titles on PC. Then you use that to refine everything. I'm not saying it doesn't require skills, but it's definitely easier than creating your own character from scratch.
I'd rather see him in the next Source Engine, the heck with Epic.