The textures in Half-Life were seemingly only produced by a single person, as confirmed in a new in-depth documentary about the game.
As part of the title’s 25th anniversary, that long-established glitch has now been resolved.
Been replaying this on my steam deck now that it's been updated with modern controls and is now fully verified. Have to say I'm surprised to see how well it holds up. Was a great game in 1998 and it's still a great game 25 years on.
Entertainium editors Andy and Gareth discuss 1998’s seminal first-person shooter Half-Life on the occasion of its 25th anniversary.
Valve recently released its 25th anniversary documentary on Half-Life where Gabe Newell emphasized why delaying the game was important.
I am shocked Gabe is still with us. Absolutely expected a widowmaker heart attack to take him out years ago. He never took care of himself. Hope for the rest of us?
Well it's staying true to its name, bc it's taking half my life to see a proper sequel.
And yet even with multiple delays, nowadays there's no guarantee that a game will being functional.