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PlayStation 5 SSD speeds hit 9GB/sec with custom 12-channel controller

With custom designed storage and lots of clever tricks, Sony hits an insane 9GB/sec max throughput on the PS5's next-gen SSD

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Jin_Sakai1920d ago

The PS5 SSD will be a game changer for console gaming. Can’t wait to see what first party studios will achieve.

darthv721920d ago (Edited 1920d ago )

And from what I have read, both will be able to utilize their SSD speeds to act as additional pools of memory if needed. Both seem to have really fast systems on their hands. Like a cheetah vs lion. Cheetah may be faster but a lion is no slouch either.

Bottom line is neither is the prey.... that would be Nintendo.

outsider16241919d ago

"Bottom line is neither is the prey.... that would be Nintendo"

Lmao!!

Eonjay1919d ago

When I heard that it can fill the entire 6 gigs in 2 seconds I was amazed. Load times be damned.

silenthillstrangler1919d ago (Edited 1919d ago )

Nintendo are a different breed and I am glad they are though time will make the switch look antiquated if they don't update with a bit more power it's true....but I'm sure they will.

DarXyde1919d ago (Edited 1919d ago )

Switch is the incumbent device and fulfills very different needs. It'll also be the cheapest with a great software profile, exclusives, and plenty of room for market expansion. There is also the matter of supply. Switch will be fine.

I really appreciate Sony's new direction. Focusing more on immersion capitalizes on its strength when being compared to Microsoft and Nintendo. Playstation has always struck a balance between the other two and this embodies that pretty well, I think: not the most powerful, but more immersive than Series X; not the most immersive, but more powerful than Switch.

If Sony steps up their game with their paid services, they'll have appeal in spades.

NotoriousWhiz1919d ago

Deer is actually very fast too. Don't sleep on the prey or you'll go hungry lol.

sampsonon1919d ago

Sorry man. MS loses on the SSD side. MS wins on GPU and CPU. Sony owns SSD.
But nice try.

Unspoken1919d ago

Well since SSD tech has been out on PC for a while now, we've actually seen that it is logarithmic in loading times when moving up in speed. Raw throughput isn't going to be magical on its own.

You would think a Retina screen was added to the console with all this hype over SSD speeds.

TheColbertinator1919d ago

Nintendo is fighting their own battle against mobile and family gaming competitors. I don't worry too much about them.

morganfell1919d ago

The SSD tech on PCs currently is not on par with the PS5. It will be later on this year but not at the moment. It is absolutely correct that throughput is not magical on its own. This is why Sony built a custom flash controller to manage the workload.

Babadook71919d ago (Edited 1919d ago )

"Sony's next-gen console has a custom PCIe 4.0 SSD that can push compressed data at up to 9GB/sec, or almost twice as fast as the Xbox Series X's max compressed data throughput of 4.8GB/sec."

I think the actual difference is much greater than 2x. Because... PS5 also has far superior custom compression/decompression hardware, so it does that for free. It's unlikely XS has this at all and for it to compress at 4.8 GB/s would take a huge amount of compute away from the Series X CPU. Something like 1/8th of the resources could go into compression alone.

HICK1919d ago

You love using that analogy. I think this is the 3rd time you have posted it?

darthv721919d ago (Edited 1919d ago )

@dook, both are using custom chips to help with compression and decompression with moving data back and forth in their SSD drives. Sony has an extra buffer chip to speed things up but the SX isnt slow by any stretch of the word. It's certainly faster than what the PC world is familiar with. Sony focused on data transfer speed, MS focused on everything else. Like i said above, it is speed vs strength. Both should be very proud of what they have constructed.

Nobody should feel disappointed by their choice nor should they try and downplay the importance of the one they don't choose. There is plenty of room for everyone to enjoy next gen gaming.

Clonetrooper11391919d ago

Not really. Nintendo is in a category all it's own. A faithful fanbase.

JesusBuiltmyHotrod1918d ago

this is totally false, the PS5 SSd solution is 5 times faster then XSX......

frostypants1918d ago

I wanna support Nintendo but their peripheral and game pricing is just indefensible.

umair_s511918d ago

I am concerned how well the ps5 CUs scale with the higher clock speeds...RDNA 1 did not scale well at higher clock speeds. We'll have to see benchmarks from digital foundry

Exvalos1918d ago

54 Nintendo fans got there feelings hurt lol brilliant man.

+ Show (14) more repliesLast reply 1918d ago
brrdat1919d ago

it will be a game changer for pc gaming as well because crossplatform games won't be designed around hard drive bottlenecks, which will translate to better performance on pc.

xX-oldboy-Xx1919d ago

But not every PC has an SSD, that's the problem. And its really only Star Citizen that is coded a similar way to how a PS5 game will be coded.

PCI-e 4.0 is needed also, so there'll be a few upgrades incoming - probably a little more expensive than a PS5 too.

rainslacker1919d ago (Edited 1919d ago )

Once ssd drives become more common that will be the case. I think we will see more PC rigs starting to use them, so now we just need to wait for the devs to change their low end requirements. In the mean time, anything going to PC isnt likely to use all the benefits of ssd on their console versions of the game

Doink1919d ago

rainslacker, dude PCs have been using SSD's for like 15 years don't think this is something innovative for PC, you need to inform yourself a little more before posting ridiculous statements

Cupid_Viper_31918d ago

I think is gamers are still (justifiably) unable to fully process the magnitude of this.

Put it this way, if some 10 years ago you told people that a stock electric, 4-door sedan, family sized car would easily outperform most supped up cars with a gazillion HP, you'd be laughed at. But nowadays, it's common knowledge that a $35,000 Tesla model 3 is quicker of that line than 95-99% of cars made today. Heck, even the ones built with the sole purpose of speed.

This is something that a stat sheet wouldn't properly convey if you're coming across it for the first time. A Tesla model S Vs a 700Hp Hellcat. Most would pick the Hellcat instinctively. But the Tesla wins.

Now does that mean the Hellcat is slow? Absolutely not. But it does mean that going forward, Tesla has changed the whole car game.

I think we're at that exact impasse with the PS5 and Series X. Both incredible consoles, but blazing fast. But it appears that one of them has shifted the whole industry and how games will be approached going forward.

Ju1918d ago (Edited 1918d ago )

@Doink Most PCs don't have SSDs. They become more and more standard; but even if, most are small capacity with a larger storage HDD. nvme's becoming more popular lately. "lately". Like this year these are finally picking up. Most of those, however are PCIe 3.0 which typically tops out ~3GB/s; and a big chunk doesn't even go that high. Only one's above require an X570 chipset which I take a bet here is a tiny minority and is the only one currently supporting PCIe 4.0 (with the new B550 boards hitting the markets now). So, no, PCs have some catching up to do to reach that. Even if they do, PC's will not have a HW decompressor (and probably never will). So, unless PCIe 5.0 comes around and physical nand chips which can deliver roughly 10GB/s it will be quite some time until PCs will catch up 9GB/s which every single launch PS5 will support.
Unfortunately, and the XBS will be the one besides the PC, those will "hold back" PS5 multiplatform games unless we'll get two different version for each platform; not sure how this will work, though. Since this is fundamentally a game design decision which basically would almost create different games for each platform.

VariantAEC1917d ago

@Ju
It doesn't make a difference whether developers optimize games for PS5 specifically or not. The PS5's I/O is much faster and this will shine through unless developers intentionally force PS5 to load things slower.

I/O is not really something developers will need to worry about on PS5 at all.
As far as fast travel XSX will just be marginally slower depending on the game while rapid traversal will likely be limited again by CPU/GPU performance limitations (i.e. limited by what how many things these devices can actually render rather than how fast anythingcan be retrieved from storage and loaded into RAM).

+ Show (3) more repliesLast reply 1917d ago
S2Killinit1919d ago

That seems to be what the devs are saying. Looks like the PS5 SSD was a bigger deal than we thought. Definitely going to be a good generation. Now the wait begins.

1919d ago
S2Killinit1919d ago

Not developers from Sony.

GTgamer1919d ago

I want a tech demoooooooooooo 😂😂😂 come on mark cerny you should of showed that bad boy in action.
No more forcing your game character to slowly walk, lift stupid doors, squeeze through tiny cracks, long elevator rides, weird corridors, am I missing anything guys? This is very exciting let's see what devs do without having to worry about crap like that, my only concern is that only sony first party teams will take advantage of this.

S2Killinit1919d ago (Edited 1919d ago )

Apparently the custom SSD allows computations that would normally be handled by RAM to be offloaded on the SSD because its speed approaches the RAM. This frees up the RAM to handle the game alone. This application will be used by any developer making a demanding game.

Its not just about loading times. It goes much further than that.

GTgamer1919d ago

@S2Killinit yeah I've been watching allot of breakdowns on the ssd in ps5 and man the things they could happen are really exciting that's why I really would liked a tech demo or something we probably won't get until months down the line.

Unspoken1919d ago

Computations handled by ram? Ok...it's a storage medium. Anywho, as it reaches half the base DDR4 2133 single channel throughput, latency is what will set it apart from both DDR memory and traditional SSD. New assets can be loaded in faster thus eliminating loading times? Ok. Great.

Going to give the benefit of the doubt that there are a few here who actually nderstand this technology.

1919d ago
FPS_D3TH1918d ago (Edited 1918d ago )

Just cuz some of those moments are used to load new areas doesn’t mean gaming is going to change story pacing all of a sudden. I do see your point when it’s used too often or seems out of place

+ Show (2) more repliesLast reply 1918d ago
GamerRN1919d ago

The title and article state false information. The speed is 5gb, and when you uncompress the data it could be 9gb if the best compression is used and that data is able to be compressed at that level

1919d ago
GamerRN1919d ago

But the drive can only do 5

1919d ago Replies(1)
NeoGamer2321919d ago

SSD is a game changer on both consoles and not for the better. I am used to having all my games installed on external hard drives connected to the device. Now I have to have mygames installed on the fast SSD for them to run and there is not a lot of space on the fast SSD.

Personally, give me loading times and tons of space OVER no load times and always having to manage my space.

mandingo1918d ago

I’ll take raw power over having to wait an extra 5 seconds for a game to load

anubusgold1914d ago (Edited 1914d ago )

You can buy a 5000 speed ssd for pc now on newegg for 200 dollars. A fast ssd is only good for load times thats it. When it comes to graphics more cu cores means better graphics. Amd cant touch Nvidia without over 30 cu cores thats just a fact.

+ Show (7) more repliesLast reply 1914d ago
porkChop1920d ago

This is when the files are compressed. So during installations when the files are loaded from the disc before being decompressed.

GamerRN1919d ago

Basically this article is false. It only hurts 5.5gb, however with compression, that same 5.5 can decompress to 9

FITSniper1919d ago

But there's no performance penalty from the decompression since it has dedicated hardware (for both systems). So EFFECTIVELY and IN PRACTICE, you're getting 9GB of data a second.

1919d ago
DEEBO1919d ago

You a registered nurse??
Be safe out there and thanks for your service.

GamerRN1918d ago

@DEEBO

Yes I'm an RN in the ER of a major hospital in the area. Thank you. It's actually getting quite crazy out there. And now I have had a cough for a few days so I get to worry about that...

AmUnRa1918d ago (Edited 1918d ago )

You do have watch the Mark Ceeny video again, he has more knowlegde of hardware than you ever will have....you do not have clue about hardware.

+ Show (3) more repliesLast reply 1918d ago
rdgneoz31919d ago

Compressed and raw, the I/O throughput for the PS5 is double (or more than) that of XBX.

5.5 raw and 8 to 9 compressed GB/s, vs 2.4 raw and 4.8 compressed GB/s

https://www.reddit.com/r/PS...

sampsonon1919d ago

it's funny that people are trying to let MS ride the SSD tail of Sony. MS has the CPU and GPU advantage, so they think they can just throw SX's SSD in the mix as if it's anywhere close to the PS5.
it's not even in the same ball park.

Neonridr1919d ago

@sampsonon - let's not pretend like what MS is bringing to the table is slow. I have a standard NVMe M.2 drive and it doesn't reach the speeds that MS is touting, and my OS can boot up cold to the login screen in about 5-7 seconds.

I love how everyone is acting like what MS has inside their Series X is now somehow slow when it is basically the fastest commercially available NVMe drive outside of what Sony created.

So the GPU and CPU differences don't matter at all, but it's all about a game loading a few seconds quicker? Come on... Both systems have their advantages, now it's up to the devs to be able to utilize them.

FITSniper1919d ago

@Neonridr - Absolutely. Anyone who says one or the other isn't worth it's salt is just a dumb fanboy. Either one is capable of great gaming. Pick your platform and play. Measuring epeens is just ridiculous.

S2Killinit1919d ago (Edited 1919d ago )

@Neonrdr
Whats being lost on some people who keep saying “well its not like MS’s SSD is bad” is that no one is saying that. We are stating the fact that the PS5’s SSD is 2X the speed of xbox SSD. That is big.

Whats interesting is that somehow the 2 tfps difference is considered significant enough to mention, but the twice the speed of PS5’s SSD receives the “well its not like xbox’s SSD is bad”.

Zeref1919d ago (Edited 1919d ago )

Actually it's "over" 6Gb/s for Xbox.
Its not final yet.

"the Velocity Architecture and the SSD itself is just one part of the system.

"Our second component is a high-speed hardware decompression block that can deliver over 6GB/s," reveals Andrew Goossen."

https://www.eurogamer.net/a...

mkis0071919d ago

Current gen read speeds are closer to series x speeds than series x is to ps5 speeds.

Perspective. Double the revolution.

GamerRN1918d ago

I love that now it's all about SSD speeds instead of game performance. What good does high speed data transfer matter if your CPU and GPU can't keep up...

Realms1918d ago

MS has the raw power but are they as efficient? I guess we will find out when we see games running.

+ Show (5) more repliesLast reply 1918d ago
uth111919d ago

It may mean there is no need to decompress the files when installed todisk

CaptainHenry9161920d ago

The loading time on games should just be under 3 seconds

Jin_Sakai1919d ago

Mark Cerny stated they wanted games to boot in little as 1 second on PS5. That’s insane.

In comparison It takes 20 seconds to load 1gb data on the PS4 HDD whereas it takes 0.27 seconds to load 2gb on PS5 with the custom SSD.

Monkeysmoke1919d ago

Maybe with this kind of speed PS5 version of games will likely have:

More draw distance,
More densed environments ,
Higher quality texture assets,
No background texture pop-up,
Less use of fog to hide textures.

Whitey2k1919d ago (Edited 1919d ago )

Well this is it @Monkeysmoke despite the power differences at 10.2tflops could act as a 12tflop as you said yourself all can be done on what u said. ps5 SSD is that fast all that can be achieved even without storing assets to its ram which ps5 can pretty access all of its ram.

Ps5 > xsx on ram dispite the speed differences and since they have a separate DDR4 ram that is pretty much for the OS and the ssd has it's own module of ram

Whitey2k1919d ago (Edited 1919d ago )

Maybe 8k is not possible but 4k with 8k assets or textures could be possible. Very smart move by sony come to think of it

FITSniper1919d ago

@Monkeysmoke,

You're still limited by what the GPU can draw and fit in memory for the scene. Draw distances will likely be higher, but not unlimited. Texture pop-in should be minimal if not eliminated though.

343_Guilty_Spark1919d ago

So 0.54 seconds on the XSX.

I mean that's still extremely fast.

morganfell1919d ago (Edited 1919d ago )

@Monkey,

One of the things that has been remarked upon so far is that players will be able to move through ultra high resolution environments, detail rich, at movement speeds far beyond what we can achieve today. And because of the SSD. Not the GPU, the SSD.

So yes.

1919d ago
chiefJohn1171918d ago (Edited 1918d ago )

@Monkey you're in for a rude awakening lol. It's obvious you don't understand how graphics work

+ Show (5) more repliesLast reply 1918d ago
1919d ago Replies(1)
Eidolon1919d ago

At absolutely terribly unoptimized maxium. This would be equivalent to load times being 5 minutes on PS4... You're literally just saying it takes 3 seconds for PS5 to load 16gb from SSD into RAM. That's not how load times work.

sampsonon1919d ago

00:00.23 sec is how fast it runs. not 3 sec. lol

Monkeysmoke1919d ago

@morganfell
Exactly! What you said was demonstrated last year in that Spider-Man (PS5 demo) behind closed doors.
Spider-Man was shown swing through the city at maximum speed almost like a jet without any loss of details in the world. Cerny said that feature was only possible with an SSD this fast.

chiefJohn1171919d ago

XSX was loading games up in 4 seconds so PS5 will probably be loading them in just 2. Plus you got suspende and resume where once you boot the game up again it'll be right were you left off at with no loading at all on XSX. I assume PS5 will have this feature too

+ Show (3) more repliesLast reply 1918d ago
GaboonViper1920d ago

No doubt this is PS5s big weapon.

Sayai jin1919d ago

PS5 will be a beast, but people this is just sad.

Doink1919d ago

yeah lol these kids think that a faster SSD makes the PS5 more powerful, actually is the only think PS5 have faster so Sony is marketing it like the best advantage game changer

chiefJohn1171918d ago

It really is sad....and funny lol. It's like they're clinging on to their last life line of hope that don't exist but they keep telling themselves otherwise.

Realms1912d ago

LOL. To people that think Sony's SSD won't have a huge impact, it's not about faster loading times. It's about accessing data almost instantaneously Sony build a less powerful more efficient console tailoring to what developers asked for MS built a console with raw power in mind. MS solution was to brute force everything Sony's was to be more flexible, when people see games running on the PS5 they will forget all this talk about MS having better specs specially when they see Sony's first party games. I will come back and laugh at all you fools for all the dumb nonsense you are saying.

ElementX1920d ago (Edited 1920d ago )

It'll be interesting to see how it performs in real life situations. I honestly don't know, do games actually use anywhere near 5GB of data in a single location? Open world games load as you move, so unless you're traveling at mach speeds do you really need that much IO? For instance, fast travel to a city... does the city that surrounds you contain that much data? By the time you move toward a street, those seconds that pass is where the game is loading data, correct? So unless you teleport instantly everywhere you travel, do you need to transfer that much data every second?

elazz1919d ago

Or you you can load even bigger worlds. That's exactly the example sony provided. Less corridor style gameplay or background loading and more real time loading.

Imagine this. You load a level. All those assets go to RAM ready to be accessed when needed. However compared to xbox one and with right developers you potentially need half those assets to be prepared due to the SSD speed meaning there is room for other things that require ram.

ElementX1919d ago (Edited 1919d ago )

Well MS has this tech, however we'll have to wait and see how it works.

From a link I posted in another article:
"Sampler Feedback Streaming (SFS) – A component of the Xbox Velocity Architecture, SFS is a feature of the Xbox Series X hardware that allows games to load into memory, with fine granularity, only the portions of textures that the GPU needs for a scene, as it needs it. This enables far better memory utilization for textures, which is important given that every 4K texture consumes 8MB of memory. Because it avoids the wastage of loading into memory the portions of textures that are never needed, it is an effective 2x or 3x (or higher) multiplier on both amount of physical memory and SSD performance."

https://news.xbox.com/en-us...
It remains to see what the actual real benefits are, but it's interesting. If you're not reading unnecessary data then maybe you don't need 5GB+/s IO. *shrug*

4U2NV1919d ago

ElementX

The reason your confused and keep asking the same question in the same articles is because you are basing all your theories on hardware from this current gen.
Are you a developer? Doubt it as youd know and understand, whereas developers that DO understand game design know that this is going to change the way games are developed with multiple options of doing so.

Just relax and wait until the consoles are released and then you will have your answers because seeing you constantly asking this nonsense question in every article is annoying lol.

ElementX1919d ago (Edited 1919d ago )

I asked the same question about how much data is needed because 75% of these articles get failed. My question in this article was over 24 hours ago and it just got approved.

BTW I'm asking questions, not bashing like some of the people on here. I honestly want to know some answers and I can't find them online. Will games need PS5 IO speed? I've said we'll have to wait and see. I'm not trying to pick sides, but everybody talks about how awesome things are going to be and nobody is asking if games will actually put these features to good use. 9GB/S max seems overkill, that's all. 3rd party will have to work on PC and Series X. You don't see people wondering what's going to happen, they just make assumptions that PS5 will be fast because IO speed. If the amount of data transferred doesn't require more than 2-3GB/S IO then PS5 drive isn't anything to brag about. Furthermore with compression on Series X the IO speed can reach higher than 2.5GB or whatever. Does that put PC speeds on the lower end of the spectrum?

RazzerRedux1919d ago

"do games actually use anywhere near 5GB of data in a single location"

No, because currently they just cannot. Tech like will allow them to though. The devs seem very excited about this so it will interesting to see how they take advantage of it.

Monkeysmoke1919d ago

On the PS5, texture streaming over a large scale of environment will be so fast that there will be almost "no texture pop" even on distant objects as you approach them.

This will be evident on PS5 versions of large and dense open world & racing games.

jaymacx1919d ago

Maybe we can finally get large crowds in Openworld games without a performance dip. Batman, Assassins Creed, GTA, The Witcher , and others would really benefit with this. Also we could get accessible buildings instead of just looking at them.

1919d ago
sampsonon1919d ago

@shaggy2303 you're wrong. Cerny said that assets will appear as you turn in an open world setting. so the PS5's SDD will load these assets and remove assts as you move through the world. this mean more assets can be used.

that means more dense crowds/assets in game.

man sony was smart about this one.

ElementX1919d ago (Edited 1919d ago )

@sampsonon
"Cerny said that assets will appear as you turn in an open world setting."

That's how every game has always worked. Graphics aren't just floating around waiting for you to look at them. They aren't processed any longer than necessary as far as I know. From talking with the developer of Fortresscraft and people who do modding in that community, a GPU only renders images that are on screen. Objects behind other objects or whatever is off screen isn't using any GPU processing.

If you are playing a FPS and you look at the ground, your FPS goes up because the GPU is only rendering what is on screen, not the objects around you that you can't see. It's like the only part of the world that actually "exists" is what is on screen.

"SDD will load these assets and remove assts as you move through the world. this mean more assets can be used."
Again, games have always done this, there's nothing special about it.

chiefJohn1171918d ago (Edited 1918d ago )

That's CPU not HDD lol. Remember when. Everyone was so upset about the ryzen cpu in current gen consoles? Wtf happened? Suddenly y'all don't gaf about CPU and stuck on the hard drive 😆 why is this? I doubt we'll see pop in on either versions. Unlesss ofc you got XSX running 4k 120fps ultra textures. Then PS5 4k 60 high textures version would probably have no pop ins.

+ Show (2) more repliesLast reply 1918d ago
1919d ago Replies(4)
S2Killinit1919d ago

Apparently the custom SSD approaches RAM speeds, allowing devs to offload the work that would normally be placed on the RAM unto the SSD and freeing up the RAM horsepower to focus on other things.

1919d ago
S2Killinit1919d ago (Edited 1919d ago )

thats a dev talking. Apparently it is 2X the speed of xbox’s SSD.

1919d ago
Babadook71919d ago

“ do games actually use anywhere near 5GB of data in a single location?”

Yes. Rage used 20+ GB in one large location. Called mega texturing.

WelkinCole1919d ago

Basically they can load and off load a boat load of data/assets as you play. To Sony this is more important for creating more immersive/realistic worlds than what devs has been able to before. The bottleneck for game makers according to Cerny and Sony has been the Storage (HD) rather than GPU/CPU/RAM.

+ Show (4) more repliesLast reply 1918d ago
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