David from GamingInstincts writes: Multiplayer games have gained and lost a lot in the transition from traditional DLC to live services. Gating crucial content such as maps and game modes behind paywalls segregated communities, limiting games’ lifespans. In sidestepping this conundrum at the cost of introducing others, the live service model is the lesser of two evils rather than an appropriate replacement.
Hell it sometimes impacts single player on some games. Take 2 for instance canceled single player content to focus on multiplayer content in GTA V. It's also why there hasnt been a GTA 6 yet.
COD, Overwatch, Destiny, PUBG, Fortnite, CSGO. They've all contributed to the state of which multiplayer games are in currently. Pointless map packs, grindy looter shooters, BR shoved into everything, battle passes, loot boxes, gun skins and stupid hats. People eat all this shite up, but there's no actual substance. Strip away that which is giving people a quick high and you'd see there's not a single multiplayer game worth playing
Agreed.
Live services are the new MMORPGs... Everyone wants to be in one but with time, people will stop playing them.