In 2003, Ubisoft reinvented Jordan Mechner's classic Prince of Persia title with their multi-platform title, The Sands of Time. Ubisoft reinvigorated the franchise, bringing it new life to a fresh generation of gamers.
After completing the "Sands of Time" trilogy, Ubisoft is ready to move on and in a way, once again reinvent the franchise. This December, an all-new Prince of Persia game comes to Xbox 360, PlayStation 3, and PC. The title features a fresh, illustrative style, along with a new prince who will fight alongside a magical ally, Elika.
Destructoid had a chance to sit down with the game's producer, Ben Mattes, to talk about everything from keeping computer-controlled support characters out of your hair to why Prince of Persia couldn't work Mirror's Edge-style.
The mind behind Prince of Persia shares his family’s life story as well as his own as a videogame developer in an emotional and very personal book.
With the release of The Lost Crown this week, let's take a look at every Prince of Persia game released since the series debuted.
If you’re a gamer “of a certain age”, you may vaguely remember the moment when games went from a grueling gauntlet requiring all your skill and concentration to tackle to a casual, checkpoint-containing, cruise control-encouraging walk in the park.
I beat Jurassic Park multiple times!
Jurassic Park had no save system, so I would leave the console running while I went to school, took breaks. It's not that it's hard, it's just tedious. But I was a Jurassic Park obsessed kid (around 13 when this hit), so I would obsessively scower ever inch of the maps (both 2D and 3D) until I had them memorized.
The Star Wars trilogy, I only beat w the cheat codes.
with the exception of Jurassic Park and Prince of Persia, I've beaten every other one of those. It just takes practice and time. Something I had way more of when I was younger.
I need this game Wow