Screen Rant Writes: Nintendo's schedule is looking light.
Famitsu has published its estimated physical game software data for Japan for week of June 2, 2025 to June 8, 2025.
Hardware Sales (followed by lifetime sales)
Switch 2 – 947,931 (New)
PlayStation 5 – 14,535 (5,690,661)
Switch OLED Model – 8,040 (9,060,680)
Switch Lite – 6,089 (6,581,795)
PlayStation 5 Pro – 4,230 (218,056)
Switch – 2,482 (20,109,545)
PlayStation 5 Digital Edition – 2,017 (974,094)
Xbox Series S – 163 (337,686)
Xbox Series X – 113 (320,660)
Xbox Series X Digital Edition – 57 (20,820)
PlayStation 4 – 24 (7,929,628)
So its official. Switch 2 dethroned PS2 in Japan for the biggest hardware launch ever.
Tripled the switch launch numbers, yeah Nintendo's domination of the Japanese market is going smooth
And take note. This is just for retail sales only; sales from the Nintendo Japanese website are not yet included.
Xbox boss Phil Spencer explains that the new ASUS ROG Xbox Ally X is Microsoft's best collaboration between gaming and Windows teams.
The latest game in BioWare’s fantasy role-playing series went through ten years of development turmoil
In early November, on the eve of the crucial holiday shopping season, staffers at the video-game studio BioWare were feeling optimistic. After an excruciating development cycle, they had finally released their latest game, Dragon Age: The Veilguard, and the early reception was largely positive. The role-playing game was topping sales charts on Steam, and solid, if not spectacular, reviews were rolling in.
Its easy they called the die hard fans people in their nerd caves who will buy anything and then went woke to reach modern audiences....insulting the nerds in their caves along the way showing utter contempt for their fan base. very hapy it failed and any company who insults their fan base and treat their customers with contempt and insults, in future, i also hope fail.
It’s disappointing but not surprising to see what's happening with Dragon Age: The Veilguard and the broader situation at BioWare. The layoffs are tragic — no one wants to see talented developers lose their jobs. But when studios repeatedly create games that alienate their own fanbase, outcomes like this become unfortunately predictable.
There’s a pattern we’re seeing far too often: beloved franchises are revived, only to be reshaped into something almost unrecognizable. Changes are made that no one asked for, often at the expense of what originally made these games special. Then, when long-time fans express concern or lose interest, they’re told, “This game might not be for you.” But when those same fans heed that advice and don’t buy the game, suddenly they're labeled as toxic, sexist, bigoted, or worse.
Let’s be clear: the overwhelming majority of gamers have no issue with diversity, LGBTQ+ representation, or strong female leads. In fact, some of the most iconic characters in gaming — like Aloy, Ellie, or FemShep — are proof that inclusivity and excellent storytelling can and do go hand in hand. The issue arises when diversity feels performative, forced, or disconnected from the narrative — when characters or themes are inserted not to serve the story, but to satisfy a corporate DEI checklist. Audiences can tell the difference.
When studios chase approval from a vocal minority that often doesn’t even buy games — while simultaneously dismissing loyal fans who actually do — they risk not just the success of individual titles, but the health of their entire studio. Telling your core customers “don’t buy it if you don’t like it” is not a viable business strategy. Because guess what? Many of us won’t. And when the game fails commercially, blaming those very fans for not supporting it is both unfair and self-defeating.
Gamers aren’t asking for less diversity or less progress. We’re asking for better writing, thoughtful character development, and a respect for the franchises we’ve supported for decades. When you give people great games that speak to them — whether they’re old fans or new players — they will show up. But if you keep making games for people who don’t play them, don’t be surprised when those who do stop showing up
there's some games in there but I'm definitely wondering what monolith soft has in store for switch owners as the releases have dried up a little. I'm definitely spoiled for games at the moment considering i just bought a switch not too long ago. With a ps4 and switch i've pretty much covered my bases.
Nintendo had been a little disappointing for me. I don't want games released years ago, I want more Nintendo exclusives that Nintendo is known for.
I think they are focusing on BOTW 2.
This is the most frustrating thing about owning Nintendo consoles and why they will never be my only or even primary place I play games. The Switch is a cool piece of tech but I haven't touched mine since beating Luigis Mansion 3 other than a few rounds of Tetris 99. I wouldve thought with not having to support 2 platforms, the frequency in which games would come out would be much greater than it has been. Geez if you take away all the Wii U ports, the Switch library would REALLY be pathetic.
Empty is not really the right word. Currently there will be Animal Crossing, Xenoblade Definitive Edition, Bravely Default 2, Deadly Premonition 2, and Sport Story, along with Toyko Mirage Session FE and Pokemon Dungeon Mystery, both of which have just been recently released. BOTW 2, Detective Pikachu, No More Heroes 3, and Rune Factory 5 also have a really high chance of being released this year as well.
I do wish a Direct would come soon though. They have been light on announcements this year.