This creation called Recursive Cascade is based on No Man's Sky and just like in this well-known PS4 game you can visit multiple open worlds that are automatically created and will look different for every gamer. Each planet is therefore created procedurally and the color of the flora, the color of the sky and the layout of the entire world is therefore random.
Media Molecule director said the studio's next title is more a game & less a creation tool. He also regrets not having a PC version of Dreams.
If there was one PC version that should have existed it’s Dreams
I’m super glad they will be going back to something more traditional gaming wise.
My dream was DreamsVR and creating landscapes, characters, and sculptures using that amazing toolbox in vr, that would have been something imo.
Dreams PC was the dream. Woulda given the game a much needed boost. Here’s hoping they follow it up well.
I use to say this when the game was first releasing, many kept saying it would not be possible, something about the toolsets.
I said this was one game that needed to be on as many platforms as possible, including PC and Xbox just like how Minecraft is everywhere.
Creation tools just don't work on console very well. It's definitely more suited for PC, and it's very odd Sony decided not to port it over. Good MM is working on an actual game instead.
IGN writes: "Media Molecule has said the layoffs at the Sony-owned studio have affected plans for ongoing community and curation support in Dreams."
How self sustained can DREAM be when it's basically stuck on PS4? I don't think it's even gotten a PS5 upgrade. Ending support for what is essentially a game making engine is basically death. SONY did DREAMS dirty.
Media Molecule Creative Director John Beech talks about making a very personal project in Dreams, available with PlayStation Plus.
No Man's Dream
The more I see of this game the more impressed I get, unbelievable what the community is doing with dreams.
HOW??
I didnt think something like that would be possible.
I'm reality excited to see where this project goes.
Not to mention what people will continue to do with Dreams as they get more familiar with it.