440°

This gamer made a game in Dreams with procedurally generated open worlds like No Man's Sky

This creation called Recursive Cascade is based on No Man's Sky and just like in this well-known PS4 game you can visit multiple open worlds that are automatically created and will look different for every gamer. Each planet is therefore created procedurally and the color of the flora, the color of the sky and the layout of the entire world is therefore random.

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IRetrouk1664d ago

The more I see of this game the more impressed I get, unbelievable what the community is doing with dreams.

S2Killinit1664d ago

I didnt think something like that would be possible.

Spenok1664d ago

I'm reality excited to see where this project goes.

Not to mention what people will continue to do with Dreams as they get more familiar with it.

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140°

Dreams Creator Regrets Lack Of PC Versions, Next Project Is "More Of A Game Than A Creation Tool"

Media Molecule director said the studio's next title is more a game & less a creation tool. He also regrets not having a PC version of Dreams.

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twistedvoxel.com
-Foxtrot139d ago

If there was one PC version that should have existed it’s Dreams

I’m super glad they will be going back to something more traditional gaming wise.

Cacabunga139d ago

I’m sure they’ll find something creative to implement like Tearaway on vita. What a gem 💎 that thing was!!!

Abear21139d ago

My dream was DreamsVR and creating landscapes, characters, and sculptures using that amazing toolbox in vr, that would have been something imo.

ocelot07139d ago

I thought It has vr support?

Amplitude139d ago

It did but it came out as an update LONG after the game was essentially dead

P_Bomb139d ago

Dreams PC was the dream. Woulda given the game a much needed boost. Here’s hoping they follow it up well.

phoenixwing139d ago

If sony had any sense they'd be making a pc version pronto

mkis007139d ago

They probably ran into the same problem they did with the potential of last of us factions....the support needed was just too much to consider expanding to more platforms for a smallish studio.

Abnor_Mal139d ago (Edited 139d ago )

I use to say this when the game was first releasing, many kept saying it would not be possible, something about the toolsets.

I said this was one game that needed to be on as many platforms as possible, including PC and Xbox just like how Minecraft is everywhere.

Goodguy01139d ago

Creation tools just don't work on console very well. It's definitely more suited for PC, and it's very odd Sony decided not to port it over. Good MM is working on an actual game instead.

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60°

Dreams Dev Media Molecule Says Layoffs Impact Planned Community and Curation Support

IGN writes: "Media Molecule has said the layoffs at the Sony-owned studio have affected plans for ongoing community and curation support in Dreams."

Inverno183d ago

How self sustained can DREAM be when it's basically stuck on PS4? I don't think it's even gotten a PS5 upgrade. Ending support for what is essentially a game making engine is basically death. SONY did DREAMS dirty.

60°

How Dreams Tren update was inspired by a childhood spent playing with trains

Media Molecule Creative Director John Beech talks about making a very personal project in Dreams, available with PlayStation Plus.

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