Halo Wars' lead designer Graeme Devine has told D+PAD that Sergeant Forge, the main character you'll be playing as in the upcoming Xbox 360 RTS, has no relation to Halo 3's Forge mode.
When asked whether the Sergeant had any relation to Halo 3's popular mode, Devine stated:
"No. It's a funny story though! We go over to Bungie and we show them some of the story and a few of the cinematics and they're really busy on Halo 3 – "So Sergeant Forge? That's interesting we put a Forge in our game" they say. "Ah cool! Is he a Sergeant?" And they went, "No, not really."
"He didn't actually say what it was, so there I was thinking cool, they've got a Forge character in there. That was certainly the inference I got. Then the game comes out and now I know what they mean! Yeah, no relation!"
Did Bungie actually hate Halo Wars? Why wasn't Master Chief in the game? Lead designer Dave Pottinger reveals all.
Halo Wars is still widely considered one of the best and most accessible RTS games around, and that formula could work with other Microsoft IPs.
I think Crackdown would fit in a more turn-based tactics system via Xcom then a RTS type game play. Being able to customize multiple agents, deploying that group in an crime infested urban zone, going against other super powered enemy and fodder type thugs. The potential for that is huge if they won't do another successful, ground breaking, GOTY open world outing like Crackdown 3....
NoobFeed Editor Joshua Burt writes - There are many games in the famous Halo Franchise that are stellar titles and need to be revered. And some that do not. These games stand out from the crowd and deluge of colossal Halo titles. Games that made Halo great. We do need to iron out what qualifies the game for this list. They have to be in the Halo franchise… Obviously.
Halo 3 at the top is correct the only thing id change is swap infinite and halo ce around.
Nope, it just means that Bungie aren't very original.