When one thinks of the arcade giants of the 1990s, some of the big names that might come to mind are Capcom, Namco, Konami, Sega, and Midway; however, one arcade innovator that always seems to be left out of the discussion—despite their innovations in the field—is Shin Nihon Kikaku (SNK), creator of the Neo Geo arcade cabinets and multiple successful game franchises, such as Metal Slug and The King of Fighters.
Despite their early success in arcades, they’ve seemed to have fallen off the map after the shift to home consoles. The company’s recent titles still sell relatively well, and their characters are even showing up in the likes of Tekken and Soul Calibur, but they’re no longer the juggernauts they used to be during the golden era of arcades.
Supercell has released its new squad-building action game Squad Busters in Spain, Mexico, Finland, Sweden, Norway, Denmark, Canada, and Singapore. This game features characters from different Supercell titles, such as Clash of Clans, Brawl Stars, Hay Day, Clash Royale, and Boom Beach.
As part of its plans to cut 1,900 jobs, Microsoft has reportedly shut down operations at Bethesda France, letting go roughly 15 people
Bethesda France was made up of roughly 15 people... they couldn't of being doing much
Bethesda France mainly did publishing and marketing within the region
Bethesda France focused on publishing and marketing in the region. And 15 people lost their jobs as part of the closure.
I wonder if this is part of Microsoft's strategy to abandoned physical media or possibly gamepass advertising makes their roles redundant you don't need to market a game as hard when the majority of players get the game as part of a sub which already promoted upcoming games
Tbh Microsoft I think Bethesda being 3rd party same with Activision would probably more competitive than thus scenario imo
The recently purchased Activision French offices might take over all the licensing and marketing for Microsoft in France from now on.
Saad from eXputer: "I'm glad I don't have to choose between Square Enix, Atlus, and FromSoftware due to bad release windows and Shadow of the Erdtree."
Ah, the Neo Geo... My NG AES cost me only the equivalent of about 150$ back then in 1993, with one joystick (and I believe one memory card), which wasn't too much , but building a sizeable collection of games proved to be a pretty hairy thing. Which is why to this day I only own something like , not even 30 games I think. But finally getting to play the perfect arcade version of Fatal Fury Special at home, after burning the palms of my hands on the SNES port (which was totally decent, just not... the original NG game) made me never regret buying it. Actually, I even still regret to this day not buying some games when I could have (with a few efforts and compromises), like Metal Slug or The Last Blade, considering how the price of those carts furiously increased in the following years.