From DailyBits: "A visualization showing various data about Steam games is making the rounds.
The numbers paint a bleak picture of the indie game market, showing that the top 25 percent of indie games in 2019 earn a median revenue of $12,000, which is dramatically down from $110,000 in 2013 . This is "obviously not sustainable" according to indie studio Grey Alien Games."
"The Singapore-based indie games publisher Spiral Up Games and Qingdao/Shandong-based (China) indie games developer Aluba Studio, today announced with great happiness and excitement that their hacking adventure "Cyber Manhunt 2: New World" is coming to PC via Steam EA on May 10th, 2024." - Jonas Ek, TGG.
"The Berlin-based (Germany) indie games developer Tarock Interactive today announced with great delight and happiness that their open-world survival/crafting game "Lost Legions", is now currenly in development for PC." - Jonas Ek, TGG.
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No wonder if 50% of all new indies are roguelikes, 2d platformers and not really innovative.
Well, the median lowers a lot when you have to factor in thousands of shovelware dropped on and forgotten.
https://datastudio.google.c...
# of indie games released in Nov 2013 - 64
# of indie games released in Nov 2019 - 521
In 2013 most of the indie games on Steam were high quality, Steam actually had standards of entry back then.
They are being flooded with crap on a daily basis these days. All that garbage drags down the median.