Journalists and game critics have never had a good, clear definition of what makes an "indie game" ever since the emergence and solidification of the term in the early 2000s. It hasn't stopped them from searching for one, nor has it stopped the term itself from becoming a label that is as popular as it is imprecise.
From developer interviews to documentaries to economic and intimately personal analysis, many different methods have been used to try to determine what we mean when we say that something is an indie game as opposed to a blockbuster or AAA one. Now there’s an academic book that’s come along to set the record straight once and for all, Jesper Juul’s Handmade Pixels, which aims to give us some tools for thinking about independent games and their “quest for authenticity.”
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