450°

Is This What The God Of War Sequel Is About?

In a recent interview, Cory Barlog discussed what narrative he would like the God of War sequel to explore.

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fortressofsolitude.co.za
The_Sage1948d ago

I would like to know more about how they met, but I do not want a prequel. Just have it told through story and maybe flash backs.

NecrumOddBoy1948d ago

I wonder if they would drop the single camera Effect for this. The fluidity of one continuous camera really made the experience fluid and beautiful.

The_Sage1948d ago

I just watched the movie 1917 last night. It's amazing that the whole thing is one shot. Great movie.

Lilrizky1948d ago

It's such an underrated feature when talking about the game. I read some people say God of War didn't innovate or redefine the genre but that camera work alone is revolutionary imo.

I really hope they never drop it

I_am_Batman1948d ago (Edited 1948d ago )

A no-cut camera can makes sense for a movie which you can watch in one sitting. Even then I'd say most of the effectiveness comes from reducing cuts to a minimum or to zero in a single scene. You can have some carefully chosen cuts and still achieve mostly the same effect. Having zero cuts in a whole movie is much more a technical achievement, than it is necessary an effective story-telling device imo.

In a game like God of War it's completely useless to be idealistic about having absolutely zero cuts. You get a loading screen everytime you die after which you have to replay the same sequence again. You also effectively get a cut everytime you go into a menu or pause the game. But even when looking at pure gameplay there are some fade to white moments that are basically hidden cuts. Not to mention that you probably won't play through the game in one shot anyway, so you're bound to pick it up from some point in between.

I absolutely love the continuous hand-held camera aesthetic in the story segments of the game, but you can keep most of it intact where it matters and still utilize some cuts, to unlock a lot more storytelling potential. The events following GOW3 weren't covered at all. They will probably have to explore that time-period in the next game so I think the one-shot idea has to go. If they do it correctly they can still have the same cinematic immersion while being much more flexible in terms of plot.

Edito1947d ago

They can't drop it... it's the game signature at least for me...

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ClayRules20121948d ago

@The_Sage

I loved 1917. That one shot with the camera was a complete surprise & really makes you, as the viewer, feel that much more involved in the story being told with these characters & don’t miss a single moment of what’s going on.

Fantastic movie.

The_Sage1948d ago

For me it ramped up the anxiety. You see everything they're going through in real time and know that with everything they get no chance to rest. It's surely a movie that I'll watch again in the near future.

-Foxtrot1948d ago (Edited 1948d ago )

I’d like to see a bit of Freya’s backstory as well, I loved her character and would have loved to play her in a DLC expansion, maybe a young child Baldur to mimic Atreus gameplay

*spoilers*

Shame about her dark turn but I do hope she’ll snap out of it at the end of the next game and help you finish it in the third game. She’s just struck by grief at the minute.

nucky641948d ago

i don't know, man........she seemed pretty pissed. some wounds never heal.

mgszelda11948d ago

I mean I'd put her entire speech but I think it's safe to say she hates kratos lol. One of these best ps4 moments is her speech.

The_Hooligan1948d ago

****Spoilers****

What if Freya kills Atreus at the end of part two to get revenge on Kratos for killing Baldur. Then Kratos ends up pretty much killing everyone in the Norse Mythology in part three.

DVAcme1948d ago

@The_Hooligan

Actually, you're not far off, but flip Kratos and Boy.

UltraNova1947d ago

Now that Kratos is a more complete character its even harder for me to accept a story twist where he dies. Personally, I don't wont to see anyone else being God of War other than Kratos. That said, I'd be fine if at some point they introduced another main character(Atreus?) and play with both of them in turns throughout the game, it might freshen things up this way by giving us a second character with an entirely new moveset and abilities something that will simultaneously open up new story and combat avenues for the dev as well.

-Foxtrot1947d ago

Considering the prophecy about Kratos and Loki

I doubt Atreus will die in the second game

AK911948d ago

I'm more interested to know if they'll 'kill' Kratos off in this entry or the third one.

Smokehouse1948d ago

The next game will be about the locked realms and Thor. Wild guess... I wouldn’t mind a flashback about his wife. She’s a huge part of the story even though we haven’t seen her.

Az1ner1948d ago

I'm just excited for the sequel. Envisioning the kratos-thor fight? Wozers,. Seeing an older streus too, see if he sticks by pops or goes his own way. Interesting.

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110°

‘I was so tired’: Behind Clair Obscur: Expedition 33’s beloved ‘whee whoo’ scene

Jennifer Svedberg-Yen: ‘That was me at three in the morning trying to come up with something’

230°

Peter Molyneux recalls how Project Milo, the Kinect game with revolutionary promise, died a death

Vapourware can end up being the stuff of legend, like Rockstar's Agent, Star Wars 1313, or StarCraft: Ghost. Without ever seeing the light of day, these games never risked the possibility of being played and forgotten, and instead live on forever as the subjects of lengthy YouTube essays.

Still, Molyneux's most notable lost game (or tech demo, depending on who you asked at the time) was arguably Project Milo.

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gamesindustry.biz
darthv725d ago

I can see the potential of the kinect hardware... its rather impressive tech, but it was just not meant to be for gaming. If anything, MS had a huge missed opportunity to have used it for the AR/VR projects.

S2Killinit4d ago

Missed opportunity? They lied. It was the biggest lie in gaming history.

merlox4d ago

You can use the Kinect as an SLS camera for paranormal investigations. So it wasn’t a complete failure.

Cacabunga4d ago (Edited 4d ago )

Remember Star Wars Kinect announcement? Biggest laughable acting seen

4d ago
4d ago
rlow14d ago (Edited 4d ago )

Do you mean about project Milo?

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-Foxtrot5d ago

It was built on lies Peter...you know this.

isarai5d ago

Bro that thing NEVER existed, what we got was a concept video

Knushwood Butt5d ago

"Unfortunately, as we were developing Milo, so the Kinect device was being developed. And they realised that the device that Alex Kipman first showed off would cost $5,000 for consumers to buy.

"So they cost-reduced that device down to such a point, where the field-of-view...I think it was a minuscule field-of-view. In other words, it could only just see what's straight in front of you."

Hmm, exactly what tech was in it, that was cut, affected the development? It was only ever interpreting visual and audio inputs right? The xbox was processing those inputs.

Nor do I see how the field of view thing is relevant to the discussion.

isarai5d ago

Exactly! Tf kinda BS statement was that? i don't really see how fov is relevant at all, since when do you move all around a room while talking/interacting to someone?

Amplitude4d ago (Edited 4d ago )

This is entirely untrue. There was never a 5000 dollar Kinect prototype that could somehow use a wider field of view to scan and import generated in-game items and advance AI by over a decade. Anybody that fell for this was a stupid moron child, myself included. Anybody that falls for this lie now is a stupid moron child who doesn't realize that these people *only* know how to lie.

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150°

OG Star Wars Battlefront devs were asked to make Battlefront 3 in just one year

Star Wars Battlefront 3 was in development at Pandemic Studios, but LucasArts wanted the team to make the game in just one year.

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videogamer.com
jznrpg6d ago

Need at least a few years for a bigger game like that and that’s probably not enough.

anast6d ago

They wanted something cheap.

RaidenBlack5d ago

Now you can get, what Obsidian went thru,
Had to create New Vegas within 1.5 years.
They had to scrap some ideas + there was limitations of console hardware as well (the strip area in the game, etc).
Hence, I say, we better get a New Vegas Redone than just a straight remaster, as was leaked.

Christopher5d ago

Todd ego too big for that, IMHO.

Azurite6d ago

Remasters can take longer than that.

Dandizzle6d ago

not true, look up star wars first assault.

ZeekQuattro6d ago

Sounds about right. They were rushed while making the second game. Not hard to imagine that trend continued with it's ill fated follow-up.

1nsomniac5d ago (Edited 5d ago )

I actually really liked the first Battlefront. Its charm was that it was so simple and basic. It felt like a really well made modernised old school shooter. Ignoring all the COD style BS that took over all other games.

I absolutely loved Battlefront 2 as well but I enjoyed Battlefront 1 for its simplicity.

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