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110°

Wccftech's Best Platformers of the Decade - Jump Up Superstar

The last decade wasn't the Golden Age of platformers, that's for sure, but there were still many great games. Check out Wccftech's shortlist!

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ccgr1569d ago

Such a great decade for video games

IMissJimRyan1569d ago

Rayman Legends for me is the winner.

SyntheticForm1569d ago

Plenty of greats, but Ori hands down for me.

Hollow Knight a close second.

NecrumOddBoy1569d ago

They put Celeste in the honorable mentions. Such a shame, this game is premium in platforming. Rayman is also def a 10/10 platformer.

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300°

LittleBigPlanet 3 Servers Are Officially Shut Down 'Indefinitely,' Sony Confirms

Sony has confirmed that LittleBigPlanet 3 servers on PlayStation 4 will remain offline “indefinitely” following troubles with the service from earlier this year.

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rlow16d ago

Sad day, hopefully they’ll allow a third party server solution. Goes to show game preservation is an uphill battle.

blackblades6d ago

Sad day oh wait everyone that whining about it didn't play it or haven't played it in years and never was going back to it. Funny how people start to care when this happens but when it was actually up those same people didn't even pay attention to it.

rlow16d ago (Edited 6d ago )

First, you don’t know who has or hasn’t played it. So that’s your assumption. Secondly, even if people haven’t played it in awhile, it’s still nostalgia. Those memories of sharing your creation and having fun playing other peoples creations. Third, no game out there is really like this or as iconic. Today if they made this they would nickel and dime the whole way through and it would launch broken.

Cacabunga6d ago

Reason why i really dislike online games.. they become unplayable over time.. LBP story mode is actually only a tutorial

_Decadent_Descent5d ago

How would you know who's played it or not? What about those who get into games years after their release? They can't now. Besides, and more importantly, this sets a bad precedent across the industry when it comes to game preservation and people's ability to enjoy what they've paid for.

blackblades5d ago (Edited 5d ago )

People still play it but not a lot probably a fee people and I know you 2 guys haven't played it in a long time. If the server was doing so good it wouldnt be shut down. As I said the same people that whine and cry saying bad things on Sony etc are the same ones that havent or stopped playing a certain game in years. Let me ask you guys straight up and y'all tell the truth have you guys played it recently and when you did for how long did you play it.

SonyStyled5d ago

@blackblades “ Let me ask you guys straight up and y'all tell the truth have you guys played it recently and when you did for how long did you play it.”

Whatever “straight up” and “y’all” is, I can tell you the “truth” to answer your question.

I’ve been playing LBP2 for the past 5 years, I have 10 levels to Ace in a row and a coupe more hours in create mode for platinum. I played LBP2 earlier today in crate mode.

It sucked when LBP 1 and 2 servers were closed on PS3, but all those creations were still playable on PS4 LBP3.

Every level creation since LBP1 can’t be played now

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CDbiggen5d ago (Edited 5d ago )

Just disappointing. I have such nostalgia for this game and the user levels from LBP 1&2 and I already was gutted when they were shut down but at least they were on LBP3, and now this means I can't ever revisit those creative worlds again. All because some trolls or whatever decided to exploit these games, of all games, for some reason.

6d ago Replies(3)
just_looken6d ago

What needs to be highlighted by this is that the series has had 4 main games then that go kart spin off yet sony let them all die.

There is 0 games like this on ps5 and to my knowledge 0 first party main kids games no tech demo crap

Sony purchased Media Molecule studio the ip then tossed it away letting it rot for over 7 years yet the community carried on until now were we have lost 16 years on all games of content along with no replacement.

Everyone goes on about ea killing studios but sony has killed way way more but its fine its sony they can do no wrong.

Before the sony blidboys track me down again go fire up your holy boxes all the dlc they tossed out all the trophies and all the user content needs a server side handshake that no longer works. Yes offline single player version 1.0 works but that is it.

Media Molecule was not cut i know but they only made LBP and dreams it was reported they just missed the chopping block
https://gamerant.com/little...

Do not forget the dreams game was tossed out 2020 but 3 years later support was pulled
https://www.digitaltrends.c...

All in all this is another failure at sony on a long long list in the past 10 years

Inverno6d ago

It's kind of hard to disagree when SONY has a history of abandoning many of their IPs. They killed Mod Nation and turnt it into LBP Karting because of brand recognition but left it to die too. They made their own Smash Bros only to rush the studio, and turn the game into an advert for recent release at the time and still let it die. They shut down PS Home for more or less the same reason, they left it to rott till it became too broken and exploited to bother fixing.

just_looken6d ago

This right here

Playstation home is what facebook is trying to make now but in vr that metaverse deal

Imagine if sony kept up ps home development

The death of playstation forums was also a huge loss

Demetrius5d ago

When they refused a days gone sequel and no acknowledgement of a infamous series remaster of those gems, I knew Sony slick abandons stuff, sure they still release good games but to an extent smh

u-bEttA-rUn6d ago

Their games were unable to attract the masses every game that came out the attachment grew smaller and smaller they advertise LBP for years the industry changed and then came fortnight... You want Sony to continue to support them which cost them money that they're not getting back from the studio.

DOMination-6d ago

Honestly, I think a well-designed LBP-style game would do better than ever in the current state of the industry.

People have short attention spans. Having something that is pick up, play a few levels and put down again is the experience the "masses" are after.

Keep it as a 2D platformer only with well-designed base levels, make it easy to build new levels and more importantly easy to access new content - personally I always found the way Forze Horizon 4&5 provide daily, weekly and monthly challenges via new content that they've built or handpicked from the community is a system that works great - and then stick it on mobile and PC with Steam Deck support.

Make it F2P with a one-off fee for the level editor (to stop people spamming crap onto the store) and have MTX for more characters, outfits etc. and there you have a live service game that Sony should be all over.

Do the same with a new Karting game and a 2D fighting/Smash Bros style engine and you have three bangers right there.

(I appreciate the N4G community will hate the idea of LBP being a live service game with MTX and I get that but I think if there's one game this model could work well for, it's this.. just imo)

anast6d ago (Edited 6d ago )

Astro's is similar.

Not enough people cared to play it, so they cut it.

Sony has never been a kid friendly console. This should be obvious. People go to Nintendo for this stuff.

DarkZane5d ago

All signs actually point to a new Astrobot game coming to PS5, so you'd be wrong.

anast5d ago

It's the game that came with the PS5

StoneTitan6d ago

Its on media molecule though. They did not want to continue LBP. Sony accepted that.
Sumo continued it. With a solala lbp3 and a great sackboy though.
Its not sonys fault. They dont want to force a studio to create a new LBP game.
But I would love a revival.

romulus236d ago

For some people Sony can do no right either. You can play Sackboy A Big Adventure on PS5. So there is "a game like this" on PS5.

anast5d ago

They don't want to hear all that stuff.

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Tacoboto6d ago

I feel bad for Media Molecule. For the ideas they have it seems they need a publisher that supports games like this and Dreams especially for as many players as possible.

DOMination-6d ago

Sony in the Andrew House era did support them massively though. They let them do their thing with LBP and spent millions marketing it. I remember one E3 they even used LBP to cover the boring parts of the presentation where they talk about sales figures etc.

And then they allowed MM to announce their game on the PS4 console announcement/showcase event and waited the entire generation for them to release it.

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90°

20 Best Super Mario Games of All Time

Cultured Vultures: Put on your freshest dungarees and chow down on the ripest mushroom as we reel off the best Mario games ever made to celebrate Mar10 Day.

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Barlos45d ago (Edited 45d ago )

My top 3 are Mario 3, Mario World and Mario 64. Mario Odyssey is also excellent, and I enjoyed Sunshine but didn't care for the Galaxy series.

460°

Playing Ori Games On Xbox Game Pass Does Not Help The Studio, Claims Moon Studios CEO

The Ori and the Blind Forest studio CEO has asked the fans to purchase the game instead to completely support it.

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Terry_B51d ago

oh really. The Microsoft /Game Pass Dream Bubble is bursting, eh?

Outside_ofthe_Box51d ago (Edited 51d ago )

I've been told that this is an outlier and 99% of devs feel the opposite of what moon studios is saying right here.

thorstein51d ago

"It can be? If you're a smaller dev and get an upfront fee to put your game on gamepass and it blows up, that's great.

I merely pointed out that Moon would make no money at this point from people playing Ori on gamepass - so not the best way to support us!" - Thomas Mahler, Moon Studios

Asplundh51d ago

"This is the exact argument people have been saying about GP for years now"

It's not. Moon studios had no say in their game going on GamePass, because it's a 2nd party game and Microsoft own the Ip and games. Moon was paid for developing the games and presumably get a cut of sales, GamePass is hurting their sales but this is a different situation.

51d ago
Lightning7751d ago

Because it is. You can name on one hand the studios GP doesn't help.

GamerRN51d ago

They make no money because they were already paid an upfront fee. So they MADE money, but make no additional money.

Markusb3351d ago

yeah of course because people renting games and not buying them is so much better for studios.
Microsoft has conditioned people not to pay for their hobby or at least not to pay to own anything

Outside_ofthe_Box51d ago

@GamerRN

"They make no money because they were already paid an upfront fee. So they MADE money, but make no additional money."

So it's a good thing that they make no additional money despite their game having continued success well after the initial payment?

Einhander197250d ago

@Lightning77

"Because it is. You can name on one hand the studios GP doesn't help."

Just in the past few months we have had statements from Larian, 2k and now Moon Studios (as well another indie studio that released it's game pass but I can't remember who it was) have made similar statements recently about the effect of subscriptions on sales and profitability.

Heck you recently saw in Insomniac's leaked slides that after games were put on subscriptions the sales of the games almost totally dried up, which is something they have publicly been saying for years. And on top of that even though xbox fans constantly deny it, Microsoft leaks as well as their own statements and actions (like putting thier games on rival platforms) clearly show that putting games on subscriptions lowers the potential profit of a game.

It's time to accept the reality that the long term effect of subscriptions has been lowered revenue and profit for game sales almost universally across the board.

Credible research and information keeps showing that people don't buy games that are on subscriptions and more and more people don't buy games they suspect are coming to subscriptions.

RGB50d ago

Look into Outriders situation, unless you are a very small indie dev, gamepass loses money for everyone involved, including Microsoft.

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Obscure_Observer51d ago

"oh really. The Microsoft /Game Pass Dream Bubble is bursting, eh?"

I don´t think Sony agrees, because they´ll continue and release yet another brand new MBL game on Gamepass day one for the fourth time in a row!

Crows9051d ago

Because they have a choice right?

51d ago
Christopher51d ago

That's not by Sony's choice... This is a poor argument.

notachance51d ago

dude just randomly mention sony out of nowhere lol

Obscure_Observer51d ago (Edited 51d ago )

@Crows90

"Because they have a choice right?"

Yes they do. They could say no. Nobody is forcing Sony to make MLB games to Xbox at gun point, especially day one on Gamepass.

Christopher

"That's not by Sony's choice..."

Of course, it´s their choice. They could just said *no* to MLB and made their own baseball game just like EA did.

Besides, It´s a GaaS title after all and one of the most played on Xbox. So it´s not really hurting Sony in any way, and I´m 100% positive that they relly love those fat checks from MS.

"This is a poor argument."

You can say that, but, the Interesting and undeniable fact is that after four years making MBL games available on Gamepass day one, nobody from San Diego studio got fired in Sony´s recent wave of layoffs.

Just food for the brain.

51d ago
Elda51d ago

That's not a business choice that was decided by Sony, that decision was decided by the MLB. Sony will reap the rewards only because Sony's first party developers (Sony San Diego Studios) develops The Show. If it wasn't for the MLB licensing contract of The Show the game would still be exclusive to PS.

outsider162451d ago

"Of course, it´s their choice. They could just said *no* to MLB and made their own baseball game just like EA did."

Well this isn't EA, they lost the license to Fifa, not Fifpro, or the premiere league or champions league or the euros.

MLB I'm guessing (i don't play baseball) is the only licence to it. They have no choice, indeed. American gamers will want authentic teams im sure.

51d ago
51d ago
Futureshark51d ago

What an Obscure Observation!!?!!

1Victor51d ago (Edited 51d ago )

@christopher: “That's not by Sony's choice... This is a poor argument.”
Have you see him have a rich valid argument when it comes to Sony. 🤷🏿

@obscured: “Yes they do. They could say no. Nobody is forcing Sony to make MLB games to Xbox at gun point, especially day one on Gamepass.”
Sure buddy whatever keeps you happy same as no one is forcing Xbox to now and in the future release their games on PlayStation and Nintendo oh btw in the near future Xbox will go fully 3rd party like Sega 💵💰

Markusb3351d ago

do you understand the concept of licensed games? good lord the straw arguments or just lack of actual real information is astouding.

Terry_B51d ago

I don't think many of your comments are thought out.

Christopher50d ago

*** Of course, it´s their choice. They could just said *no* to MLB and made their own baseball game just like EA did. ***

That's an illusion of choice. It's not a choice. You're acting ignorant to try and serve up a bad argument.

Sonic188150d ago

Obscure

At it again huh LMAO

50d ago
50d ago
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Neonridr51d ago (Edited 51d ago )

you have to remember that these games are old now, they are given a fee upfront for their titles to be on gamepass, but for new people to play the games naturally you want to drive them to standalone sales as opposed to them playing on a service that they've already been paid for.

Outside_ofthe_Box51d ago (Edited 51d ago )

I don't understand what you are saying here. This is the exact argument people have been saying about GP for years now. In the short term the upfront cost is good, especially if your game is either trash or was never going to be popular in the first place, but long term and if your game exceeds expectations then it's not as good. Also if your game is AAA and is a sure fire going to sell millions day one, people want those titles day one on GP as well and think it's sustainable for some reason when logically that doesn't make sense.

Neonridr51d ago (Edited 51d ago )

@Outside - I don't know if MS has any incentives in place where devs get bonuses if games do well. You'd have to talk to someone in the know there.

Neonridr51d ago

I bought the collection on my Switch. Love these games.

darthv7251d ago

Same here. its a nice little compilation. Plus I have the XB special editions on disc (still sealed)... and it was all thanks to playing them in Game pass. I dont get why its so hard for people to understand how this service can actually lead to sales, not just blindly accept the few who complain about how sales weren't as good as they expected.

remixx11650d ago

Because not everyone is like you.

Most people wont go out and purchase a game on other consoles or buy special editions of games they already played if they can just try it on their cheap subscription service and move on once theyre done with it.

GotGame81851d ago

I bought Ori for Switch because it's on GP and wanted to be able to play it on the go. That being said, at 120fps and 4K on Series X, that is the way to play.

LoveSpuds50d ago

Fingers crossed for a release on PS5, I'd snap them up even though I have them on Switch already.

OneLove51d ago

No one forced you to put it on there wtf👀

Sciurus_vulgaris51d ago

Moon Studio had no choice. They do not own the Ori IP, Microsoft does.

rippermcrip50d ago

They didn't have a choice to partner with Microsoft for funding and create the game for them?

ChasterMies50d ago

I’m with OneLove on this. Don’t go begging to fans when you already took Microsoft’s money.

Kornholic50d ago

For smaller companies to even have a CHANCE to make some money on Xbox, they often have to put their games on Game Pass. Don't be dense.

SPEAKxTHExTRUTH51d ago (Edited 51d ago )

Anyone who wanted Ori has most likely already bought it. The game is not going to sell significantly anymore but GP will offer free exposure so that when Ori 3 comes out people may be willing to buy. If your game is good enough people will support in even if they can get it on a subscription. I still buy plenty of games that are available on GP and I also have played plenty of games that I would not have played thanks to GP. Bottom line is this, make a product people want and they will buy it.

badz14951d ago

Tbh, the game has never sold significant numbers to begin with.

Eonjay50d ago

I think what the CEO is implying is that the studio makes more money per copy sold vs a player on GP. But I think we know that as common sense. Even without being privy to Moon/Microsoft's contract, I think we can assume that because of the nature of GP, more money can be made per player at retail than via subscription. And honestly this would also probably apply to Microsoft as well. As in they would make more money too. Thats why the only way to maximize the utility of a subscription is to have a really large subscription base.

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