Why Virtual Console Was a "Dying Service"

Gaming Respawn investigates why Nintendo's Virtual Console was a "dying service"

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Vits619d ago (Edited 619d ago )

I feel that this "source" is either dishonest or out of touch with the reality. The Wii VC was not something unique in 2006 like he tries to portrait. Being able to download roms of the internet goes back to the 90s and it was arguable easier at that time as many companies didn't really bother to take those sites down.

I agree that the service as whole lost it's novelty and a big part of it's public. But I feel that it have more to do with how slow Nintendo was to actually make the VC a good service on both the Wii U and 3DS.

Nintendo was just lazy with the Wii U release. A lot of platforms and games were relegated to the "Wii mode". Meaning that they are unplayable unless the user had a Wii Remote and/or a Wii Classic controller. And while they did offer the option to transfer some of those games to the Wii U, the user had to pay a fee for each one of the games that he wanted to transfer. Eventually the service become a little better and even offered new platforms like the DS. But it took years to reach that point and it was still incomplete, lacking Sega's consoles and even the Neo Geo.

The 3DS started better with a good selection of portable platforms. But they took their sweet time to actually put games in those libraries. Pokemon Red and Blue were only released in 2016, almost 5 years after the service debut. And locking the GBA and SNES to the Ambassador program and New 3DS units respectively. Sure didn't help.

jaymacx619d ago

VC should of been a clear cut thing but Nintendo complicated it. All digital purchases should be tied to an account user/owner. Greed killed VC by making people rebuy games they already owned.

I do like that we get a library of retro games by subscribing to their online but they have been extremely slow at adding titles. VC was a good idea but never fully delivered on. It’s been 14 years and we should of had Huge collections of NES, SNES, N64, Gamecube, and Wii games by now. I think a subscription service that lets you play any game in their history would be an excellent way to provide content and value to gamers.

Tross619d ago

I still miss VC. I was part of the apparent minority that actually used it. I like owning my games or at least have unlimited, service-free, access to digital games, and I also like having access to more games. Adding online capabilities for some titles just doesn't excite me when it comes at the expense of not being able to play many other titles period.