Thanks to a weekly release of titles, the Xbox Live Arcade library is quickly growing to include a number of coin-op classics such as Ms. Pac-Man, Frogger and Galaga, as well as some newer releases including AstroPop and Lumines Live!. Many of these games are fantastic recreations of their arcade counterparts, but one of the most common criticisms regarding their gameplay has to do with the D-Pad on the Xbox 360 controller being, well, awful.
Thanks to the fact that the default Xbox 360 controller has one of the worst D-Pads anyone has ever played, many of Xbox Live Arcade's games are somewhat frustrating to play since they don't quite seem to have the feel we'd hope for. Hoping to give Arcade gamers a solution for this, well-known hardware manufacturer MadCatz has developed their version of a classic-style arcade controller designed specifically for the Xbox 360.
TeamXbox recently spent a weekend checking the MadCatz Arcade GameStick out to see how well it fared.
Vapourware can end up being the stuff of legend, like Rockstar's Agent, Star Wars 1313, or StarCraft: Ghost. Without ever seeing the light of day, these games never risked the possibility of being played and forgotten, and instead live on forever as the subjects of lengthy YouTube essays.
Still, Molyneux's most notable lost game (or tech demo, depending on who you asked at the time) was arguably Project Milo.
I can see the potential of the kinect hardware... its rather impressive tech, but it was just not meant to be for gaming. If anything, MS had a huge missed opportunity to have used it for the AR/VR projects.
"Unfortunately, as we were developing Milo, so the Kinect device was being developed. And they realised that the device that Alex Kipman first showed off would cost $5,000 for consumers to buy.
"So they cost-reduced that device down to such a point, where the field-of-view...I think it was a minuscule field-of-view. In other words, it could only just see what's straight in front of you."
Hmm, exactly what tech was in it, that was cut, affected the development? It was only ever interpreting visual and audio inputs right? The xbox was processing those inputs.
Nor do I see how the field of view thing is relevant to the discussion.
Sora might be one of the most hyped guest characters in fighting games, but these other guest characters are no slouch either.
Game Rant gets a first look at the upcoming official Guild Wars 2 cookbook, along with a preview of the exclusive Butterknife spear skin.
post your opinions. It looks interesting.
I just dont know if I can justify the price of this thing ($60 bucks) but it does look interesting
but it looks alright. At least it matches the 360 feel. Though I think it has too many buttons for a joystick. I mean if you're only going to use it for old arcade games, why the thumbstick and extra analog pad. With the joystick that's three ways to move, overkill?
and it shoul have placed a 6 button configuration instead of only 4. Still can't see how this will help with SF2.
I'm really glad I bought the Hori DOA 4 joystick last year... it's AWESOME for arcade games that demand an 8 point joystick. Unfortunately, I don't think it's for sale anymore...