50°

Mad Catz Arcade GameStick Review (Xbox 360)

Thanks to a weekly release of titles, the Xbox Live Arcade library is quickly growing to include a number of coin-op classics such as Ms. Pac-Man, Frogger and Galaga, as well as some newer releases including AstroPop and Lumines Live!. Many of these games are fantastic recreations of their arcade counterparts, but one of the most common criticisms regarding their gameplay has to do with the D-Pad on the Xbox 360 controller being, well, awful.

Thanks to the fact that the default Xbox 360 controller has one of the worst D-Pads anyone has ever played, many of Xbox Live Arcade's games are somewhat frustrating to play since they don't quite seem to have the feel we'd hope for. Hoping to give Arcade gamers a solution for this, well-known hardware manufacturer MadCatz has developed their version of a classic-style arcade controller designed specifically for the Xbox 360.

TeamXbox recently spent a weekend checking the MadCatz Arcade GameStick out to see how well it fared.

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hardware.teamxbox.com
ironwolf6690d ago (Edited 6690d ago )

post your opinions. It looks interesting.

God of Gaming6690d ago

I just dont know if I can justify the price of this thing ($60 bucks) but it does look interesting

FFVIIFan6690d ago

but it looks alright. At least it matches the 360 feel. Though I think it has too many buttons for a joystick. I mean if you're only going to use it for old arcade games, why the thumbstick and extra analog pad. With the joystick that's three ways to move, overkill?

gogators6690d ago

and it shoul have placed a 6 button configuration instead of only 4. Still can't see how this will help with SF2.

Zinswin6690d ago

I'm really glad I bought the Hori DOA 4 joystick last year... it's AWESOME for arcade games that demand an 8 point joystick. Unfortunately, I don't think it's for sale anymore...

230°

Peter Molyneux recalls how Project Milo, the Kinect game with revolutionary promise, died a death

Vapourware can end up being the stuff of legend, like Rockstar's Agent, Star Wars 1313, or StarCraft: Ghost. Without ever seeing the light of day, these games never risked the possibility of being played and forgotten, and instead live on forever as the subjects of lengthy YouTube essays.

Still, Molyneux's most notable lost game (or tech demo, depending on who you asked at the time) was arguably Project Milo.

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gamesindustry.biz
darthv722d ago

I can see the potential of the kinect hardware... its rather impressive tech, but it was just not meant to be for gaming. If anything, MS had a huge missed opportunity to have used it for the AR/VR projects.

S2Killinit1d 16h ago

Missed opportunity? They lied. It was the biggest lie in gaming history.

merlox1d 11h ago

You can use the Kinect as an SLS camera for paranormal investigations. So it wasn’t a complete failure.

Cacabunga1d 8h ago (Edited 1d 8h ago )

Remember Star Wars Kinect announcement? Biggest laughable acting seen

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1d 7h ago
rlow11d 6h ago (Edited 1d 6h ago )

Do you mean about project Milo?

+ Show (2) more repliesLast reply 1d 6h ago
-Foxtrot2d ago

It was built on lies Peter...you know this.

isarai2d ago

Bro that thing NEVER existed, what we got was a concept video

Knushwood Butt2d ago

"Unfortunately, as we were developing Milo, so the Kinect device was being developed. And they realised that the device that Alex Kipman first showed off would cost $5,000 for consumers to buy.

"So they cost-reduced that device down to such a point, where the field-of-view...I think it was a minuscule field-of-view. In other words, it could only just see what's straight in front of you."

Hmm, exactly what tech was in it, that was cut, affected the development? It was only ever interpreting visual and audio inputs right? The xbox was processing those inputs.

Nor do I see how the field of view thing is relevant to the discussion.

isarai2d ago

Exactly! Tf kinda BS statement was that? i don't really see how fov is relevant at all, since when do you move all around a room while talking/interacting to someone?

Amplitude1d 12h ago (Edited 1d 12h ago )

This is entirely untrue. There was never a 5000 dollar Kinect prototype that could somehow use a wider field of view to scan and import generated in-game items and advance AI by over a decade. Anybody that fell for this was a stupid moron child, myself included. Anybody that falls for this lie now is a stupid moron child who doesn't realize that these people *only* know how to lie.

victorMaje1d 20h ago

It was all Smoke & Mirrors.

Show all comments (22)
50°

Best Guest Characters in Fighting Games

Sora might be one of the most hyped guest characters in fighting games, but these other guest characters are no slouch either.

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hardcoregamer.com
50°

Guild Wars 2 Cookbook Gets You Free Butterknife Spear Skin

Game Rant gets a first look at the upcoming official Guild Wars 2 cookbook, along with a preview of the exclusive Butterknife spear skin.

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gamerant.com