There are a few things to like about Quantum of Solace. The action is fast-moving and enjoyable in that weird guilty-pleasure kind of way and on the surface at least we like the way the story jumps back and forth.
In practice though it all falls apart. The gameplay is duller than watching Mr Bean re-runs in reverse and about as good-looking as watching Rowan Atkinson at all. Sorry, Rowan.
The levels look awful, have no sense of life to them and are basically just funnels used to push you on into the next tired, staid piece of gameplay. The enemies have the worst type of artificial stupidity and the whole experience feels remorselessly rewardless and empty. It's shallower than the puddle of vomit Bit-tech would rather drown in than continue playing – though the game admittedly isn't broken enough to warrant a lower score than this.
The game works on a functional level, they've got to give it that because they don't give truly low scores to games that play stably and smoothly, with auto-updating features and so on. Don't let that confuse you though – Quantum of Solace just isn't an enjoyable game on the PC. It's an underwhelming and very crude mess.
Everyone’s been thinking about James Bond lately, with the franchise’s latest cinematic release tantalisingly close yet pushed back by the pandemic. It serves as a reminder of the wider obstacles faced by this particular franchise—one that can be nimble, competitive, and invigorating—but yet is a behemoth always struggling against the weight of its reputation in a changing creative landscape. The video games inspired by these films are a particular testament to those difficulties, considering their trajectory: an early enormous success in GoldenEye, through weakly received adaptations and original stories, to a near-decade of non-existence.
In the 38th episode of GO!, the first person who plays as three different characters in three different video games who have the same first name as an Achievement Hunter becomes this week's victor and gets a sticker to add to their collection.
Continue Play's Shehzaan Abdulla takes a look back at the first major Bond outing for the PlayStation 3 and Xbox 360 - an FPS/TPS hybrid that does justice to neither of the genres it draws inspiration from.
I actually enjoyed the game. The scenery was really good and varied. It wasnt the best shooter ever, but it was certainly worth playing if you like the bond franchise at all. Bloodstone was good to, just different.