Felix Kjellberg and his team of developers worked hard on developing their new game and were excited to launch it, but the game got rejected by Apple.
The saga of the legal battle that sees Epic Games fight Apple in the attempt to bring Fortnite back to iOS has just gained another chapter.
Alex Hutchinson talks about Google Stadia, how Xbox compares, and what cloud gaming needs to move forward.
Cloud gaming still has too many flaws. Fast stable internet, extra costs/subscription services, not ideal for mobile data and why play over cloud via wifi when you have a console/pc that has no input delay and other issues, why buy a game on a cloud service (will always need online even if it's a single player game) when you can actually own it on console/pc...at the same price. Cloud gaming should only ever stay as an option to gaming and playing your games that you already own. Never as the only option.
As long as latency exists, cloud gaming will never thrive no matter how much they advertise that there's low latency or no latency that always ends up being a load of crap
I quite enjoy cloud streaming now. I find it the quickest way to testing if a game is worth committing download time or even $ to buy it. And using dedicated devices like the portal and gcloud makes it all the better.
But like Goodguy says... it's an option, and not the only one. If people understand that, they may start to appreciate this convenience.
It shouldn’t have required a subscription service. Like do the Steam model and just take the % on software sales or have a sub tier where you pay monthly or annually and get perks.
I’m not opposed to the idea of being able to stream games in the highest quality, but Stadia was so poorly handled it turned into a massive sh*t show.
Valve gave a user Clair Obscur: Expedition 33 for free as compensation for the long wait during their Steam Deck repair.
I had a similar experience when I initially pre-ordered my Deck. There was an issue during shipping and they offered me a customer service perk for the hassle and let me pick any game on Steam. It was super nice of them. I got a copy of Rime.
Don't know what this garbage is, but I'm glad it got rejected.
It's a game where you control an earth worm. Eat vegetables to poop out minions that you can control to fight alongside you.. to boot it has a story that is written by Pewds.
It's pretty decent.
Ban everything!
"Or they could just lift the restriction and allow Apple users to play the game since there is absolutely nothing wrong with it. It doesn’t violate any of Apple’s terms and conditions."
How do they know? I imagine it's not the fact there is poop emoji-like things in the game, maybe some of the contained CG or characters are disturbing? Maybe the game wasn't optimised and was running poorly on older devices? Or maybe the context of some of the events is deemed too disgusting for a free to play game (which don't come with ages restrictions if I recall correctly).
The only info he gave was "it's too stinky but we're working on it". I imagine it will come to iOS, Apple has higher standards than the Google Play store though as literally anyone can put anything on the Play store if they wish.