VGChartz's Lee Mehr: "Instead of serving as a heterodox example of untrammeled artistic freedom to celebrate, Death Stranding winds up being a cautionary tale. Is the game unique? I’d say it qualifies as that, yes. But after tackling its bumbling, sometimes-contradictory gameplay until completion (40 hours), all that translates to for me is it being a uniquely annoying time. Coming from someone who can find engagement in protracted Codec conversations, I’m still stunned at how tiresome this game’s story tends to be. There’s incredible tech and nuanced online features behind this game, but those only mitigate my irritation. If leaden pacing, meddlesome gameplay, and turgid storytelling is Kojima’s way for us to “build bridges” with one another, I’d rather have the wall be ten feet higher."
Death Stranding continues to spark conversation years later as its impact and relevance grow beyond its original release ahead of the upcoming sequel.
That's not proof, it's your opinion
which means you are lying, or you are a writer for a living who doesn't know what "prove" means
which is it?
March 31st, 2025 – KOJIMA PRODUCTIONS is proud to announce that DEATH STRANDING has connected over 20 million porters across PlayStation®4, PlayStation®5, PC, XBox, iOS platforms, and Amazon Luna.
Man I love this game. Platinumed it and played through it a 2nd time just for fun. I'm day 1 with bells on for the sequel
In still drop in this world from time to time. I just played it yesterday.
Plenty of games have made a name for themselves as being proud of the fact they’re not to everyone’s taste over the years.
Okay, but "games I'm not meant to love" means I won't play them.
Games are for fun. They're their own art, it's a disservice to reduce them to interactive stories. You can focus on making your audience entertained on a positive way and still stand out.
No game is for everyone. Some games are more mainstream or casual friendly but there is always someone who won’t like it. Same with anything else
I would struggle to see myself through to complete this.
I still remember the behind closed door showing at EGX. Everyone queued up for a long time to see what was basically Kojima playing the game. When we finally got there it was complete bewilderment about what we were seeing. People started walking out despite waiting for so long. I stayed thinking, there's got to be more than this.
None of it looked fun or compelling. That boss battle looked pointless. The combat look generic. The rest of it...well, I reckon Kojima has gotten away successfully with passing off trite gameplay mechanics as something 'unique' to a few people. And to think, people made a lot of noise over BoTW's climbing mechanism. Now you have this, a game that encompasses that and more at its very core.
Also...that princess beach scene....flippin ek
If you feel like you're babysitting in this game then you're playing it wrong and you didn't take the time to learn the mechanics
It's always easy to tell who sucks in this game by watching them fall everywhere or by reading how they had to keep attending to the BB
The game is great when you know what you're doing
VGChartz do reviews? I thought they just inflated a failing console sales numbers. You learn something new everyday, although I will add - try and be accurate at what you're known for before deversifying into reviews.
These articles really do bring out all the people that haven't played DS but have an opinion on it, they seem pretty rattled by anything Kojima/Death Stranding related.
They had to get theirs.