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230°

Xbox Console Streaming dependent on upload speeds

Stevivor -- "A requirement of high upload speeds is what sets Xbox Console Streaming apart from Project xCloud, Microsoft's Kareen Choudhry told Stevivor at X019."

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Community2048d ago
Nitrowolf22049d ago

thats gonna be a big issue with a lot of ISP in the states, mostly copper provider as they support bit down but not up

Brave_Losers_Unite2049d ago

I have around 280mbps down and about 12mbps upload

Lol

blacktiger2047d ago

I have 1 trillion gig download and 1 mb upload, suprise?

OMGitzThatGuy2048d ago

Anyone not rocking at least 4.75mbps upload needs to stop living in Uganda and join the times.

rob-GP2047d ago (Edited 2047d ago )

The majority of (UK) ISPs only give you 10-20mbps upload as well, regardless of your download. The main provider which doesn’t is Virgin, but they’re more expensive and not in all areas.

PS Remote Play, for example, only requires a 5-10mbps upload.

*just seen you said 4.75mbps and not 4Mb (40mbps). My bad.

rainslacker2047d ago (Edited 2047d ago )

that would include more than half the US. Average upload speed is less than 5mbps. Most people don't really need that kind of upload speed, because most people just download, and upload is typically just requesting information. I supposedly have 100/10 on my line, and my upload usually hits around 7, but sustained average speed tends to be around the 4-5 mark.

fathertime44642047d ago

My 10 upload is more than enough for console streaming. I believe you only need 5 for it to be fine

darthv722049d ago

Guess I'll have to get used to streaming from my work. We have a dedicated fiber line with 150mbps up and down.

Kribwalker2047d ago

That’s what i got at home
https://i.postimg.cc/SNSbqF...
I get between 150-190 up and down to my phone/xbox on wifi at my home

Lexreborn22047d ago

Doesn’t sound like proper usage of company resources. And, also sounds like your IT Team is allowing free range of the corporate bandwidth usage which hopefully your user count is very low if that’s the point

darthv722047d ago

I don't think the IT manager would mind (wink wink).

MasterCornholio2049d ago (Edited 2049d ago )

That does make sense and it's a pretty big issue with Remote play if you don't have great download/upload speeds.

"Indeed, Microsoft says that a home network “upload speed of at least 4.75 Mbps is required, but 9 Mbps or faster is optimal for the best Console Streaming experience.” You’ll also need download speeds of 10Mbps or greater to play remotely on the device of your choice. "

I know it doesn't seem like much but from my experience you need something much better than the recommended for an optimal experience.

rainslacker2048d ago

Remote play will degrade the picture quite a bit. What PSNow needs is a pretty steady connection, not necessarily speed alone. I've seen remote play deliver some pretty low quality streams while still being playable...at least you can input and have things happen like they normally would.

isarai2048d ago

"This just in, cooking depends on heat."

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300°

Former PlayStation Boss Says $80 Games Are Amazingly Affordable

PlayStation boss believes that $80 games are affordable due to the value they provide. Using Mario Kart as an example, he noted that it offers numerous hours of gameplay with just one purchase.

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Misquotes Yoshida. He does NOT say $80 are amazingly affordable. Facts matter.
Eonjay8h agoWhoDisagree(0)Agree(0)
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jambola1d 11h ago

value inside the product does not have any impact on how afforable they are

Eonjay17h ago

He never said anything about affordability at all. He only commented about the perceived value that a game can have to a player that gets many hours out of it.

Again, as with many other forms of we are disrespected and lied to.

Title says Yoshida said $80 games are amazingly affordable. This is a lie.

CrimsonWing6917h ago

Perceived value is subjective, so how do you even argue for it? If one person says $500 was worth it because they played a game for six months, what does that mean to someone who didn’t share that experience or see that value?

This is exactly where corporate thinking falls apart. The value is defined by them, and then they twist the logic to defend it from a purely internal, out-of-touch perspective.

I’ve never based the price of a game on how long I’ve played it. There’s a standard price range that consumers feel is fair. If it were truly based on time or value, Resident Evil 2 Remake would cost $20, and Final Fantasy VII Rebirth would be $1,000.

Eonjay14h ago

@Crimson

"Perceived value is subjective, so how do you even argue for it?Perceived value is subjective, so how do you even argue for it?"

I think his point is that it is subjective.

thorstein12h ago

Why is tech4gamers allowed to publish here. The lying is constant with them.

pwnmaster30001d 10h ago

I get the concept.
People buy movies for $20-$30 dollars that offers only a couple of hours of enjoyment.
While games offers 3-10+ times the amount of hours and content.
So in theory yeah I get it.

But I will never accept it and would rather keep the price now or even better PS360 price lol

isarai1d 9h ago

On the surface ye that makes sense, but when you realize the budgets are very comparable, you realize it's kinda stupid and overpriced especially when it common for it to be released unfinished

Extermin8or3_12h ago

Not really, movies that have similar budgets have the box office where if they arent a flop- they typically make all their money back or a profit. Movies have a much wider audience. Games however just have that release and have a smaller market.

PapaBop11h ago

Are many people buying movies for $20-$30? Outside of the more dedicated movie goers who have a physical collection, I imagine most rather scoff at that and stick to things like Netflix instead.

DivineHand12510h ago

You also have to take into consideration that most games are enjoyed by one or two people, while movies can be enjoyed by a group of people who are either friends or family.

Another thing is that the value of an entertainment product cannot be judged based on its length, but how it makes the user feel when it is all done.
An example of this is Ubisoft games. They can last close to or exceed 100 hours, yet many people hate on them for doing things to pad the length of the game, while Uncharted 4 and other Naughty Dog games average about 15 hours in length and are hailed as some of the best games of all time.

gold_drake23h ago

said by the guy who probably had a high 6 figure income

Eonjay8h ago

He never made the comment. Welcome to the internet.

gold_drake7h ago

..have u watched the video at all?

welcome to the internet indeed.

Petebloodyonion17h ago

The value of an $80 all-you-can-eat buffet is undeniable, making it curious why some people choose a $20 restaurant for a single, standard meal.

In a similar vein, movies, despite their higher production costs for a two-hour experience, outperform video games in revenue while also being priced around $20. Suggesting that video games need 100 hours of diluted gameplay to compete seems like a misdirection. The real solution might lie in re-evaluating how their core offering is valued.

Extermin8or3_12h ago

Individual movies yes, the movie industry as a whole? No, the movie industry is dwarfed by the behemoth in terms of revenue that gaming is.

DoubleYourDose4h ago

The $80 buffet and the $20 meal both come out the same end.

FACTUAL evidence17h ago

Lol so rich people want to speak for my wallet now? I still haven’t adapted to 70$ yet, and not planing on to. I don’t mind waiting on sales.

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140°

Square Enix is “aware” of Final Fantasy XIV player numbers dropping

Square Enix president Takashi Kiryu discusses the dropping player count of Final Fantasy XIV and the numerous projects of YoshiP.

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jznrpg2d ago

It’s really old now. All great MMOs decline.

PRIMORDUS2d ago

Also who wants to keep paying a monthly fee every month, there are other options like Guild Wars 2 😁with no monthly fee and while not that many people overall compared to FF XIV, it did increase to about 21 mil now.

Sephiroushin1d 20h ago (Edited 1d 20h ago )

I prefer to pay since i do not like guild wars and it keep kids away, but FF14 decreased on quality since they started to make it "more accessible", tried throne and liberty and while it was okay it has so many issues, same for dune awakening... Its time to start making a new FF MMO

kaewcha7342d ago

Looks like Square Enix is self-aware but still stuck in place, they see the player drop and apologize for the bugs, but nothing really changes. Shame, FFXIV used to be the gold standard

Servbot412d ago

My entire free company has stopped playing. The writing has consistently gotten worse and the content is sparse and lacking; unless you are a hardcore player there's very little for you to do. They are over-catering to the people who will grind three+ times a week on a single fight for multiple months when the playerbase by large doesn't want that sort of content. Square needs to dedicate more resources to the game instead of wasting them on mobile and other live service slop.

Miraak82 2d ago

The biggest factor for me is the way they butchered job design over the years , the casualization and over simplification really hurt a good chunk of enjoyment I used to have . Jobs lost any form of complexity and just became " press glowing button" DDR style for fighting where the gameplay loop is a about the 2 minute burst window . They removed most DoTS, timer mechanics , cast times, pets, RNG ect and all around homogenized everything . When you try and can cater to everyone ... you cater to no one .

60°

Dune: Awakening Composer Talks Giving Arrakis a Voice

Game Rant interviews Dune: Awakening composer Knut Avenstroup Haugen about his process for giving the harsh deserts of Arrakis a musical voice.

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Add Knut Avenstroup Haugen as Industry Person tag.
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