At Reboot Develop Red, Aaryn Flynn compared EA's internal engine to an F1 car -- "very delicate and very hard to manage".
Obey, hide or fight the system. It's all in your hands. And remember: "War is peace. Freedom is slavery. Ignorance is strength."
"Ministry of Truth: 1984" is an upcoming political dystopian simulation game developed by Ukrainian studio 'False Memory Dept.'
Pocket Tactics sits down with Rematch’s creative director, Pierre Tarno, to discuss why Sloclap moved away from Sifu to chase something new.
Director Kazuyuki Yamai talks about development, inspirations, and how the messaging and themes of Raidou Remastered are still relevant today.
Imagine Zenimax forcing all their developers to only work with Creation Engine (Fallout).
We get it EA that sharing tech among all your teams would immensely save cost and labor but what good is that if final product is shit. RIP Mass Effect. You're one of the richest publisher on this planet, give your devs some freedom.
Every game made with the frostbite engine has one glaringly obvious issue they all look the same and everything is kind of plasticity looking. It looked great in the bf 4 days but competition has surpassed it now
When bf hardline looks like the same game as mass effect there's a problem