260°

Former Bioware GM opens up about difficulties of Frostbite engine

At Reboot Develop Red, Aaryn Flynn compared EA's internal engine to an F1 car -- "very delicate and very hard to manage".

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gamesindustry.biz
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Community2044d ago
Shubhendu_Singh2044d ago

Imagine Zenimax forcing all their developers to only work with Creation Engine (Fallout).

We get it EA that sharing tech among all your teams would immensely save cost and labor but what good is that if final product is shit. RIP Mass Effect. You're one of the richest publisher on this planet, give your devs some freedom.

DaDrunkenJester2043d ago

Hence why I'm so so so glad they didn't force Respawn to use it for Jedi Fallen Order. In fact it feels like EA didn't have any involvement in that game and it shows.

2043d ago
Profchaos2043d ago (Edited 2043d ago )

Yeah EA is probably now scratching their heads wondering why a single player game without an online component not made with frostbite and not following the woke storytelling script has become successful.

Heads Will roll for this one at head office

2043d ago
Profchaos2043d ago (Edited 2043d ago )

Every game made with the frostbite engine has one glaringly obvious issue they all look the same and everything is kind of plasticity looking. It looked great in the bf 4 days but competition has surpassed it now

When bf hardline looks like the same game as mass effect there's a problem

50°

Ministry of Truth: 1984 — Game Overview • VGMM

Obey, hide or fight the system. It's all in your hands. And remember: "War is peace. Freedom is slavery. Ignorance is strength."

"Ministry of Truth: 1984" is an upcoming political dystopian simulation game developed by Ukrainian studio 'False Memory Dept.'

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videogamesmademe.com
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40°

Rematch is "chasing credibility" but not realism like rival EA FC

Pocket Tactics sits down with Rematch’s creative director, Pierre Tarno, to discuss why Sloclap moved away from Sifu to chase something new.

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50°

“It Almost Felt As If The Raidou IP Itself Had A Will Of Its Own”: Says Raidou Remastered Director

Director Kazuyuki Yamai talks about development, inspirations, and how the messaging and themes of Raidou Remastered are still relevant today.

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thegamer.com
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