Released for the Wii in 2006, Super Monkey Ball: Banana Blitz got a lot of flack for its unwieldy motion controls.
Phil writes, "A good boss battle sticks with you for all the right reasons, and soon after beating it, you want to go back and do it all over again. The bosses on this list, however, are the absolute opposite of that, for the most part. These are annoying, broken, unfair, poorly designed, or just plain old disappointing. Whatever the case may be, the following boss battles lean more towards bad than fun, and as we'll see, even the greatest of games can have lulls in excitement and entertainment when it comes to their bosses while some shouldn't have included them to begin with."
With the Switch bringing interest back into the realm of motion controls, it seems as good a time as any to dip back into the backlog and retrieve some lucrative nuggets from the one that launched the phenomenon in the first place: the Nintendo Wii.
"Like humans, every videogame deserves to be loved.
Whether it’s the silliest JRPG or the bloodiest FPS, there will always be a person that loves playing it—even if nobody else does. Have you ever sat on the bus with your handheld gaming device and experienced someone looking over your shoulder, querulous about what exactly you are playing on there? How about having friends over and they notice that one lone PS game that you could have sworn you’d put away? Yeah, us too.
Here is a list of games that we feel fall into that category, and at this point we don’t care who knows about it." - Pixelitis Staff