OXCGN:
"The original Monkey Ball became one of the Gamecube’s strongest launch titles with its fresh and unique blend of challenging single player levels and outstandingly fun multiplayer mini games.
But forget the past, it’s now 2012. Has Monkey Ball regained its former greatness?"
Phil writes, "A good boss battle sticks with you for all the right reasons, and soon after beating it, you want to go back and do it all over again. The bosses on this list, however, are the absolute opposite of that, for the most part. These are annoying, broken, unfair, poorly designed, or just plain old disappointing. Whatever the case may be, the following boss battles lean more towards bad than fun, and as we'll see, even the greatest of games can have lulls in excitement and entertainment when it comes to their bosses while some shouldn't have included them to begin with."
Released for the Wii in 2006, Super Monkey Ball: Banana Blitz got a lot of flack for its unwieldy motion controls.
With the Switch bringing interest back into the realm of motion controls, it seems as good a time as any to dip back into the backlog and retrieve some lucrative nuggets from the one that launched the phenomenon in the first place: the Nintendo Wii.
This looks like a bit of fun, but the price should reflect that it isn't a AAA title.
I'm hoping for some other big announcements for Vita after the Call of Duty one was so naff.
R.I.P. Monkey Target :(
Not interested sadly... classic rules