There's a problem with WRPGs that continues to grow with each new release, and most games in the genre tend to fall victim.
A super disorganized article.
I think most of us have run into the issue with selling off loot before you know that it will be important later. It's to the point where I'll just Google "loot to keep in _________" before playing. And it's not exclusive to your typical WRPGs. I screwed up in games like HZD and RDR2 doing this same thing. To the larger points raised, so far in my playthrough of OW, it's striking a nice balance of open world freedom of Fallout and something more straightforward like Mass Effect. The Worlds are manageable, as are the side quests.
The problem is there isn't enough of them. Way too many JRPGs. Most of which are mediocre.
Or you know plenty of both to satisfy both fans of each genre.
I agree theres too few WRPG's. If I was a fan of JRPG's it would problably be like x-mas every week.
The problem with gaming journalism FTFY.
Without reading the article. Since PS2 generation, my complaint is always the same. That the font is too small, and unfriendly stats menu design, like reading a newspaper.
it seems to me a lot of these types of games won't allow you to sell something early on if it's important to the story.
Video games are not made for reviewers who have to play lots of things in small amounts of time. They're made for the masses who may only buy a few games a year. Too much to do may be a problem for you but for a lot of other people it can be THE incentive for making the purchase.
I am a minority and will probably get hated for this. But I never and I have never understood the hype of either Skyrim or the game that came before that. Idk what it is, I think it's the gameplay(combat)...but idk.. something is just not clicking with me sadly.
I dont really care for skyrim either. I like elder scrolls, but skyrim best attribute is that it's one if the better ES games.
Skyrim is clunky. Ugly game and streamlined RPG to appeal to mainstream. It's a really really bad RPG. As a game is just mediocre but really accessible for non RPG fans. Kinda what happened to Mass Effect with each new entry. The last true CRPG in the series in ESII in 1996.
***others it can be a sidequest*** The author thinks all side quests are bad? The Outer Worlds and Greedfall, two most recently released WRPGs, have side quests that either are fully fleshed out on their own or are supplemental options to the main story that can influence how the main quest ends. 100% disagree with this author's attempt to disdain a side quest as being inferior. That's a design choice, not the rule of law.
what I hate about WRPG is very long errand. You need something.... - Guy A got, but ask you to fetch something from Guy B - Guy B demand money but willing to give you if you kill Guy C... - and Guy C gave you a pitiful backstory on how poor he is... and ask you to help him with Guy D.... - You help Guy C settle with Guy D.... then as you backtrack all the way to Guy A, you easily forgot your main objective were...
My only problem with WRPGS is they try making a bigger open world rather than making a denser one and it leads me to tire of them and move onto other games. Quantity and quality are not the same thing.
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